1. Hi, everyone. My name is Peter Sohn.
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2. I'm the director of The Good Dinosaur,
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3. and I have some friends
that helped me out to make this movie.
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4. And I would love to introduce them,
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5. and also have them explain
what it is that they did on the film.
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6. And so, Kelsey,
I'd love to start with you.
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7. Sure. My name is Kelsey Mann,
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8. and I'm the Story supervisor
on The Good Dinosaur.
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9. As a Story supervisor, my primary job
is to oversee the team of Story artists.
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10. And our number-one goal is
to take the written word of the script
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11. and really translate that
into a visual medium,
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12. which is what cinema is.
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13. So, basically,
we do that with our pencils,
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14. and we just draw the movie
from the first shot to the last shot.
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15. My name is Mike Venturini,
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16. and I'm the animation supervisor
on The Good Dinosaur.
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17. So, my primary job was
to work with our crew of animators.
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18. We had about 84 animators
at peak capacity.
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19. And I helped them
collaborate with you, Pete,
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20. to bring the performances
of our characters to life.
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21. I'm Sharon Calahan,
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22. director of photography, lighting.
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23. I was responsible
for the final look of the film,
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24. and that mostly includes
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25. the design of the color
and the light of the scenes,
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26. and how all of the elements,
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27. like the effects and the sets
and the set dressing,
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28. everything, integrate into the final
image that you see in the movie.
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29. And I'm Sanjay Bakshi,
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30. the supervising technical director.
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31. I'm the bridge between
your artistic vision and your storytelling,
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32. and how to achieve that
in the computer, basically.
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33. And so,
this is one of the earliest
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34. sequences that we came up with.
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35. It was just a breakdown,
the big "what if" scenario,
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36. just to give us a little license
to what we were going to be doing
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37. in terms of
playing around with evolution.
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38. This started off, funny enough,
as a trailer concept.
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39. Trying to find the previous version
of dinosaurs.
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40. Kind of what dinosaurs felt like
from the '50s and '60s.
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41. Early on,
this project was greatly inspired by
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42. the 1964 World's Fair of dinosaurs
that Walt Disney had set up.
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43. It's funny,
we tried this sometimes with it,
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44. sometimes without it,
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45. but it always found its way back,
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46. setting the stage
for the story we were about to tell.
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47. You know what? We were
greatly inspired by the Northwest,
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48. and it would be a big part
of the world of this movie.
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49. And these are inspired by actual places
up in Oregon and the Wyoming area.
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50. And this was all to set up
a beautiful, yet dangerous place.
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51. I remember us, too, wanting
to tease that out, where we were like,
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52. "Let's just open on some landscapes
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53. "and get a feeling for
what this film was going to be like."
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54. So, we were like, "We should start
with a tiny, little farmhouse
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55. "at the foot of a giant mountain range."
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56. And then, so you're like,
"Are there people here?
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57. "What are we getting into?"
Then we thought,
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58. "It would be so great to slowly
introduce the dinosaurs into that world."
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59. We start to see the farmlands
and the crops here.
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60. And you're like, "What is this exactly?
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61. "Is this farmland?"
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62. Then, boom,
giant feet come into the frame.
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63. Remember these shots.
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64. These shots, we're going to
come back to later in the film.
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65. So, remember these shots here.
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66. What Poppa is doing right now
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67. was probably
one of the first concepts on this movie,
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68. getting a large Apatosaur
and putting his nose into the ground
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69. and plowing and moving the earth.
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70. There was something so simple
and sincere about farming dinosaurs
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71. that really started this whole thing up.
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72. We really focused on
trying to find dinosaurs
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73. that were appropriately machine-like,
finding a character in the design,
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74. but also trying to find
what was really fun about them
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75. in terms of the large scale and weight.
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76. So, we came up with
this gag of the dinosaurs
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77. watering the crops by spraying
a mile across the crops.
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78. And we thought it would be a lot of fun
to have it in the film.
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79. At this point in the film,
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80. just introducing dinosaurs in the world,
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81. we're not really focusing
on their characters or personalities yet.
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82. We're more inspired by
farm equipment, large tractors,
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83. mechanical movements,
just to sell the idea that they're farmers
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84. and they're gigantic in this world.
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85. And so,
here is the introduction of the family.
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86. You got to meet Mom and Dad
on this simple farm out on the frontier,
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87. and then having a lot of fun
in terms of trying to show the characters
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88. of one of the children
that are about to be born.
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89. And how Mom and Dad are very loving.
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90. For this scene,
we really wanted it
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91. to have this golden halcyon
early morning look
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92. that really just feels homey and warm
and very nurturing.
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93. And that old barn feeling,
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94. with the little bits of light going through
the chinks and the holes in the sides.
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95. That was a big part of the look of this.
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96. And so, when you talk
about the warmth of this home,
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97. what are you exactly focusing on?
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98. Well, a lot of it is just
how to position the light and color it
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99. and shape it so that it evokes a mood.
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100. I think having the patch of sunlight
and the little bits of light
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101. are very jewel-like and happy-feeling.
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102. And the color is
a very warm, happy feeling.
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103. That was the mood
I was trying to create with this.
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104. Well, this is one of those
sequences that stayed around.
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105. From the very beginning,
the humor of who Buck and Libby are
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106. has always been there.
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107. But Arlo himself had
gone through a lot of changes,
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108. and trying to find the right way
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109. for him to be introduced to the world
and to the film.
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110. Here's our little guy, Arlo.
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111. It was very quickly
one of the biggest challenges
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112. of trying to find Arlo
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113. in terms of how to sell a character
that is born a little fearful
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114. and born incapable.
He is the runt of the litter.
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115. You can see how big Buck is
and how electric Libby is.
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116. For me, as a storyteller, trying to sell
the beginning of this character's arc
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117. was an interesting challenge.
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118. I remember pushing very hard
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119. about just making
that little baby Arlo just fearful.
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120. And it was almost like a one-note thing,
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121. where anytime you saw Arlo,
he was just terrified of everything.
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122. But he lost a little bit of an appeal
because he was just that.
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123. And the guys really kept talking about
there's a way to open up this character
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124. in small, little, subtle ways in animation,
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125. of finding little looks here and there
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126. that felt like
Arlo was connecting to this family
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127. and trying his best to make it out there.
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128. A lot of times we get
these great ideas coming out of Story,
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129. and then in Animation we run with it.
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130. You're passing a baton
from Story to Animation.
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131. And I remember early on, when
this sequence was in development,
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132. one of our animators did a test shot
of Arlo hatching out of the egg.
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133. And just right out of that test shot,
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134. there was so much charm in him
as a little baby
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135. that I remember hearing in Story
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136. they were really surprised
and inspired by that.
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137. And it helped energize
a lot of their brainstorming
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138. of "what if's" for this sequence.
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139. So, that was a really fun way to
just to see animators at an early stage
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140. getting involved in the process
and inspiring the Story team.
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141. What I love about that,
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142. I wish we could get more overlap
between our departments.
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143. 'Cause when you get that,
there's such magic.
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144. You guys have such great ideas,
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145. and we can just incorporate that
into the story.
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146. I love that process.
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147. It's fun because we just
like to help create the personalities
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148. that we're going to be animating later.
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149. And the importance of,
in this act one,
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150. trying to set up a family
that works hard, that's loving,
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151. and how these kids
would support that life on this farm,
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152. is something that was really important
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153. only 'cause, obviously,
Arlo gets sent down a river,
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154. and he's got to come back to this place.
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155. And so, trying to set up
a beautiful, universal family up front,
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156. but that you know
that their life is about working.
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157. We did a lot of research to farms,
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158. and, boy, these families,
they really stuck together.
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159. And it was really inspiring
to see a family running their farm.
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160. I grew up in a shop, where my family,
we all worked together in a store,
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161. and it was really fun and inspiring
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162. to try to find a way to capture
a little bit of that with this family.
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163. Yeah, it really added to
what we needed the story to be
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164. because this is all about...
Part of this film is a survival film,
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165. and it's really what these families
are doing out there
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166. in this harsh, harsh wilderness.
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167. Nature is gorgeous
and pretty and beautiful,
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168. but it could kill you in an instant.
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169. And the way they survive that
is together with families,
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170. and having children helped you survive.
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171. And everyone was expected
to do their part,
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172. to pitch in and help out the family.
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173. So, we thought,
"Okay, that would be great.
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174. "Each one of these kids should have
little jobs that they have to do."
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175. And so, that's why we gave Arlo this job
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176. of feeding these little
chicken-dino characters.
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177. That's his job on the farm
and his contribution.
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178. And he's trying his best, but his fear
just keeps getting in the way.
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179. The placement of the river beat here.
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180. Funny, these little story beats
which we had to get across.
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181. You have to find the right spot
to put them in,
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182. and this moved around a lot.
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183. This was like,
"Make sure that the audience knows
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184. "that the river is there,
and the river is dangerous."
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185. And we always knew
we wanted to say that,
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186. but then finding the right place to put it
is always so tricky.
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187. 'Cause you want it to
naturally flow into the story
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188. and not have it just be
a left turn all of a sudden.
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189. Like, "Now we're talking about the river.
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190. "And now let's go back to whatever it is
that we're talking about."
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191. That was actually added near the end,
and it felt like a natural spot to put it.
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192. Part of trying to figure
the story out was to try to find a farm
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193. in a place
that had a little bit more order,
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194. in front of the Clawtooth,
the land would be flatter.
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195. And then,
once he got thrown out in the river,
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196. out into the wilderness,
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197. that we would find terrain
that was much more rugged
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198. and not so flat anymore.
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199. Here, Poppa and Momma are talking
about a very important concept
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200. that this father and mother
believe in their kids so much,
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201. that they will be able
to accomplish something.
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202. And about doing
something bigger than yourself,
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203. a little bit of this sacrifice.
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204. And everywhere
that we went in our research,
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205. we would discover that
that's how these families work.
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206. They were doing something
for a greater cause,
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207. or something bigger than themselves.
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208. And I just... Now, seeing the marriage
of everyone's work up here,
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209. and what this little metaphor of
"make your mark" is...
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210. I couldn't be more prouder of the work.
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211. Sanjay, we've just gone through many
shots of really technical difficulties.
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212. If you wouldn't mind breaking down
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213. the process of
how to put all of this stuff together.
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214. One thing I did want
to talk about, a big challenge we had,
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215. was because
we wanted the environments
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216. to be more realistic
than we normally do them,
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217. and our characters are so stylized.
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218. I really felt like
that was a big technical challenge
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219. that we could take on
to help meld them together.
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220. So, whenever we could,
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221. we made sure that the characters
were interacting with their environment,
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222. so they would feel like
they were in the same space.
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223. This is the third age change here.
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224. We just went from
infant to these toddlers,
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225. and then, now this is our final Arlo here.
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226. You know what was funny about finding
Arlo's character in the beginning
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227. was the research into camels,
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228. and the research into
pulling his shoulders in.
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229. And, Mike, if you don't mind
breaking that down for us.
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230. Yeah, as we're establishing
Arlo here in the first act,
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231. we're trying to make him vulnerable,
driven by fear a little bit.
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232. And so, we wanted to set up an arc
that we could play out through the film.
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233. One of the things that
one of our directing animators
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234. came up with was this concept
of narrowing his shoulders,
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235. knocking his knees
and bringing his feet in,
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236. so he wasn't as sturdy under himself
as he might be later in the film,
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237. to just set him up to be
more of a pushover physically
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238. to show on the outside
how he sees himself on the inside.
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239. Any of you animators out there,
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240. understanding arcs
and breaking down action
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241. is really important.
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242. And Mike and his team
really pushed forward of like,
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243. "Okay, in his performance,
when he's weak,
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244. "that he may walk
a little bit more like a camel."
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245. I don't know
if that was the right reference.
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246. Yeah, and it's going off
the idea that he's a kid and to not...
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247. You get involved in the production
of these things
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248. and you think of him as a big dinosaur,
and he should be strong and powerful.
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249. But trying to remind yourself he's
a 10-year-old inside that dinosaur body.
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250. So, it's going off the inspiration of,
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251. if you see
a bunch of kids running around,
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252. playing soccer for the first time,
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253. they're totally uncoordinated,
and there's charm in that.
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254. And so,
it's starting the film with that level.
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255. There's not a lot of coordination
to the way he runs.
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256. And we did that
with his footfall patterns.
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257. And then,
as he progresses through the film
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258. and gains confidence and experience,
he becomes a little more coordinated,
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259. and his footfall patterns
start to tie together in strides.
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260. And he's a little bit stronger
of a character,
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261. a lot stronger by the end of the film.
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262. When you're working technically
on a project like this, Sanjay,
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263. how different would you say
this process is
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264. from live-action pictures?
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265. It's completely different,
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266. in the sense that
you get nothing for free.
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267. Everything on the screen is hand-built,
hand-crafted by our art team,
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268. designed and
then built in the computer by artists.
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269. And so, in that way,
it's completely different.
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270. And I think that in a lot of these scenes,
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271. they were saying
that there's between, on average,
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272. 35 to 40 million little curves of geometry
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273. that make up all the little trees
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274. and blades of grass
that go in the distance.
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275. And some shots
have way more than that.
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276. And here is a really important
story moment in terms of the theme
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277. and Arlo's relationship with Poppa.
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278. The sequence itself breaks down
what Poppa's about to say.
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279. Kelsey, if you don't mind?
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280. This scene has gone through
many different changes.
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281. And when we work on boards,
it's just black-and-white drawings,
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282. and we're like,
"Fireflies, that would be really pretty."
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283. We always wanted to have
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284. this beautiful moment
between the two of them.
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285. But when this scene really took shape
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286. was when we added
that fear factor for Arlo,
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287. and this is a teaching lesson for him.
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288. Poppa can take him out and say,
"Look, I know this is all dark and scary,
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289. "but if you push through that,
there's beauty on the other side."
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290. Man, did everybody
hit the beauty on this moment.
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291. This sequence is
one of my favorite in the movie.
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292. What I love about this
is the way the scene builds
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293. to this great culmination of Story,
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294. Editing, Animation, Cinematography,
Lighting, Effects, Layout, and Music,
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295. all working in tandem,
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296. orchestrated in a beautiful way
where they hit this note all together.
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297. And the mood of this thing
is purposeful.
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298. 'Cause Arlo is a fearful character,
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299. how do we make that same farm
that was beautiful
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300. the shot before, now feel moody?
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301. And, Sharon, I'd love for you
to talk about how you broke that down.
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302. Well, a lot of it was getting it
dark enough to feel spooky.
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303. And the mist really adds a lot to feeling
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304. the uncertainty of Arlo
not wanting to walk out into that field,
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305. 'cause he doesn't know
what's out there.
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306. And one of the things
that I was really trying to get in here
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307. was a prismatic
color change happening.
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308. So, when the fireflies are first disturbed,
they're yellow-green,
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309. and as they have been alive
or agitated for a while,
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310. the color starts changing towards blue.
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311. So, you get this subtle rainbow effect
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312. that, I think,
really adds some extra poetry to it.
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313. This sequence really is about
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314. so many technical people
getting together
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315. and doing their small bit.
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316. Like Crowds getting the fireflies to work,
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317. the simulation of the grass,
the beautiful lighting, the animation,
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318. all of that going into
making this scene special
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319. and having everyone
doing their little part.
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320. But when you add it all up,
you get something, hopefully,
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321. bigger than the sum of its parts.
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322. We tried to figure out
some of the themes in here,
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323. that not only would this be a moment
that's shared between Poppa and Arlo,
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324. but, later in the movie,
that we would try to mirror
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325. a similar moment with
Arlo's relationship with Spot,
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326. thus furthering their relationship.
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327. And like Kelsey said, trying
to focus on something memorable
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328. and as beautiful was the goal.
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329. So that when you do see it again,
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330. it would give you the same feelings
as the story unfolds.
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331. Sometimes you get
that production tunnel vision,
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332. where you're focused on trying
to work efficiently and everything.
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333. And then you show a sequence like this
to John Lasseter, and his eyes light up.
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334. And he reminds you of
how special this moment is.
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335. And it gives you the freedom to
go back and reinvest in it,
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336. and just really make sure
we're not missing an opportunity
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337. that's going to last forever.
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338. It's always amazing
when you work in Story
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339. and you do this baton toss
to the next department.
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340. Hand it off to Animation,
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341. then they hand it off
to Rendering and Lighting,
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342. and it's just... This one blows me away.
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343. Look at this.
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344. It's just exceeded all the expectations
that we had
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345. from our little
black-and-white drawings.
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346. There are milestone moments
when you are working in Story
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347. and trying to find
what the film is going to be about.
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348. But here, we always had
this moment of meeting Spot
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349. sort of at the end of the first act.
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350. And to take this idea... This was
maybe toward the back end of Story,
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351. where we had a note session
with a lot of the other directors here
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352. and a lot of other creatives.
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353. There was one idea
to have Poppa give Arlo this job
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354. to catch this critter, this pest.
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355. And then the next thing would be
that he failed at it.
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356. And because of this failure,
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357. that it would be this trigger
to a lot of other events that happened,
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358. putting it into "Arlo's hands."
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359. And that would be something that
John Lasseter would always talk about.
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360. "Keep the story
in the protagonist's hands."
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361. Always his point of view.
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362. And this was a big deal
to finally get this moment,
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363. 'cause Poppa never caught this critter.
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364. There were versions of the story
where Father had died before this.
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365. And I can't see it the other way now
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366. because this helps trigger
pretty much everything.
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367. As you see here,
when Arlo's compassionate side here
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368. triggers this moment to free Spot.
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369. And then not only that,
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370. but to have Father
catch him in the act of failing this job.
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371. And so, Meg LeFauve
was our screenwriter,
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372. and she was always there
to help us focus Arlo's emotions.
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373. Especially in this sequence here,
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374. where Poppa takes Arlo
out into the storm,
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375. we wanted to find a place
where we could find
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376. the full spectrum of
what Arlo's fears would be like.
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377. Sometimes in the beginning
it would be humorous,
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378. but here, we were able to
really find that dramatic fear in Arlo.
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379. Yeah, she really wanted that fear
not just to be one-note.
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380. For it to feel like it was not just
Arlo going...
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381. Over and over again,
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382. but having more of a truth to it, really.
Copy !req
383. She was really pushing for that.
Copy !req
384. So, when we cross over the fence,
Copy !req
385. we have the mist coming back in
Copy !req
386. as an element to make it feel spookier,
as well as a lot of dead trees.
Copy !req
387. I love, too,
where we take it with Poppa.
Copy !req
388. Remember I was talking about this, too.
A lot of us are fathers,
Copy !req
389. and I remember John Lasseter talking
about him being a father to his sons
Copy !req
390. and getting frustrated with the kids
Copy !req
391. 'cause you just want them
to achieve different skill sets.
Copy !req
392. And when they don't rise up
to that challenge, you get frustrated
Copy !req
393. and you're like,
"I'm just trying to help you."
Copy !req
394. And having a bit of a flawed father
Copy !req
395. was something
that was really important to us.
Copy !req
396. I remember early on,
we got a lot of notes of like,
Copy !req
397. "Boy, Poppa is really saintly."
Copy !req
398. And this concept of like,
"Okay, Poppa has had it."
Copy !req
399. And Poppa is like,
"You need to get over this."
Copy !req
400. And a bit of
Poppa crossing the line here
Copy !req
401. we thought would be interesting,
that he's...
Copy !req
402. Yeah.
But he cares so much about him
Copy !req
403. that he'll actually get caught up
in the moment, like a real father.
Copy !req
404. He's a farmer,
he needs the farm to work.
Copy !req
405. And he believes in his son,
that his son will be able to help out
Copy !req
406. and become a member of this family
in a way that he believes that Arlo can.
Copy !req
407. And then, so when he makes a mistake,
this little overreaction was something
Copy !req
408. that we thought was pretty universal
and pretty real.
Copy !req
409. I remember as this sequence
Copy !req
410. was coming through Story, too,
Copy !req
411. we were pinging on the
"Poppa's too much of a saint.
Copy !req
412. "He's too mean.
He's got to be redeemable."
Copy !req
413. And when we got this
into the hands of the animators,
Copy !req
414. the performances they put in here,
Copy !req
415. when Poppa turns
after he sees Arlo fall,
Copy !req
416. it really sold the pain he felt inside
Copy !req
417. and made him forgivable
for these actions.
Copy !req
418. Another thing here
that this would also trigger
Copy !req
419. the monster that is nature.
Copy !req
420. This would be another metaphor of
Copy !req
421. some of the obstacles
that Arlo would face.
Copy !req
422. On top of these performances,
Copy !req
423. the effects work and the sets work here,
to try to create our antagonist here,
Copy !req
424. which Arlo would face, obviously, later.
Copy !req
425. The river would be one of the
major effects challenges in this film
Copy !req
426. because Arlo needs to
follow this thing back,
Copy !req
427. and it essentially
becomes a Yellow Brick Road.
Copy !req
428. And, Sanjay, would you mind
breaking down that process?
Copy !req
429. Early on,
when we saw the boards from Story,
Copy !req
430. we realized that the river would be in
Copy !req
431. pretty well all of the sequences
of the movie
Copy !req
432. because it is
the Yellow Brick Road home.
Copy !req
433. And we had never done a movie
with as much water as this one.
Copy !req
434. And we knew
the challenge of this film would be
Copy !req
435. to make the river be
an active, changeable thing
Copy !req
436. that would reflect the emotions
and the mood of Arlo.
Copy !req
437. So, it was a good challenge for us
Copy !req
438. to figure out how to make
these little pieces of river
Copy !req
439. that we could simulate
in different activity levels,
Copy !req
440. and then figure out how to reuse them
from sequence to sequence
Copy !req
441. because it would be prohibitively
expensive to do them per shot.
Copy !req
442. So, we figured out a nice technique,
Copy !req
443. where we made
these little sections of river
Copy !req
444. and placed them into the set.
Copy !req
445. And then, we were able to reuse them.
Copy !req
446. And here's another story point.
Copy !req
447. In several versions of this movie, where
Arlo was just too passive and too weak,
Copy !req
448. he didn't do anything.
Copy !req
449. And here, Arlo stands up for the family
and says,
Copy !req
450. "You know what?
Don't worry about it, Mom.
Copy !req
451. "We won't starve."
Copy !req
452. To have that gumption in him,
Copy !req
453. that fire that he's still there
for the family, no matter what.
Copy !req
454. Even though he has these issues,
Copy !req
455. that inside, he's still willing
to fight for this farm and family.
Copy !req
456. And again, you want to put
the movie in the protagonist's hands,
Copy !req
457. and they need to be driving the story
Copy !req
458. and making the decisions
versus being told.
Copy !req
459. Like, "You need to do this,
you need to do that."
Copy !req
460. It's really in his hands.
Copy !req
461. Again, what was fun about this
with animation was,
Copy !req
462. there was a lot of great lengths
to try to figure out how he could walk.
Copy !req
463. We had these knobby knees
to push toward a more gangly teen.
Copy !req
464. Arlo's meant to be around 11 years old,
Copy !req
465. and this youthful expression
with his eyes and everything.
Copy !req
466. But in that same vein,
Copy !req
467. have Spot be an animal,
not a human boy.
Copy !req
468. Even though he clearly is,
looks like a human boy,
Copy !req
469. that his actions through animation
and even through the boards
Copy !req
470. trying to find ways to say,
Copy !req
471. "Look, this is a canine,
this is not a human,
Copy !req
472. "and he's not making human decisions,
he's making animal ones."
Copy !req
473. We talked a lot
about Spot being a dog,
Copy !req
474. and this is a "boy and dog" film.
Copy !req
475. So, in this world,
Spot's considered a critter.
Copy !req
476. So, this is the first time
we really catch a glimpse
Copy !req
477. of his personality
and who he's going to be.
Copy !req
478. We did a lot of reference on dogs
Copy !req
479. because he's mostly going to be a dog
throughout this film.
Copy !req
480. But in moments like this,
Copy !req
481. we also referenced squirrels
or raccoons or other animals
Copy !req
482. that might rummage through
your cat food bowls and things like that.
Copy !req
483. This was one of
our first production sequences
Copy !req
484. - to go through animation and...
Oh, that's right.
Copy !req
485. We wanted to fast-track it
Copy !req
486. because this was really going to get
our effects department off the ground.
Copy !req
487. The animation in this scene
is awesome.
Copy !req
488. It was so exciting seeing Arlo
come to life and playing his fears.
Copy !req
489. A really fun part of the lighting process
Copy !req
490. is defining the moods for each scene,
Copy !req
491. but also it's how they transition
from one to another.
Copy !req
492. This was a scene
that has a really sweet palette to it.
Copy !req
493. It's Arlo's last scene at home before
he gets swept away down the river.
Copy !req
494. And I really wanted to contrast
in an abrupt, visceral way,
Copy !req
495. so that you've got all this sweetness
and the pink light of the sky,
Copy !req
496. and then he plunges into this really
dark green, blue-green water surface
Copy !req
497. that's meant to feel really deep
and really cold.
Copy !req
498. And just have that visceral shock.
Copy !req
499. And so,
he's being washed down the river,
Copy !req
500. and when he's looking back home
Copy !req
501. is that last little remaining
bit of sweetness
Copy !req
502. of the pink in the sky before it's gone.
Copy !req
503. And he's just submersed
in this blue-green world.
Copy !req
504. Sanjay, you broke down
the ocean water in Nemo,
Copy !req
505. and how that was a whole different thing
compared to a river.
Copy !req
506. What makes it so difficult?
Copy !req
507. We basically simulate the river.
Copy !req
508. We make the riverbed,
and we put the rocks in the riverbed.
Copy !req
509. And then, we basically...
The way to think about it is
Copy !req
510. simulating a bunch of little, tiny
Ping-Pong balls going down the river
Copy !req
511. and interacting with the riverbed,
interacting with each other.
Copy !req
512. And that gives the flow of the river,
Copy !req
513. and the nice interactions
that we expect.
Copy !req
514. And then,
all those tiny, little Ping-Pong balls,
Copy !req
515. we put a surface over them
that makes the river's surface.
Copy !req
516. And then, we add elements like foam.
Copy !req
517. Underwater aeration.
Copy !req
518. And, I think,
another reason why it's hard
Copy !req
519. is because it's something that
people know what it should look like.
Copy !req
520. And so, if it's a little bit off,
your eye picks up on it.
Copy !req
521. So, it has to be believable enough
that it doesn't look cheesy.
Copy !req
522. So, it takes a lot of
finessing and tweaking
Copy !req
523. and back-and-forth
between Lighting and Effects
Copy !req
524. to tweak all of
the different layers and elements
Copy !req
525. into something that, as a whole,
feels like a moving water surface.
Copy !req
526. This sequence of shots here
Copy !req
527. has to be some of
my favorite shots in the film.
Copy !req
528. Coming from the fun of the first act
and the danger of the world,
Copy !req
529. and then this who-knows-where
part of the world
Copy !req
530. that you've never been to before,
Copy !req
531. slightly disoriented, just really great
animation and cinematography here.
Copy !req
532. Speaking of the cinematography.
Copy !req
533. We were greatly inspired by
Carroll Ballard's film Black Stallion,
Copy !req
534. and how beautifully they shot and how
pensive they were with the locations.
Copy !req
535. About this kid getting up and having
all his systems beginning to start.
Copy !req
536. It's awesome
'cause if you've ever been
Copy !req
537. camping or hiking in the wilderness,
Copy !req
538. this moment is such a great transition
Copy !req
539. from the life on the farm
with people around,
Copy !req
540. to the silence and the sounds of nature,
out in the middle of nowhere,
Copy !req
541. which really set up this whole
next bit of the film in a great way.
Copy !req
542. What's fun for the animators,
when we got to this part of the film,
Copy !req
543. was that we didn't have
a lot of dialogue left in the film
Copy !req
544. because so much of this journey
is going to be lonely.
Copy !req
545. He's paired with his companion Spot.
Copy !req
546. They don't share a common language.
Copy !req
547. So, the animators are
going to have to find a way
Copy !req
548. to communicate
through their performance.
Copy !req
549. It's like if you've ever
just been out in the wilderness hiking
Copy !req
550. with your dog, it's peaceful and quiet.
Copy !req
551. This was a fun scene
for the lighting design
Copy !req
552. because we needed to
make this set feel really big,
Copy !req
553. and for him to feel isolated and lost,
and to have it feel a little bit uncertain.
Copy !req
554. And we tried to get
a lot of that emotional tone in there
Copy !req
555. with the moving cloud shadows,
Copy !req
556. so that
the light was constantly changing
Copy !req
557. and holding back a little bit
on the color palette.
Copy !req
558. Sharon, please go further
with the clouds,
Copy !req
559. because that is something
that you fought for early on.
Copy !req
560. To find a way to do the clouds
in a volumetric way
Copy !req
561. as opposed to a two-dimensional way,
Copy !req
562. which I don't think
audiences really understand that,
Copy !req
563. like The Wizard of Oz,
there would be a lot of matte paintings.
Copy !req
564. But in this,
you really fought for a different look.
Copy !req
565. This was something that
Sanjay and I talked about early on,
Copy !req
566. when we were first on the film,
Copy !req
567. was what we needed to do
to create this expansive world
Copy !req
568. that you felt like you were a part of
Copy !req
569. and the characters were
interacting with.
Copy !req
570. And we realized that
being able to do physical clouds
Copy !req
571. that could move like clouds
and light like clouds,
Copy !req
572. like part of the environment, would be
Copy !req
573. a way to take a step further
into the immersion.
Copy !req
574. We knew we needed clouds
that had animated simulation on them
Copy !req
575. like you saw with the storm cloud
Copy !req
576. in the scene where Poppa and Arlo
are going into the wilderness,
Copy !req
577. that needed to have a specific motion.
Copy !req
578. And to have clouds that
all look like they belong together,
Copy !req
579. so some weren't matte painted
and some were more dimensional.
Copy !req
580. Yeah, that's another reason
we wanted to make them volumetric,
Copy !req
581. was we knew
you wanted to use them as a cue
Copy !req
582. for where Arlo's state of mind was.
Copy !req
583. So, there'd be such a variety of them.
Copy !req
584. This is, uh,
the beginning of act two,
Copy !req
585. and I remember handing
this sequence out.
Copy !req
586. You remember this, Pete,
where we had,
Copy !req
587. I think, four or five artists.
Copy !req
588. And we handed this all out in a row,
which is pretty unique.
Copy !req
589. Usually, you hand out little pieces
here and there.
Copy !req
590. But this is one where we're like,
Copy !req
591. "All right, we're all going to hold hands,
and this is what we're going to do."
Copy !req
592. And we all handed it out
as one big chunk.
Copy !req
593. And everybody went off
and boarded their little part,
Copy !req
594. and then we all got together
and we pitched it all in a row.
Copy !req
595. That's really when we were trying out
Copy !req
596. that style of
the more pensive, slower, quiet,
Copy !req
597. no-dialogue style of the film.
Copy !req
598. And it was really, for me,
when the film took off.
Copy !req
599. And suddenly, I'm like, "This is
the film we're going to be making."
Copy !req
600. Yeah, I remember being
so excited after that first push,
Copy !req
601. when trying to find
this tone immediately.
Copy !req
602. This first push here with the gang,
Copy !req
603. I remember
that they put everything they had into it.
Copy !req
604. I felt like they were all inspired,
Copy !req
605. and you can get a sense of the artistry
of some of the Story artists
Copy !req
606. because the job doesn't entail that
you can draw backgrounds very well.
Copy !req
607. The job is really about trying to sell
Copy !req
608. major story points
and major character points,
Copy !req
609. but the Story people went far beyond
Copy !req
610. trying to capture a world
that none of us had seen yet.
Copy !req
611. We weren't giving a lot of reference
in terms of the world.
Copy !req
612. We'd find photo places of some
of the research trips that we had done
Copy !req
613. or locations that we had gone to
and, with that in hand,
Copy !req
614. the Story artists really painted
a picture of the wilderness
Copy !req
615. that was thoughtful and beautiful,
Copy !req
616. and the back and forth of
what we had learned out there,
Copy !req
617. that the place could be
dangerous and mysterious,
Copy !req
618. but also soul-enriching and beautiful.
Copy !req
619. And this was done in drawings, just
in simple drawings that capture that.
Copy !req
620. And that was a tough feat,
Copy !req
621. and I remember
that moved the story needle
Copy !req
622. when we were with the Braintrust
in some of the Story sessions
Copy !req
623. because people could feel like,
"Oh, my goodness,"
Copy !req
624. without the dialogue,
Copy !req
625. how much we would have to
rely on the location
Copy !req
626. and some of our visual storytelling.
Copy !req
627. I remember this whole
corridor of the film when we first saw it.
Copy !req
628. It had so much personality
Copy !req
629. as far as the type of movie
you were trying to make and the tone.
Copy !req
630. And then, what was fun
was to watch it evolve,
Copy !req
631. and this idea that,
"Is it too intense? Is it too dire?
Copy !req
632. "Do we got to truncate this a little bit
and lighten it up?"
Copy !req
633. And we played around
with it structurally.
Copy !req
634. But then, realizing that,
Copy !req
635. "No, we're not being honest
with the world that we're creating,"
Copy !req
636. and then seeing it
come back into the film.
Copy !req
637. This part of the movie,
I've just always loved it.
Copy !req
638. It really establishes what a journey
like this might actually be like.
Copy !req
639. You remind me, Mike, of a note
Copy !req
640. that Lee Unkrich gave us
after a screening,
Copy !req
641. where we had taken Arlo
out into the wilderness
Copy !req
642. and we stripped him down to nothing,
Copy !req
643. in terms of all the obstacles
that we threw at him.
Copy !req
644. - He wrote down on a note...
"Suffer, suffer, little fun."
Copy !req
645. That was it.
Copy !req
646. We would refer to screenings like that.
We'd be like,
Copy !req
647. "Which one was that screening?"
"I think it was 'Suffer, suffer, little fun."'
Copy !req
648. "Oh, yeah, I remember that screening,"
Copy !req
649. 'cause we did
so many different versions of it.
Copy !req
650. But we realized we had taken Arlo
a little bit too far and beaten him down,
Copy !req
651. that it was actually
not enjoyable to watch.
Copy !req
652. Yeah, yeah.
Copy !req
653. There's always that line of
having to make the story point,
Copy !req
654. but not overstay its welcome
or not hit it too hard.
Copy !req
655. And we hit the heck out of it
on that screening.
Copy !req
656. That may have paralleled
what we were going through, as well,
Copy !req
657. - Kelsey, just to say.
Copy !req
658. The other thing, too, about that.
This whole world, again,
Copy !req
659. the Story artists brought
such a beautiful moment.
Copy !req
660. Like those little creatures never existed
until they were pitched.
Copy !req
661. A lot of these ideas
can just come from the artists' minds.
Copy !req
662. One of my favorite things
about this whole process has been
Copy !req
663. working with all these artists.
Copy !req
664. And that whole game of, that
I have learned on the other projects,
Copy !req
665. to continue to plus,
to continue to make it better.
Copy !req
666. Pixar, for me, I feel like that is one of
the greatest things about this place,
Copy !req
667. is everyone's focused to try
to make the greatest film possible.
Copy !req
668. And no matter what,
"This is where the film is at.
Copy !req
669. "This is my part of it.
Copy !req
670. "What can I bring to this
to make it better?"
Copy !req
671. And both in Story and Animation
and in all the departments
Copy !req
672. that feeling was so apparent,
and it was electrical,
Copy !req
673. and this quiet moment here
reflects all that.
Copy !req
674. This sequence here is
called "Spot Investigates,"
Copy !req
675. when we start really
Copy !req
676. pushing these two characters together
to create the bond.
Copy !req
677. This was a fun sequence 'cause, again,
Copy !req
678. it was one of our first sequences
that we got into production on.
Copy !req
679. And we really didn't know Arlo and Spot
and who they were yet,
Copy !req
680. so the fun of getting the animators
together and brainstorming
Copy !req
681. who are these personalities
going to be?
Copy !req
682. And we had a couple lunches
where we got to sit with you, Pete,
Copy !req
683. and start vetting Spot's personality.
Copy !req
684. The animators just loved
being able to investigate your brain
Copy !req
685. and pitch you ideas
about, "Why would he do this?"
Copy !req
686. Or, "How he would react
to this situation?"
Copy !req
687. And trying to create how
their brains would work as characters,
Copy !req
688. and then getting to see
the animation here in the sequence.
Copy !req
689. And I remember, with Spot here,
the challenge was,
Copy !req
690. he's a dog, and so why would a dog
be doing this to a strange character?
Copy !req
691. And how do we animate him in a way
where he's a dog,
Copy !req
692. and to never give Spot
too much complex thought process
Copy !req
693. and always keep him a dog.
Copy !req
694. So, he's driven by instinct, at this point,
Copy !req
695. and not really a lot of complicated
emotional reactions to situations.
Copy !req
696. And that was really fun.
Copy !req
697. I really loved talking to you guys about it
Copy !req
698. because really trying to break down...
Copy !req
699. Listen, if you want to be an animator,
this is the game.
Copy !req
700. Learning to observe things
and learning to find the character,
Copy !req
701. and how that character
performs or acts.
Copy !req
702. And ever since we talked about a dog,
Copy !req
703. I remember, Mike,
you were talking about,
Copy !req
704. "What are those decisions?
Copy !req
705. "What tools do we have
in our research chest to use?"
Copy !req
706. An animal like a dog mainly uses
his nose for a lot of its sensory input.
Copy !req
707. And so,
there's a lot of sniffing that Spot does
Copy !req
708. that you and I, or a little boy,
would not be doing,
Copy !req
709. where I feel like
we would be much more tactile.
Copy !req
710. And then, the small, little details of
the hands are not open like a human,
Copy !req
711. that they're closed more like a paw.
Copy !req
712. And that Spot's gestures
would be more smell first,
Copy !req
713. and then look you in the eye like a wolf,
Copy !req
714. and not look at you
from the side of the eye like a human.
Copy !req
715. There were all these little things that
I remember you guys talking about,
Copy !req
716. that was really interesting.
Copy !req
717. We didn't want to be too literal to a dog,
Copy !req
718. so we also looked at other animals
like raccoons and squirrels.
Copy !req
719. We were mostly looking for
nothing that was abstract,
Copy !req
720. gestures and ideas
that would be familiar to the audience
Copy !req
721. the way a dog was.
Copy !req
722. So, we looked at other animals
that we're familiar with
Copy !req
723. to try to create something relatable.
Copy !req
724. We don't want the character
to be un-relatable.
Copy !req
725. Right.
Copy !req
726. Yeah, and these rocks were
based on one of the stops we made
Copy !req
727. in one of our research trips,
Copy !req
728. where they have these basalt cliffs
Copy !req
729. that have these column
design elements to them
Copy !req
730. that is really unique.
Copy !req
731. In Yellowstone,
there's a cliff called the Sheepeater Cliff
Copy !req
732. that looks a lot like this,
and that was what it was styled after.
Copy !req
733. The trick with this one,
as far as lighting design,
Copy !req
734. was taking advantage
of that topology and the geometry
Copy !req
735. and getting it to look interesting,
Copy !req
736. and getting the path to read clearly
to get Arlo to really stand out and read,
Copy !req
737. so the action reads
like in a shot like that.
Copy !req
738. And that feeling of that vertical drop
being dizzying.
Copy !req
739. What's funny
about this bridge moment is,
Copy !req
740. this all took place in snow,
Copy !req
741. on the cap of a snowy mountain,
the same idea.
Copy !req
742. And it's funny how we've repurposed
some of these story moments
Copy !req
743. in totally different locations
to work into this film.
Copy !req
744. It is just one little hint to
how volatile story can be,
Copy !req
745. that you can tear
something out completely,
Copy !req
746. and then not ever see it again.
Copy !req
747. And then, much later, realize,
Copy !req
748. "Do you remember that one moment
that we had? That worked really well,
Copy !req
749. "and I feel like
that could work really well here,
Copy !req
750. "even though
it's a totally different location."
Copy !req
751. It's just how Story works here.
Copy !req
752. Yeah, I love how
an idea can be cut,
Copy !req
753. and then years later, it can come back.
Copy !req
754. A lot of these ideas get cut
not because they're bad ideas,
Copy !req
755. they just weren't right
for that story moment
Copy !req
756. and that version of the film.
Copy !req
757. And so, ideas always come back.
Copy !req
758. It's fun to watch how the snake
Copy !req
759. and Spot interact
with the environment here
Copy !req
760. to really ground them in the set,
Copy !req
761. the dust kick-ups
and those rocks moving.
Copy !req
762. Pete, that little look there
was inspired by a story,
Copy !req
763. I think,
you had with watching someone's dog.
Copy !req
764. Yeah, it was
Mark Andrews' dogs.
Copy !req
765. Mark Andrews had me housesit for him.
Copy !req
766. It was in the evening,
and they ran out to the patio door,
Copy !req
767. and I was like, "What are they doing?
They're howling at the patio door."
Copy !req
768. I opened the patio door,
Copy !req
769. and all three large dogs ran out
and attacked this bush.
Copy !req
770. And I was like, "What are they doing?"
Copy !req
771. And then the dogs all came back,
and I couldn't see what was out there.
Copy !req
772. And then I closed the patio door,
and the three dogs looked at me,
Copy !req
773. and they all had
this happy, bright dog face,
Copy !req
774. but there was blood
all over their schnozzes.
Copy !req
775. And I went back out, and there was
a possum walking out of that bush,
Copy !req
776. but the possum's neck
had been twisted around.
Copy !req
777. And I couldn't believe
this horrific image,
Copy !req
778. but how happy these dogs were.
Like, it's nothing to these guys.
Copy !req
779. Yeah, it was really fun trying to go from
Copy !req
780. that awesome animation
of Spot defeating this snake,
Copy !req
781. and how aggressive he is,
Copy !req
782. just to, "That was nothing.
How are you doing?"
Copy !req
783. That was great.
Copy !req
784. That was a really
interesting scene to light
Copy !req
785. because we needed
to make him just barely visible,
Copy !req
786. so that you could believe
that Arlo can't see the shaman,
Copy !req
787. even though the audience
can make him out.
Copy !req
788. And then here is another place
where trying to find this character...
Copy !req
789. I remember, Kelsey,
you did this first drawing of this guy
Copy !req
790. with a different type of dinosaur.
Copy !req
791. There was some character
that you drew that had antlers like this,
Copy !req
792. and it was all birds. I remember
that being the trigger of this thing.
Copy !req
793. Yeah, I remember seeing
the image of a red bird on an antler.
Copy !req
794. We always wanted to have Arlo run into
interesting characters on his journey.
Copy !req
795. It would be really cool
if he just ran into this character
Copy !req
796. that had these antlers
that are covered in birds.
Copy !req
797. I just thought the image, I'd be like,
"Who is that guy?"
Copy !req
798. And from that,
it developed into the pet collector.
Copy !req
799. And slowly, we did versions
where he was covered in birds.
Copy !req
800. But then we thought,
"No, he would want Spot,
Copy !req
801. "so he should collect pets."
Copy !req
802. So, then those birds changed
all into different types of animals.
Copy !req
803. And then the contest
of naming Spot came in.
Copy !req
804. And I love all the critters
that we were able to get.
Copy !req
805. Sanjay, at first, I remember
one of the problems that we had was,
Copy !req
806. we only have three other critters
that we could make.
Copy !req
807. We don't have the time or money
to make more.
Copy !req
808. It was almost like
an Apollo 13-NASA solution
Copy !req
809. to try to build that many characters
out of three.
Copy !req
810. Yeah, it's a worst-case
scenario for our character team,
Copy !req
811. where the whole point is
a variety of different characters,
Copy !req
812. and you only see them
in this one scene.
Copy !req
813. It's worst-case scenario,
Copy !req
814. but that team adapted
some of the critters
Copy !req
815. from other movies that we've made here
Copy !req
816. into the characters
we needed for this brief moment.
Copy !req
817. Well, one of the guiding principles
Copy !req
818. that we were using in styling our world
Copy !req
819. is heavily borrowed from
landscape painting, which is massing
Copy !req
820. like values and colors together
into bigger, interesting shapes.
Copy !req
821. And so, it becomes less
about the individual element
Copy !req
822. and more about this backdrop
that works in a cohesive way.
Copy !req
823. And I think that really served us well
in that scene,
Copy !req
824. where we needed to get
this tiny, little red bird to read
Copy !req
825. against just all of
this green and busyness.
Copy !req
826. And it's funny, the characters
that Arlo meets along the journey
Copy !req
827. are always supporting
what Arlo needs to go through.
Copy !req
828. Arlo, one of his base issues is
that he was born afraid of everything.
Copy !req
829. And to meet someone else
down the line,
Copy !req
830. a character that is afraid of the world,
Copy !req
831. he has got these animals collected
Copy !req
832. because he feels
that they protect him from everything.
Copy !req
833. And so, it would always feel like,
Copy !req
834. "Ooh, could Arlo end up
like this person one day?
Copy !req
835. "Was this the end of the line for Arlo?"
Copy !req
836. And that each one of the characters
that Arlo meets
Copy !req
837. does stem into that spine of
what Arlo is trying to go through.
Copy !req
838. It's always funny about animation
in a character like Spot's size
Copy !req
839. to be able to blow that amount of air
and pop that amount of these gophers.
Copy !req
840. And we work in a technical place
where, logically, people will go,
Copy !req
841. "That's not possible.
Copy !req
842. "There's not enough air pressure that,
that kid could do that."
Copy !req
843. But always go,
"But that's what's fun about it,"
Copy !req
844. and trying to play that game.
Copy !req
845. Denise Ream, the producer, and I
Copy !req
846. would have so many joyous moments
in making this film.
Copy !req
847. But this moment in particular,
by the time we got to the scoring stage,
Copy !req
848. the music that Mychael Danna
and Jeff Danna wrote for this moment
Copy !req
849. really hit us hard.
Copy !req
850. It's such a gorgeous moment here,
Copy !req
851. watching Arlo learn from Spot
how to swim
Copy !req
852. that, when we finally saw
the music being played live
Copy !req
853. and have that merge with the picture
right above the orchestra,
Copy !req
854. we got very emotional over it.
Copy !req
855. This is just one of
many moments of the film
Copy !req
856. where the score
would just lift us to a new place,
Copy !req
857. and we'll always thank them for that.
Copy !req
858. He's also at a phase here,
in his relationship with Spot,
Copy !req
859. where he's learning stuff from Spot.
Copy !req
860. And they haven't totally bonded yet,
Copy !req
861. but he's started developing
a dependency on him
Copy !req
862. because Spot can survive out here,
and he can find food,
Copy !req
863. and he can protect him
from dangerous animals.
Copy !req
864. And like in this sequence,
he finds these clever ways to have fun.
Copy !req
865. And Arlo's just along for the ride here.
Copy !req
866. And they're starting to
come together as a pair.
Copy !req
867. I remember, we did a pass
after one of the screenings
Copy !req
868. where we watched
all of these sequences
Copy !req
869. that we had animated out of order,
Copy !req
870. and we realized that,
"We got to really watch the arc of Arlo's
Copy !req
871. "progression of anger towards Spot."
Copy !req
872. And that, "You're a critter,
and you ruined my life!"
Copy !req
873. To a dependency on him,
Copy !req
874. to developing a bond
and feelings for him.
Copy !req
875. And we had to go back
into a lot of these sequences
Copy !req
876. and tinker with the expressions
a little bit
Copy !req
877. and make sure we were playing
Copy !req
878. his emotional development
appropriately through this.
Copy !req
879. It's just so fun to see
Arlo and Spot playful with one another
Copy !req
880. and doing boy-like things.
Copy !req
881. And again, just to echo what
we were talking about in "Fireflies."
Copy !req
882. So, this is that mirror moment here,
Copy !req
883. where it'll trigger Arlo's memories
of what had happened to his father.
Copy !req
884. We also wanted to
show Arlo progressing
Copy !req
885. and, at this point,
Copy !req
886. "It'd be really cool
that Arlo could show Spot
Copy !req
887. "something he's never seen."
Copy !req
888. Arlo slowly becoming
more like his father.
Copy !req
889. Remember, initially, this beat
wasn't here? Pete, you remember that?
Copy !req
890. It used to be just
the stick-figure moment,
Copy !req
891. and then, as act one solidifies,
Copy !req
892. and that typically happens
when you work on these films,
Copy !req
893. is you get an area working pretty good,
Copy !req
894. and then you get another area
in act one that's like,
Copy !req
895. "Hey, that's feeling pretty good.
We need to pay that off a little bit more."
Copy !req
896. And I remember just thinking,
Copy !req
897. "We should bring that fireflies beat back
in the second act.
Copy !req
898. "And maybe we can do that right before
they actually get to that little spot
Copy !req
899. "where they talk about their families."
Copy !req
900. And so, that was a thing
that we added later.
Copy !req
901. What's funny is, then later,
after all that's been done
Copy !req
902. and it's animated
and it goes through lighting,
Copy !req
903. and that fireflies sequence in the
first act gets lit and it looks beautiful,
Copy !req
904. John sees that
Copy !req
905. and realizes the magic moment. That is,
we came back into this sequence again,
Copy !req
906. and pumped it up a little bit
with just the lighting magic
Copy !req
907. that we got from the first-act sequence.
Copy !req
908. This, again, was another one of
the early sequences we got into.
Copy !req
909. And we didn't know a lot
about these characters,
Copy !req
910. and the whole film
hadn't materialized yet.
Copy !req
911. And here we are, heading into
an emotional moment between the two.
Copy !req
912. And similarly to Story, we had
a new workflow we tried on this show,
Copy !req
913. where we would take a sequence
like this and cast it to the animators,
Copy !req
914. and normally, you'd give animators
three shots here or three shots there.
Copy !req
915. We cast animators
seven to ten shots in a row,
Copy !req
916. so they could really work out
a big acting arc
Copy !req
917. and you wouldn't lose continuity.
Copy !req
918. And then we also sent 'em away
for a couple of weeks and said,
Copy !req
919. "You guys,
we totally trust you guys as actors.
Copy !req
920. "And so, you work as a group
and start building the sequence
Copy !req
921. "and work as a team.
And when you're ready,
Copy !req
922. "bring it back to us
and let's show Pete."
Copy !req
923. And I remember
sitting in a screening room,
Copy !req
924. watching this sequence for the first time
entirely blocked out
Copy !req
925. and just sitting in silence
after it played through.
Copy !req
926. And Denise, the producer,
in tears in the room.
Copy !req
927. And the acting totally landed.
Copy !req
928. That was something really cool
that we stumbled across
Copy !req
929. that we used the rest of the film.
Copy !req
930. Just because
it's such an acting-driven film
Copy !req
931. without the dialogue to rely on
Copy !req
932. that you really have to think about
how the characters are thinking
Copy !req
933. and communicating with each other.
Copy !req
934. This is just such a beautiful sequence.
Copy !req
935. I remember
John Lasseter saying,
Copy !req
936. "With this film,
since it's so quiet and pensive,
Copy !req
937. "there's nothing to hide behind.
Copy !req
938. "You can't hide behind
a bunch of action,
Copy !req
939. "a bunch of dialogue,
a bunch of activity.
Copy !req
940. "It's really a vulnerable, raw state
that's exciting,
Copy !req
941. "but it's also extremely challenging."
Copy !req
942. Being in the room
with the animators
Copy !req
943. and just hearing the conversations
they were having amongst themselves
Copy !req
944. about how to progress Spot here,
because this is the first time
Copy !req
945. we're going to see him
vulnerable and human.
Copy !req
946. But we have to leave room
to go the rest of the film,
Copy !req
947. so we can't go too far.
Copy !req
948. And the animators really carefully,
calculatingly placed every little blink
Copy !req
949. and every little eye dart
and every little glance at Arlo
Copy !req
950. to make sure that he was vulnerable,
but didn't turn into a boy here,
Copy !req
951. 'cause we had to save that
for later in the film.
Copy !req
952. But just to give
a little bit more context
Copy !req
953. to what you were saying, Mike,
Copy !req
954. about giving the animators that room,
Copy !req
955. freedom to perform that way
in big chunks.
Copy !req
956. If you don't mind breaking that down,
'cause that's not usually how it works.
Copy !req
957. Typically, when you're
working at a quick clip in production,
Copy !req
958. you're taking these sequences
and you're putting a lot of animators in,
Copy !req
959. and they're all getting
a couple of scenes,
Copy !req
960. and the goal is to get
the sequence done at a quick pace.
Copy !req
961. On this show, consistently
what we tried to do was
Copy !req
962. give animators more shots,
so five to ten shots,
Copy !req
963. and not more time,
but a redistribution of their time,
Copy !req
964. so they could really focus on the acting.
Copy !req
965. Where we felt like
that was going to be important, is that
Copy !req
966. a lot of times when you get scenes
and they have dialogue in there,
Copy !req
967. the pacing of the dialogue
really locks the structure
Copy !req
968. and the timing of the moment down,
Copy !req
969. and you move
the character's thought process
Copy !req
970. along at the clip of the dialogue.
Copy !req
971. And a lot of that acting
has been vetted out by our voice actors,
Copy !req
972. and you have a great foundation.
Copy !req
973. In this film, coming out of Layout,
going through Editorial,
Copy !req
974. you're trying to time this moment out,
and you're guessing,
Copy !req
975. 'cause you don't have
a lot of the performances in there.
Copy !req
976. So, we really had to take the time
to think deeply about the performances,
Copy !req
977. and what the characters
are acting and feeling
Copy !req
978. and get that on the screen,
Copy !req
979. 'cause we don't have dialogue
to tell us any of that.
Copy !req
980. On big sequences like this,
where there's lots of acting happening,
Copy !req
981. we really pushed and pulled
frame ranges around a lot.
Copy !req
982. Yeah, that made me
really nervous.
Copy !req
983. And the stuff really swelled
Copy !req
984. and grew because animators
had these great ideas of,
Copy !req
985. "This is how I feel like
this emotion would play out over time."
Copy !req
986. But the other thing
that we normally do is,
Copy !req
987. we start approving shots one at a time,
Copy !req
988. and a sequence takes shape
over a long period of time.
Copy !req
989. And working like this,
we could see the whole sequence
Copy !req
990. quickly right out of the gate.
Copy !req
991. And that's when you can tell if these
acting choices were going to work,
Copy !req
992. or if they needed more time or not.
Copy !req
993. You could convince yourself
by watching the whole sequence.
Copy !req
994. I can't argue with adding frames
when you're bringing tears to my eyes,
Copy !req
995. or you're pulling something
out of me emotionally.
Copy !req
996. Right.
Copy !req
997. And that was
really great to see.
Copy !req
998. This is a great scene
that talked about
Copy !req
999. how we use the weather
to change the mood.
Copy !req
1000. You can feel in this scene,
where the wind is starting to pick up.
Copy !req
1001. It's early morning,
but the clouds are moving
Copy !req
1002. and the grass is starting to move.
Copy !req
1003. It feels like there's a weather system
starting to come in.
Copy !req
1004. And then, Arlo turns and looks
and sees this big cloud coming his way.
Copy !req
1005. And it gets darker, and then
he gets into this immersive dust storm.
Copy !req
1006. And then, we have this flashback scene
that's highly stylized and graphic,
Copy !req
1007. that is Arlo's memories of
when his father gets washed away.
Copy !req
1008. And it's really visceral, I think,
in the impact it has.
Copy !req
1009. Yeah, and this was always
something that we pushed down the line
Copy !req
1010. to see what you guys would do
in Lighting.
Copy !req
1011. Because in the boards,
people always got confused.
Copy !req
1012. Was this happening to him in real time,
or was it a flashback?
Copy !req
1013. We would talk about
how to push that even further.
Copy !req
1014. And I love
the ultimate look that we found here.
Copy !req
1015. 'Cause it is important to understand
Copy !req
1016. that this monster of nature
is still haunting Arlo,
Copy !req
1017. and that he's still terrified,
Copy !req
1018. and that he wouldn't
be able to get through it,
Copy !req
1019. or at least he didn't believe so.
Copy !req
1020. A game-changer moment
in the film. We added this beat.
Copy !req
1021. There was different versions,
the way we did this.
Copy !req
1022. There was a time where he got very sick
Copy !req
1023. and went into a fever,
but he stayed in the same place.
Copy !req
1024. And what we really wanted for him to do
was lose the river.
Copy !req
1025. So, we thought,
Copy !req
1026. "He could have this flashback
and return back to his former self."
Copy !req
1027. You want a couple of steps forward,
a couple of steps back,
Copy !req
1028. and so we knew
we wanted a big step back here.
Copy !req
1029. And we thought, "Lose the river
Copy !req
1030. "and lose that Yellow Brick Road
that was taking him home."
Copy !req
1031. We thought it would be really great...
Copy !req
1032. You want that to happen
because of the character's actions.
Copy !req
1033. So, we thought,
"He could have this flashback,
Copy !req
1034. "back to when his Poppa passed away
and that fear of the beast."
Copy !req
1035. We wanted also that reminder
Copy !req
1036. of that thing that he's going to face
at the end of the film.
Copy !req
1037. We didn't want to have it
just at the beginning and at the end.
Copy !req
1038. You want to have
a little bit of a reminder of,
Copy !req
1039. "Okay, you're doing great,
Copy !req
1040. "but you have to eventually
face this at some point."
Copy !req
1041. So, that's why that beat was added,
and why we have him wake up here
Copy !req
1042. and, "Where's the river?
What am I going to do?"
Copy !req
1043. In this scene,
it was really fun to design a look
Copy !req
1044. that was the aftermath,
the next morning.
Copy !req
1045. Where there's all this devastation,
Copy !req
1046. but there's something
really gorgeous about it
Copy !req
1047. and almost pristine in its devastation,
if that makes any sense.
Copy !req
1048. This almost angelic feeling.
Copy !req
1049. Every scene, I'm trying to
come up with a signature color,
Copy !req
1050. and this one, it's the aqua of the waters,
Copy !req
1051. but it's really more
about the white of the steam.
Copy !req
1052. Some characters come quick,
Copy !req
1053. some characters
you find along the way.
Copy !req
1054. And then there's the characters
you struggle with,
Copy !req
1055. and you try
many different versions of them.
Copy !req
1056. For me, these are the characters
that we did a lot of takes on, Pete.
Copy !req
1057. Honestly, sometimes,
they're the most gratifying,
Copy !req
1058. when you know
how much work they were to get,
Copy !req
1059. and then, when you see it
in the final film, it's so satisfying.
Copy !req
1060. I absolutely love
Steve Zahn's performance here,
Copy !req
1061. and what you guys did
with the animation on the pterodactyls.
Copy !req
1062. These characters, animators,
Copy !req
1063. we were seeing the screenings,
Copy !req
1064. and it was a little hard to visualize who
their personalities were going to be.
Copy !req
1065. And with all the acting
we got to do without voices,
Copy !req
1066. this was one of those moments
Copy !req
1067. where Steve Zahn's performance
in here really landed their personality.
Copy !req
1068. And once we got that, animators
knew exactly where to go with it.
Copy !req
1069. And, Michael,
I remember you mentioning
Copy !req
1070. that these were some of
the hardest characters to animate.
Copy !req
1071. Yeah, these rigs
are challenging,
Copy !req
1072. understanding their physicality.
Copy !req
1073. But then when you add
the technical complications of the rig,
Copy !req
1074. most of the way our rigs are built is,
Copy !req
1075. they align to a world space
of coordinates.
Copy !req
1076. If you think of up, down, left, right,
as your key coordinates.
Copy !req
1077. Front, back.
Copy !req
1078. Anytime you get in a weird off angle,
the rigs get really hard to control.
Copy !req
1079. And so, when you have
characters like the pterodactyls
Copy !req
1080. that move around
in all these different orientations,
Copy !req
1081. and they're never really parallel
to any coordinate in the world,
Copy !req
1082. it gets challenging.
Copy !req
1083. And that's what you have with their
necks and their heads and their wings.
Copy !req
1084. Trying to find a cute animal,
Copy !req
1085. we have not the most time
to do these types of things,
Copy !req
1086. so I'm always amazed at the gang
Copy !req
1087. and how they can put forward
something that works so well.
Copy !req
1088. When you have
these one-off characters,
Copy !req
1089. we enter a contract with you,
Copy !req
1090. "Okay, we can do that character,
but it can only do these seven things.
Copy !req
1091. "Is that okay, Pete?"
Copy !req
1092. And we negotiate to figure out
how we can limit how well we build it,
Copy !req
1093. especially when it's used
for a specific purpose.
Copy !req
1094. And with these pterodactyls,
just on the art side,
Copy !req
1095. we would always try to find some
little flip with each species of dinosaur,
Copy !req
1096. as if the herbivores became farmers.
Copy !req
1097. With these pterodactyls,
we were really pushing for the concept
Copy !req
1098. that there were scavengers out there,
like these vultures.
Copy !req
1099. So, it was always fun in the coloring
and the styling of these guys
Copy !req
1100. to just get a little bit of that hint
of that darker type of parasite.
Copy !req
1101. This is one of those beats
that I remember, "Ka-ching."
Copy !req
1102. From an early point on
with these pterodactyls,
Copy !req
1103. I remember, Kelsey, when we were
in the room with all the other directors
Copy !req
1104. that one of the highlights of the pitch
Copy !req
1105. that was that little "stare off"
between the two of those characters.
Copy !req
1106. It was just a bit of fun.
Copy !req
1107. And one of the little key moments
Copy !req
1108. when we were talking about
the pterodactyls was this turn.
Copy !req
1109. That all of a sudden,
you thought that they were positive,
Copy !req
1110. and then, once you get that
these characters, these pterodactyls
Copy !req
1111. are the threat, obviously
having just eaten the small critter,
Copy !req
1112. it sets up the stakes for,
"Oh, my goodness."
Copy !req
1113. That they would want Spot,
and they would eat him and hurt Arlo.
Copy !req
1114. And that danger becomes so apparent.
And I remember pitching it,
Copy !req
1115. and then getting into that moment
where the stare-off,
Copy !req
1116. that we would always refer to
as this "Larry David moment,"
Copy !req
1117. where you were checking each other.
Copy !req
1118. Like, "Is this guy lying?"
Then you would stare into their eyes.
Copy !req
1119. And I remember how important it is
Copy !req
1120. when you're pitching a story,
getting into those moments
Copy !req
1121. so that you could sell the character.
Copy !req
1122. But to your point, Kelsey,
we never really found their intent
Copy !req
1123. until Adrian Molina would come in
and find this version
Copy !req
1124. where they just believed in the storm
Copy !req
1125. and how dangerous they could be
because of that belief.
Copy !req
1126. And so, yeah, how thrilling
these pterodactyls are in the chase,
Copy !req
1127. and then the small little trick of
Arlo thinking that he's found help here.
Copy !req
1128. And this was a really cool early-on
visual done by one of our Story artists.
Copy !req
1129. This little turn that you would realize,
Copy !req
1130. "Whoops, that is not the help."
Copy !req
1131. And then everything that you love
about T. rexes and dinosaurs,
Copy !req
1132. wanting to capitalize on that,
Copy !req
1133. but also wanting to have
a good twist on them as well.
Copy !req
1134. And the whole concept of
the asteroid missing the Earth,
Copy !req
1135. and how these guys may have evolved.
Copy !req
1136. What was fun was
that herbivores became farmers,
Copy !req
1137. and then these guys are carnivores.
Copy !req
1138. There was an early session
where we were joking around
Copy !req
1139. that these guys may be ranchers.
Copy !req
1140. And that fit really well,
that they had their own ranch.
Copy !req
1141. That they would cultivate
their own meat.
Copy !req
1142. Also that when you meet them,
Copy !req
1143. they are what you think of
as T. rexes in the movie.
Copy !req
1144. But then the small switch
that these are not the mean guys,
Copy !req
1145. these are good guys.
Copy !req
1146. And not only are they positive,
they're a family, you know?
Copy !req
1147. And that didn't start off that way.
Copy !req
1148. When we started off the rancher
concept, we started off with these guys.
Copy !req
1149. I think it was JR, JL, and JW,
Copy !req
1150. and they had no real relationship
to each other,
Copy !req
1151. other than
they worked on a farm together.
Copy !req
1152. I mean, on a ranch together.
Copy !req
1153. It was like
they're all work buddies.
Copy !req
1154. Like a cattle baron
and his ranch hands.
Copy !req
1155. Yeah.
Yeah, exactly.
Copy !req
1156. And then, so we went on a couple trips
to go visit ranches out there.
Copy !req
1157. I went with you on a trip, Kelsey.
Copy !req
1158. And then I know you, Mike, went on
a trip with some other of the animators
Copy !req
1159. and the character guys
to go visit ranches first.
Copy !req
1160. And then you guys came back
with some stories that really inspired
Copy !req
1161. because I remember from that point,
where it was like,
Copy !req
1162. "You know what?
Let's make these guys a family.
Copy !req
1163. "It'll also parallel
what Arlo is going through.
Copy !req
1164. "They're missing the backstory,
these guys.
Copy !req
1165. "Where is their mom? Who is
this dad? He seems pretty harsh."
Copy !req
1166. But all the stories began to inspire
who this family would become.
Copy !req
1167. When we got out there
and met the McKay family,
Copy !req
1168. we met 'em in the morning, and
we were on horses and cattle driving.
Copy !req
1169. There was no slow introduction
or coddling.
Copy !req
1170. They were very helpful.
Copy !req
1171. They didn't disregard the fact
that we had no experience.
Copy !req
1172. But we just began watching.
Copy !req
1173. We're there for
character exploration, right?
Copy !req
1174. So, they think we're primarily interested
in the mechanics of cattle driving,
Copy !req
1175. but we're interested in
watching them as personalities.
Copy !req
1176. And they're just
the most amazing, wonderful family.
Copy !req
1177. And what we noticed
right out of the gate was,
Copy !req
1178. Joe, the dad, was the head of the pack.
Copy !req
1179. He got on the horse,
Copy !req
1180. and he would tell each kid what their
primary responsibility was going to be.
Copy !req
1181. And they knew from experience
exactly what that meant.
Copy !req
1182. And they were going to hit the trail.
Copy !req
1183. And while all this was happening,
Copy !req
1184. the kids would be bickering
with each other and prodding.
Copy !req
1185. They come home for the summer,
Copy !req
1186. and they help the family do this.
Copy !req
1187. So, they haven't seen each other
for a while,
Copy !req
1188. and they're falling back
into their old routines
Copy !req
1189. of prodding and poking at each other.
Copy !req
1190. But when Dad talked,
everyone stopped, listened.
Copy !req
1191. Just watching Joe and
how stern and rugged he is as a man,
Copy !req
1192. but how loving he is as a father.
Copy !req
1193. And how much the kids were
pushing and pulling with each other,
Copy !req
1194. but loved being there
to help Dad and do their job.
Copy !req
1195. I remember thinking,
"Our T. rexes have to be a family."
Copy !req
1196. There's too much fun
in the dynamics here.
Copy !req
1197. And you get so much for free if you
just establish a father and siblings
Copy !req
1198. that you don't have to tell your audience
all this backstory with 'em,
Copy !req
1199. you just get it.
Copy !req
1200. Again, it's everything
to support your protagonist.
Copy !req
1201. And that helped Arlo's story,
Copy !req
1202. for them to be a family
and have that kind of relationship.
Copy !req
1203. And you get to see, again,
they're a bit like Buck and Libby,
Copy !req
1204. only out in the wilderness.
Copy !req
1205. They are capable,
they are what Arlo hopes to be.
Copy !req
1206. This run, um, that Butch is doing
Copy !req
1207. was something that we really tried to
find a really subtle quality to
Copy !req
1208. nod to the cowboy on top of the horse.
Copy !req
1209. It was a struggle to try to figure this out.
Copy !req
1210. Yeah, we had one of our animators
Copy !req
1211. who started doing some of those
pencil tests with the T. rexes early on.
Copy !req
1212. He understands
a horse gallop really well,
Copy !req
1213. so he just started animating
some tests of Butch running,
Copy !req
1214. where his legs were
like the hind legs of a horse.
Copy !req
1215. And then we tried to figure out
Copy !req
1216. how to get the upper body
to act like the cowboy on the horse.
Copy !req
1217. And we studied less equestrian
and more Western-type horse riding.
Copy !req
1218. And we iterated on this,
Copy !req
1219. and we got it to a point where
I think we convinced ourselves
Copy !req
1220. that this was going to work,
but we never quite figured it out.
Copy !req
1221. Then when we got into these shots,
we cast them to one of our animators,
Copy !req
1222. he took over that exploration
and took it to completion in the shots.
Copy !req
1223. We iterated on those galloping shots
quite a bit.
Copy !req
1224. And we were playing with different kind
of gaits and gallops and transitions,
Copy !req
1225. and trying to get it to not look
too much like a cycle or too lightweight.
Copy !req
1226. Because we're really only
dealing with half a horse,
Copy !req
1227. so the mechanics
were really hard to sell.
Copy !req
1228. But in the end,
I think the idea turned out fantastic.
Copy !req
1229. And it's just a fun, original take
on T. rexes and how they might work,
Copy !req
1230. and just pushing
the character of our dinosaur movie.
Copy !req
1231. Yeah. What I loved about it,
it's a metaphor for me now,
Copy !req
1232. but during the time, in Story,
I remember, Kelsey,
Copy !req
1233. that we were always, early on,
Copy !req
1234. the idea of what a Western was
versus a frontier movie.
Copy !req
1235. And we never wanted to go into
a full Western, only we had.
Copy !req
1236. There were some story experiments
that were definitely...
Copy !req
1237. There was a saloon and
there was the sheriff and everything.
Copy !req
1238. We had a bartender in there
serving up drinks.
Copy !req
1239. Yeah, exactly,
and it was a real parody.
Copy !req
1240. You could really feel it,
Copy !req
1241. that we were making fun of a genre
versus doing something sincere.
Copy !req
1242. When we got into this place,
Copy !req
1243. finding out that run
was part of that same focus of,
Copy !req
1244. "Oh, it's a dinosaur movie,
we're out in the wilderness."
Copy !req
1245. But there was a percentage of frontier
that you could feel.
Copy !req
1246. This is how they survive out here.
Copy !req
1247. It was really fun
coming up with these raptor guys.
Copy !req
1248. I remember...
Copy !req
1249. Who was the original Story guy on this,
Kelsey, do you remember?
Copy !req
1250. Austin Madison was the one...
That's right.
Copy !req
1251. who took the first pass on it.
Copy !req
1252. And I remember Austin coming in,
Copy !req
1253. and he was so jazzed
about the drawings that he had done...
Copy !req
1254. Yeah, that's right.
Copy !req
1255. that he wanted to push
his scene to be more like that.
Copy !req
1256. And we ended up doing that.
Copy !req
1257. We ended up pushing more
and more of the hillbilly aspect into this.
Copy !req
1258. And also finding the right place for it.
Copy !req
1259. 'Cause we had a lot of it
here in the middle of the fight,
Copy !req
1260. which then derailed Arlo's storyline.
Copy !req
1261. You're like,
"What is Arlo doing right now?"
Copy !req
1262. That's right.
We're spending time
Copy !req
1263. with these goofy raptors.
Copy !req
1264. It wasn't until we started putting stuff
at the beginning into their introduction
Copy !req
1265. that it really worked out.
Copy !req
1266. Once again, and this is
one of those last-minute ideas,
Copy !req
1267. that we'd spent a little bit more time
with them before you get into the fight.
Copy !req
1268. 'Cause initially it used to be
Arlo would scream,
Copy !req
1269. and then they just jumped
and attacked right away.
Copy !req
1270. And so, we added that beat later.
Copy !req
1271. And we had fun with the sim of
Copy !req
1272. trying to get Velociraptors
that were feathered.
Copy !req
1273. The past couple of years, there was
all this paleontology evidence saying
Copy !req
1274. that there were these anchor points
in the skin on some of these dinosaurs,
Copy !req
1275. that perhaps
they could have had feathers.
Copy !req
1276. Some of the fun
with these Velociraptors
Copy !req
1277. playing these hillbillies,
Copy !req
1278. with the hair that corresponds
with that type of character.
Copy !req
1279. It was a fun thing to add
to also have them differentiate
Copy !req
1280. the different kind of mullets
and facial hair on them,
Copy !req
1281. so that they could look different
from one another.
Copy !req
1282. This scene is a nice
showcase for the effects work
Copy !req
1283. on all of the dust on the Bisodon.
Copy !req
1284. Yeah, another way
we can make
Copy !req
1285. the characters feel grounded in the set is
Copy !req
1286. have them kick up dust
and move the grass.
Copy !req
1287. And all these Bisodon
went through our crowds department
Copy !req
1288. to get their motion right,
Copy !req
1289. and to Animation for the hero Bisodons.
Copy !req
1290. Hopefully, you can't tell the difference
Copy !req
1291. between the ones
that are hero-animated
Copy !req
1292. and the ones that are done
more procedurally through Crowds.
Copy !req
1293. It was so great
spending time with that family.
Copy !req
1294. There's a lot of stuff that's literally
pulled for this film. Right here.
Copy !req
1295. I remember going with you, Pete,
and Joe would tell us what to do.
Copy !req
1296. And he used all this lingo
that we wouldn't understand.
Copy !req
1297. We're like, "What did he just say?"
Copy !req
1298. And always one of the kids
would lean over and tell us,
Copy !req
1299. "He just wants you to ride up there
and take that cattle to the left."
Copy !req
1300. "Oh, okay, okay."
They always translated for us.
Copy !req
1301. And we're like,
"We have to put that in the movie."
Copy !req
1302. And all day with these guys.
I felt like it was a man test for us.
Copy !req
1303. For me, especially,
I remember talking to Joe.
Copy !req
1304. And then, like you were saying, Kelsey,
Copy !req
1305. over the din of this loud cattle noise,
Copy !req
1306. you would hear Joe, like, "Peter,
I want you to blah-blah-blah-blah,
Copy !req
1307. "X and Y and Z up there."
Copy !req
1308. And I remember going,
"What? What did you say?"
Copy !req
1309. And then him being frustrated,
Copy !req
1310. "I said I want you to go up and do the..."
Copy !req
1311. And he would use this lingo
that I wouldn't understand.
Copy !req
1312. And then he would give up and just go,
"Claire, get up there and..."
Copy !req
1313. And then Claire immediately
would know what to do.
Copy !req
1314. And I remember, "My goodness,
I failed as a man to help this guy out.
Copy !req
1315. "We're working so hard."
Copy !req
1316. But then, how disciplined
he was that evening, there was a turn.
Copy !req
1317. All of a sudden, I saw
the softer side of Joe and the family.
Copy !req
1318. And that they we were all
working out there during the day...
Copy !req
1319. And the kids had some moments
where they were really having fun,
Copy !req
1320. but once work was done,
then the storytelling began
Copy !req
1321. and all these other... How warm
they were when the work was over.
Copy !req
1322. Wanting to capture that in our guys
as well was a big deal,
Copy !req
1323. only because
we do want to focus on who Arlo is.
Copy !req
1324. Arlo, again, he's met some characters
that have been fearful.
Copy !req
1325. With the pterodactyls,
Copy !req
1326. those characters represented people
that weren't afraid of anything.
Copy !req
1327. "We're not afraid of anything!"
Copy !req
1328. And Arlo is definitely terrified of that,
running away from them,
Copy !req
1329. meeting T. rexes
that he believes are tough as nails,
Copy !req
1330. and they also are not afraid of anything.
Copy !req
1331. But then
Arlo would soon learn from them
Copy !req
1332. that the toughest characters
that he's ever met so far are afraid,
Copy !req
1333. and that it's okay to be afraid.
Copy !req
1334. And that if you weren't afraid,
you're being silly.
Copy !req
1335. How could you be living life
if you're not afraid?
Copy !req
1336. And all the great advice
that Butch gives to Arlo,
Copy !req
1337. to say that fear is
very much like Mother Nature.
Copy !req
1338. That you can never conquer it,
but you can find a way to get through it.
Copy !req
1339. And how Butch says it,
the great Sam Elliott says,
Copy !req
1340. "Find out what you're made of,"
Copy !req
1341. and began to focus
Arlo's journey as well.
Copy !req
1342. I remember, when we were
doing some early tests of the T. rexes,
Copy !req
1343. and we were exploring
this "cowboy riding on a horse" concept
Copy !req
1344. for how the T. rexes gallop.
Copy !req
1345. We could have gone
with our traditional T. rex gallop
Copy !req
1346. based off an ostrich,
Copy !req
1347. and we feel like
when you think of a T. rex,
Copy !req
1348. you think of the successes
you've seen in other films.
Copy !req
1349. But this idea that, "What if
the legs of the T. rex were the horse,
Copy !req
1350. "and the upper body
was the cowboy sitting on the horse?"
Copy !req
1351. And then when we paired that
with Sam Elliott's voice,
Copy !req
1352. you remember how like,
"Oh, my God, that's so alive!"
Copy !req
1353. - It has to be...
Copy !req
1354. This was early on when you were
hoping we could get Sam Elliott.
Copy !req
1355. That's right.
We didn't know.
Copy !req
1356. But once we saw that test, it was like,
Copy !req
1357. "If we can't get Sam Elliott,
what are we going to do?"
Copy !req
1358. Oh, my God, yeah.
"It has to be."
Copy !req
1359. You end up hearing...
We always do the scratch voices here.
Copy !req
1360. And you live with that voice
for a very long time.
Copy !req
1361. And then when it switches over,
sometimes it's an instantaneous,
Copy !req
1362. "My gosh, this is amazing."
Other ones take a little bit longer.
Copy !req
1363. And I remember,
you guys cast Sam Elliott,
Copy !req
1364. and at first, I was like, "Oh, okay,
he seems like the obvious choice.
Copy !req
1365. "I'm not so sure about that."
Copy !req
1366. But when he started to speak,
and when it came out of that rig,
Copy !req
1367. I'm like, "He was born on this Earth
to play this character."
Copy !req
1368. Any doubt that I had before was
squashed by this giant T. rex voice.
Copy !req
1369. I remember, Pete, you saying early on,
you asked Steve, our editor,
Copy !req
1370. "Did you do something?
Did you effect the bass of this?"
Copy !req
1371. And Steve was like,
"No, that's just Sam."
Copy !req
1372. When you think of Sam Elliott,
Copy !req
1373. you think of his iconic moustache.
Copy !req
1374. I love that Butch here,
with his big white teeth,
Copy !req
1375. there's just moments
where they just create
Copy !req
1376. that big white moustache.
Copy !req
1377. That big, giant white moustache.
Copy !req
1378. It all works so well.
Copy !req
1379. Yeah, this sequence after that day of
cattle driving with the McKay family...
Copy !req
1380. I remember sitting around after dinner
Copy !req
1381. and Joe, after a long, hard day's work,
was leaned back in his chair
Copy !req
1382. with his eyes closed,
and just listening to his kids talk.
Copy !req
1383. And they all start doing
storytelling and stuff.
Copy !req
1384. And then they would go,
"Tell us that story!"
Copy !req
1385. And then it turned into,
"Dad, tell that story!"
Copy !req
1386. He would come to
and crack one of his eyes open,
Copy !req
1387. and then launch into this fantastic story.
Copy !req
1388. And then the kids would be like,
"I love that story!"
Copy !req
1389. And here it is in the movie.
Copy !req
1390. With these scars, I remember
having to come up with ideas of
Copy !req
1391. what kind of scars they could have.
Copy !req
1392. And I remember
one of the Story artists saying...
Copy !req
1393. This is a true story,
that they found a T. rex skull
Copy !req
1394. that actually had
a tooth lodged into the skull.
Copy !req
1395. And they slowly deduced it,
Copy !req
1396. and they're like, "Wait a minute.
Copy !req
1397. "This T. rex died because some other
large crocodile-type beast bit it,
Copy !req
1398. "and the tooth is lodged in this skull."
Copy !req
1399. So, this story came out of
this fossil that they found.
Copy !req
1400. He actually said, "That would be
such a cool scar to have,
Copy !req
1401. "that this T. rex walked around, 'cause
he probably didn't die right away,
Copy !req
1402. "had this cool scar of
this tooth hanging out of his mouth."
Copy !req
1403. And so, we based Butch's scar
completely around that story,
Copy !req
1404. around a real-life thing that happened,
and it turned out so great.
Copy !req
1405. This scene was a happy accident,
Copy !req
1406. which we rarely have in the computer,
Copy !req
1407. 'cause usually our accidents
end up looking like disasters.
Copy !req
1408. But this scene, we have snow,
and we talked about the next scene,
Copy !req
1409. "Well, maybe when they wake up
in the morning,
Copy !req
1410. "there's some residual snow
that maybe melts later on."
Copy !req
1411. And it was one of those things
Copy !req
1412. that we weren't sure
we would have the time to do,
Copy !req
1413. so it fell by the wayside.
Copy !req
1414. But when we were lighting this,
Copy !req
1415. there was a shader problem on the
hills that kept making them look frosty,
Copy !req
1416. and I kept trying to fix it.
Copy !req
1417. And then, all of a sudden,
it's like the light bulb went off.
Copy !req
1418. It was like,
"Duh, I should try to exploit this
Copy !req
1419. "and turn it into
what we had always hoped it would be."
Copy !req
1420. And so, that's what we ended up doing.
Copy !req
1421. This is the beginning of
the build of Arlo,
Copy !req
1422. where he's with his "magic feather."
Copy !req
1423. We refer to this spot
as "Dumbo's Magic Feather,"
Copy !req
1424. giving Arlo strength and confidence
that he would be able to achieve
Copy !req
1425. some things that usually on the farm
Copy !req
1426. by himself,
he would not be able to achieve.
Copy !req
1427. But hopefully that we're beginning
to feel Arlo's growth here.
Copy !req
1428. Even though he still may be
a little bit afraid,
Copy !req
1429. but that he would
keep pushing through it here
Copy !req
1430. to help these guys.
Copy !req
1431. I love this sequence.
Copy !req
1432. It's just such a culmination of events,
Copy !req
1433. of everything Arlo's accomplished
at this point.
Copy !req
1434. Kelsey, you talked about
two steps forward, one step back.
Copy !req
1435. And this is such a step-forward
moment in the film,
Copy !req
1436. where, as an audience, we get to
celebrate his accomplishments
Copy !req
1437. and the beauty of this moment,
Copy !req
1438. catch our breath, enjoy the wonder.
Copy !req
1439. Man, the lighting in this sequence
Copy !req
1440. and the score that
Mychael Danna wrote for this,
Copy !req
1441. it just brings everything together
in such an awesome way.
Copy !req
1442. It really is a great metaphor
Copy !req
1443. of the journey of making this film,
Copy !req
1444. to get to a place where it showcases
the marriage of all the departments,
Copy !req
1445. from Story to Animation, from Editing,
Cinematography, Effects to Music.
Copy !req
1446. And this is a really wonderful sequence.
Copy !req
1447. I think
we put 1,000 clouds in this sequence
Copy !req
1448. to get the coverage that we needed.
Copy !req
1449. And tens of thousands of birds.
Copy !req
1450. This was a really good technical
challenge for our Crowds team,
Copy !req
1451. to figure out
how to get this flocking behavior.
Copy !req
1452. And for me, when Pete started
talking about wanting to do this,
Copy !req
1453. and just to capture the beauty,
and how Arlo is feeling more confident,
Copy !req
1454. and being able to
feel more comfortable in nature,
Copy !req
1455. is a really fun sequence to try to get,
Copy !req
1456. so we could capture that feeling
for Arlo and the audience.
Copy !req
1457. And during this scene,
Copy !req
1458. we started holding back
on the warm tones for the most part,
Copy !req
1459. so that in this scene,
when he goes running up the mountain,
Copy !req
1460. your eye gets accustomed to the blue.
Copy !req
1461. So that you have
this really intense change to the orange
Copy !req
1462. when he breaks through the clouds,
Copy !req
1463. and you get
that sense of wonder and awe.
Copy !req
1464. Again,
some scenes take a while,
Copy !req
1465. and some scenes
come together rather quickly.
Copy !req
1466. And this was one of those scenes
that remained pretty much intact.
Copy !req
1467. We may have switched things around
a little bit,
Copy !req
1468. but more or less, this is the way
that the first pass was.
Copy !req
1469. I remember this scene.
Copy !req
1470. Although it was always in the film,
Copy !req
1471. it bounced around
where in the film it was.
Copy !req
1472. Yeah.
Copy !req
1473. And the idea that this is
going to be new information for Arlo.
Copy !req
1474. And where they find this other human
in the relationship,
Copy !req
1475. the development of
their own relationship was critical.
Copy !req
1476. And if it happened too soon,
it didn't make sense with Arlo's choices.
Copy !req
1477. If it happened too late,
he was being too selfish.
Copy !req
1478. And we found
a really great place for it here.
Copy !req
1479. That was the main line
we danced along,
Copy !req
1480. is that tightrope of selfishness.
Copy !req
1481. How far to go with Arlo, or not,
Copy !req
1482. because we wanted him to make,
really, a wrong decision here.
Copy !req
1483. But you don't want to make it so wrong
that the audience is like,
Copy !req
1484. "I don't like that guy.
Now I'm disconnected."
Copy !req
1485. It's a fine line to walk along.
Copy !req
1486. And I like where we ended up
in the film,
Copy !req
1487. where it's just enough that you're like,
Copy !req
1488. "It's not the right thing to do,
but I understand why you're doing it."
Copy !req
1489. And one of the things that we did
to actually twist that around,
Copy !req
1490. is that used to be the whole family
up on the ridge.
Copy !req
1491. And then we reduced it down to
just the lone male.
Copy !req
1492. And we thought, that's just enough
to make you feel a little bit like,
Copy !req
1493. "I don't know about that."
Copy !req
1494. Something about the lone male versus
the family that felt a little more unsafe.
Copy !req
1495. Again, another shot
that really benefitted from the USGS.
Copy !req
1496. But every one of those
little trees and rocks on those hills
Copy !req
1497. was all procedurally generated by us.
Copy !req
1498. We didn't get any of that for free
with the USGS data,
Copy !req
1499. it was just raw topology.
Copy !req
1500. Yeah, and then the Sets team
came up with techniques
Copy !req
1501. to figure out where trees would grow on,
Copy !req
1502. at what elevations
Copy !req
1503. and how the curvature of the rocks
Copy !req
1504. would influence
where the trees would grow.
Copy !req
1505. Yeah, so we could get them
just in the valley areas,
Copy !req
1506. or just on the north slopes,
or just on the ridges,
Copy !req
1507. or we could teach it
Copy !req
1508. where to grow rocks
and where to grow trees
Copy !req
1509. and where to grow
certain types of trees.
Copy !req
1510. And there was
a little bit of work here,
Copy !req
1511. trying to echo the couple of times
we see the beast again.
Copy !req
1512. There was the storm and the lightning,
and flashing in Arlo's eyes,
Copy !req
1513. just to give the audience
a little bit of that memory
Copy !req
1514. before we go into this amazing
sequence of the sky sharks here.
Copy !req
1515. And trying to take that concept of
a shark going through the water,
Copy !req
1516. but upside down.
Copy !req
1517. Would the audience know exactly
who these guys are yet?
Copy !req
1518. And then slowly realize
that this is that group,
Copy !req
1519. that really dangerous group
that had been looking for them.
Copy !req
1520. I remember seeing
this idea in boards
Copy !req
1521. and just being blown away
by the simplicity,
Copy !req
1522. but cleverness of
these upside-down cloud sharks.
Copy !req
1523. It's so disorienting because you think of
shark fins in water right-side-up,
Copy !req
1524. and this is all happening upside down.
Copy !req
1525. It's nice, it's creepy and freaky.
Copy !req
1526. Again, the score here really reinforces
the eeriness of the moment.
Copy !req
1527. The animation in here,
Copy !req
1528. these pterodactyl models were our
most complicated models on the film.
Copy !req
1529. So, all the physicality you see
in these next couple of sequences
Copy !req
1530. was not easy for the animators to do.
Copy !req
1531. And this is
one of the examples
Copy !req
1532. where we needed the clouds to
behave in specific ways,
Copy !req
1533. with these supercell structures
Copy !req
1534. that needed to be
twirling and changing form.
Copy !req
1535. And the mammatus clouds,
too, that show the storm is coming.
Copy !req
1536. And this is
one of our many rain sequences.
Copy !req
1537. Each one of them needed to feel
a little bit different from the others.
Copy !req
1538. This one is greener in tone
and, um, a little bit mistier.
Copy !req
1539. This is one of those scenes
that doesn't seem like
Copy !req
1540. it's necessarily hard compared to
some of the big scope things,
Copy !req
1541. but just getting Arlo
tied up in those vines
Copy !req
1542. is a real animation and rigging
challenge to make this believable.
Copy !req
1543. I can't tell you
how hard this sequence would be.
Copy !req
1544. We have done story-wise
what this kick would be for Arlo
Copy !req
1545. to pull through, to get to go find Spot.
Copy !req
1546. We literally had some times where
Arlo just fell into mud, started sinking,
Copy !req
1547. and then he just came out of it,
with no knock on why he had done that.
Copy !req
1548. But knowing that
we needed to hit someplace
Copy !req
1549. where he would find his strength.
Copy !req
1550. And we had
a lot of other story experiments.
Copy !req
1551. For example, one of them is
the concept of his Uncle Clay.
Copy !req
1552. It sounds silly to talk about it,
Copy !req
1553. but it was sincere in trying to find a way
to have someone out there
Copy !req
1554. for Arlo to face
while he was dealing with his fears.
Copy !req
1555. And getting to a place
where it was just so beautiful,
Copy !req
1556. where it was just slow-motion rain.
Copy !req
1557. Where we would just literally
go into a dream,
Copy !req
1558. just stop the film to meet a dead father,
Copy !req
1559. a figment of Arlo's imagination,
Copy !req
1560. and where his conscience and spirit
was taking him.
Copy !req
1561. I remember
the last-minute Hail Marys,
Copy !req
1562. and we had a screening coming up,
and Uncle Clay wasn't quite working.
Copy !req
1563. But the idea of Uncle Clay felt right.
Copy !req
1564. And I remember you and I getting lunch.
Copy !req
1565. In that lunch, you and I thumbnailed out
and wrote it out.
Copy !req
1566. That's right.
And we did it.
Copy !req
1567. - We had a week or so to go.
That's right.
Copy !req
1568. And I remember
pulling everybody in after that, saying,
Copy !req
1569. "Steve Schaffer, do you think
we can get this cut in time?
Copy !req
1570. "We think we can draw it in time."
Copy !req
1571. And I remember us turning that around
in a very short amount of time.
Copy !req
1572. Yeah, that's right.
I want to say a week and a half.
Copy !req
1573. We put it in the screening,
and it clicking.
Copy !req
1574. And suddenly,
that area started to work for us.
Copy !req
1575. Yeah.
Copy !req
1576. And like a lot of scenes,
you end up tweaking a little bit.
Copy !req
1577. It wasn't like, "That's it,
and this is what's in the final film."
Copy !req
1578. But it was very close.
Copy !req
1579. A lot of those concepts are there,
Copy !req
1580. the biggest being that
he runs into and talks to his father.
Copy !req
1581. It came from a lunch discussion
that we had.
Copy !req
1582. There's some sequences,
like you were saying, Kelsey,
Copy !req
1583. that would come very easily,
Copy !req
1584. and there were some sequences
that come very hard.
Copy !req
1585. And the pterodactyls as characters
were really difficult.
Copy !req
1586. But that sequence right there,
when he sees his dad,
Copy !req
1587. we would do over and over again,
trying to find the right key to hit.
Copy !req
1588. And getting his footsteps
in the mud was equally challenging.
Copy !req
1589. We had to figure out
how much water to have in it,
Copy !req
1590. how much it would ooze.
Copy !req
1591. And this is the part of the sequence
Copy !req
1592. where we started transitioning
into a different style of rain,
Copy !req
1593. where we started adding
a little bit of a prismatic,
Copy !req
1594. chromatic aberration quality to the rain,
Copy !req
1595. before Poppa ends up being revealed
Copy !req
1596. as not really being there
and going away.
Copy !req
1597. So, this is a moment in the film
Copy !req
1598. where you'll notice in Arlo's run here,
Copy !req
1599. it's very coordinated.
Copy !req
1600. His feet are tied together.
There's a lot of strength in that gallop.
Copy !req
1601. He's pulling with his head,
was another idea we played with.
Copy !req
1602. You can see how the arc of his head
is pulling in stride,
Copy !req
1603. instead of overlapping.
Copy !req
1604. Those were little ideas that we used
Copy !req
1605. to show that
he had progressed physically here
Copy !req
1606. to echo what he's going through
mentally and emotionally.
Copy !req
1607. So, if you go back
and you watch that first sequence
Copy !req
1608. where Spot's on his nose
and he's falling into the river,
Copy !req
1609. and look how uncoordinated his run is
versus this,
Copy !req
1610. those are very specific choices
we're making.
Copy !req
1611. We didn't accidentally come up with
these two different ideas here.
Copy !req
1612. We intentionally did it to show
a physical growth in him as a character.
Copy !req
1613. You'll see, when he's standing at
the cliff there, his shoulders are wider,
Copy !req
1614. he has a stronger, sturdier stance,
more confidence.
Copy !req
1615. A lot of this is a back-and-forth.
Copy !req
1616. Where we're like, "He should use skills
that he learned from the movie, okay."
Copy !req
1617. Sometimes it's even inspired
from an earlier beat,
Copy !req
1618. or it's inspired by
what we want to happen at the end.
Copy !req
1619. So we're like, "He could head-butt."
Copy !req
1620. Somebody may have
done a head-butt move.
Copy !req
1621. "He should do that earlier in the film.
Where should he do that?
Copy !req
1622. "Maybe he should see Spot do it?
Copy !req
1623. "Maybe Spot should head-butt
the red snake character."
Copy !req
1624. So, it's this back-and-forth
of placing setups and payoffs.
Copy !req
1625. John Lasseter
would say because
Copy !req
1626. there's dialogue, but not much of it,
Copy !req
1627. and how simple a story it is,
that we would have nowhere to hide
Copy !req
1628. in terms of the look of it
and the story and the emotions.
Copy !req
1629. Boy, was he right.
Copy !req
1630. Getting into the back side of this
mountain, as simple as that sounds,
Copy !req
1631. what challenges
that would still remain to be,
Copy !req
1632. trying to shoot back there
Copy !req
1633. and trying to find places
to make all the story points make sense.
Copy !req
1634. This was
one of the most challenging
Copy !req
1635. sequences for the Effects team,
Copy !req
1636. because the river has to go from
this fast-moving, rapid-flowing river
Copy !req
1637. to a full-on flash flood
over the course of several shots here.
Copy !req
1638. So, a lot of work went into
getting these shots to look right,
Copy !req
1639. and there's a lot of trickery
happening here, too.
Copy !req
1640. It was really interesting
'cause this isn't a real river.
Copy !req
1641. This river is really manufactured
to give us that runway
Copy !req
1642. that we needed
for that flash flood to come down.
Copy !req
1643. And so, all to tease cinematically
Copy !req
1644. the idea of that beast
rounding the corner here.
Copy !req
1645. And so, a lot of this stuff,
as real as it looks,
Copy !req
1646. this is not from the USGS.
This is handmade backgrounds here.
Copy !req
1647. It was a challenge
that was ongoing,
Copy !req
1648. of getting the hero parts of our sets
to integrate well
Copy !req
1649. and transition into the USGS
and procedurally generated data.
Copy !req
1650. And emotionally, this whole
section, I remember getting to this point
Copy !req
1651. that I would always try to talk to
you guys about the love story of this.
Copy !req
1652. That once Arlo and Spot are split up,
that it would be about,
Copy !req
1653. in the classic great love dramas,
Copy !req
1654. the two people
trying to get to each other
Copy !req
1655. and fighting through
every obstacle possible
Copy !req
1656. to try to get to the person that you love.
Copy !req
1657. And we are saying
that even Arlo is terrified,
Copy !req
1658. but love would get him through,
Copy !req
1659. love is the thing that will help Arlo
see the beauty on the other side.
Copy !req
1660. And it gives him great strength here
to get to him.
Copy !req
1661. And I remember we were talking about
here, he would see the beast,
Copy !req
1662. and would he be able to brave
the thing that killed his father?
Copy !req
1663. This simple idea of nature
dropping this flood down in the world.
Copy !req
1664. And then this moment right here,
between the two of them.
Copy !req
1665. He loves him,
and he would sacrifice himself for Spot.
Copy !req
1666. And that's his biggest growth.
Copy !req
1667. We did a lot of things where he was
physically better and more capable.
Copy !req
1668. And we're showcasing a lot of that.
Copy !req
1669. And you're like,
"Why am I not feeling anything?"
Copy !req
1670. It's like,
"Yeah, it's all about the relationship
Copy !req
1671. "and the love of another thing,
and we need to focus on that."
Copy !req
1672. So, this whole ending, we did
lots of versions where he's in the flood.
Copy !req
1673. And the best part is when two friends
were swimming towards each other.
Copy !req
1674. That's when things started...
You were like, "Oh, I feel that."
Copy !req
1675. So much of working on this movie
Copy !req
1676. is just trying to find something
that you can emotionally connect to.
Copy !req
1677. And when you find that,
you just hold on to it
Copy !req
1678. and you say, "That's the point of it."
Copy !req
1679. It's these two friends who love each
other, swimming towards each other.
Copy !req
1680. That's what the heart of this is all about.
Copy !req
1681. The tricky part of the waterfall
Copy !req
1682. was really the transition edge
Copy !req
1683. from the top surface of the flowing water
to the vertical part of the drop.
Copy !req
1684. And that really took a lot of finessing
to get that to look just right.
Copy !req
1685. And there's a little moment that's
a little nod to Pete's love of melodrama
Copy !req
1686. and old David O. Selznick movies,
Copy !req
1687. with a little bit of melodramatic ending.
Copy !req
1688. This is a fun moment
where you get to see it evolve.
Copy !req
1689. Do you remember
the first time we animated it?
Copy !req
1690. It played perfectly.
Copy !req
1691. And then the idea...
After you watch it in the film,
Copy !req
1692. and you have the gravity
of the whole movie behind it,
Copy !req
1693. the idea that, "He should blow on Spot."
Copy !req
1694. Which echoes the whole firefly thing
Copy !req
1695. of blowing on the firefly
and lighting it up.
Copy !req
1696. And then we go back in,
and we put that in there,
Copy !req
1697. and it's like,
"Oh, yeah, that's even better."
Copy !req
1698. And then the idea of, "What if Spot
just patted him on the nose
Copy !req
1699. "to say, 'Thank you, I'm okay, bud."'
Copy !req
1700. And you go back in,
and you add that in.
Copy !req
1701. And then just the layers of
how it continues to evolve
Copy !req
1702. even after it's technically
been approved and done.
Copy !req
1703. This is one of those scenes
that we had from very early on.
Copy !req
1704. And I can't tell you from
a story perspective how helpful that is,
Copy !req
1705. to know where you're going.
Copy !req
1706. A lot of times, you know how to begin,
Copy !req
1707. but you don't know where
you're ultimately leading towards.
Copy !req
1708. It's like having a compass
on the deck of your ship.
Copy !req
1709. "You know, everyone,
we're heading north."
Copy !req
1710. And that was
such a great thing to have early on,
Copy !req
1711. is we knew where we wanted to go.
Copy !req
1712. Then the trick is earning it.
Copy !req
1713. And it's all about
leading up to that point.
Copy !req
1714. And we watched this thing
over and over again.
Copy !req
1715. I don't know
how many times we were like,
Copy !req
1716. "I don't feel 'Goodbye Spot' anymore.
Copy !req
1717. "The previous version,
man, I felt it in spades."
Copy !req
1718. And, "What did we lose?
Copy !req
1719. "And how can we earn that even more
so than the last time that we had it?"
Copy !req
1720. When the sequence
hadn't even changed.
Copy !req
1721. It was literally the moments before it,
Copy !req
1722. or the half hour before it
that really changes,
Copy !req
1723. and all of a sudden,
you're feeling about it differently.
Copy !req
1724. Again, this was a great
sequence to send all the animators in.
Copy !req
1725. We sent 'em away.
Copy !req
1726. This is a bigger sequence,
so I think they had three weeks
Copy !req
1727. to go through all the shots
and bring it back to you, Pete.
Copy !req
1728. I remember when they brought
this back, and we watched it again.
Copy !req
1729. The room was just silent
Copy !req
1730. because it was such
an emotional experience
Copy !req
1731. to see the whole thing play out.
Copy !req
1732. And then you made the comment...
Copy !req
1733. I don't remember your exact words,
but you made the point to say,
Copy !req
1734. "This is the climax of our film.
Copy !req
1735. "There is zero dialogue
in this whole moment.
Copy !req
1736. "There hasn't been dialogue
for a while leading up to this.
Copy !req
1737. "We just paid off the movie
without a word being spoken,
Copy !req
1738. "and that's pretty amazing."
Copy !req
1739. And I just have to say,
the animators on this film
Copy !req
1740. did some of the most fantastic acting
I've ever seen with no dialogue,
Copy !req
1741. really thoughtful choices.
Copy !req
1742. And they loved working on this film
and having that challenge,
Copy !req
1743. because it doesn't come around
as often as you might think.
Copy !req
1744. In Pixar, we have dailies,
and we have everyone in the room.
Copy !req
1745. You have most of the animators
all watching the same thing.
Copy !req
1746. On the many years and the couple
of other films that I've animated on,
Copy !req
1747. I feel like how delicate that you guys
talked about the performances.
Copy !req
1748. And when
I would talk to you guys about,
Copy !req
1749. in that delicacy,
how could we really sell the emotions?
Copy !req
1750. And I remember to a lot of people
what we would talk about
Copy !req
1751. would seem so detail-oriented
and maybe not that important.
Copy !req
1752. But every little gesture here,
Copy !req
1753. everything has been created
and talked about.
Copy !req
1754. One of my favorite things is that room.
When people start talking in dailies,
Copy !req
1755. everyone's priority is trying to
make the best thing possible.
Copy !req
1756. Sometimes it may not be the right idea,
Copy !req
1757. but most of the time,
when you have that priority,
Copy !req
1758. everyone is on the same page.
Copy !req
1759. And everyone feels the same thing,
and everyone is feeling like,
Copy !req
1760. "You know what I was thinking?"
Copy !req
1761. And I remember
other people nodding, "Oh, yes."
Copy !req
1762. Yeah,
and that's where one animator
Copy !req
1763. couldn't figure it out on their own.
Copy !req
1764. There's a moment where Arlo's
watching Spot bond with the family
Copy !req
1765. and contemplating what this means,
Copy !req
1766. and he's going to decide
to push Spot over to the family.
Copy !req
1767. And I remember sitting in there
Copy !req
1768. having long conversations of things
that never got on the screen,
Copy !req
1769. but were important to understand.
Copy !req
1770. And it's, "What is Arlo thinking
right now as he's watching this?
Copy !req
1771. "Is he happy? Is he afraid?
Is he nervous? Does he understand?"
Copy !req
1772. Then, when the animator
would go into the shots,
Copy !req
1773. that's where we would decide,
Copy !req
1774. "I need to add 18 frames in on this shot,
Copy !req
1775. "because I need to give Arlo
enough time in his mind to watch this
Copy !req
1776. "and be thinking,
'This family is good for Spot.
Copy !req
1777. "'Look, he's happy.
I think I know what I need to do.
Copy !req
1778. "'Spot belongs here. He's better here
than if I take him with me."'
Copy !req
1779. That needs time of Arlo
doing nothing but watching.
Copy !req
1780. But you give the screen time,
so that the audience can understand
Copy !req
1781. that his brain is feeling, thinking that,
and he's feeling that.
Copy !req
1782. And then it pays off.
Copy !req
1783. But we would have to have
those conversations.
Copy !req
1784. And you were great with letting
the animators really pitch you ideas.
Copy !req
1785. You know what I loved about
what Sharon started off with here,
Copy !req
1786. was that mist that these creatures,
these other humans would unveil
Copy !req
1787. who they would be.
Copy !req
1788. Trying to keep them as mysterious
as possible for the most part,
Copy !req
1789. until this Poppa figure
Copy !req
1790. investigates this other lonely boy out
here, and what was going on with him.
Copy !req
1791. But every time
we went into this in Story,
Copy !req
1792. in the drawings,
it would always look like Spot's family,
Copy !req
1793. and it would always look like,
Copy !req
1794. "Wait a second, I thought
he just told Arlo that his family had died.
Copy !req
1795. "Who are these people?"
Copy !req
1796. And then trying to find
a way to communicate
Copy !req
1797. that these were a different species,
almost like a different wolf pack.
Copy !req
1798. That they all have
this different colored hair,
Copy !req
1799. and that they might have
a little bit of this Asiatic eye
Copy !req
1800. that would just be a little bit different,
Copy !req
1801. but enough that you could buy
they're not menacing.
Copy !req
1802. That they would be warm enough to be
a new family for this little boy Spot.
Copy !req
1803. I love that not a single word is uttered
in this sequence until they howl here.
Copy !req
1804. Arlo would return to the farm
in this golden swath of fall colors here.
Copy !req
1805. Even though we wanted to showcase
the farm struggling,
Copy !req
1806. that it was still beautiful like this.
Copy !req
1807. And so, then, again here,
trying to create that bookend
Copy !req
1808. where we've really established
that comment that Poppa makes,
Copy !req
1809. that, "You'll be me and more."
Copy !req
1810. And that here
we would try to do it cinematically,
Copy !req
1811. that Arlo would come back
onto the farm stronger and grown up.
Copy !req
1812. More like his father,
which then also
Copy !req
1813. would help set up Momma's line here
Copy !req
1814. in just a little bit,
where she mistakes him as Poppa.
Copy !req
1815. Subtle details,
if you watch the beginning of the movie
Copy !req
1816. when Poppa takes Arlo out
to follow Spot's footprints,
Copy !req
1817. Arlo can't even get over the fence,
and here he just steps over it with ease.
Copy !req
1818. Yep, right over it easily.
Little details like that.
Copy !req
1819. And just so people
at home watching understand
Copy !req
1820. what an animator does
to try to make a moment like that read.
Copy !req
1821. This was
a coming home moment for Arlo,
Copy !req
1822. and Momma hasn't seen him
for a long time.
Copy !req
1823. And one of our animators did reference
by watching video of veterans
Copy !req
1824. returning home from being overseas
and reuniting with their families.
Copy !req
1825. That kind of love and coming together,
Copy !req
1826. and pulled details out of that
to put in here,
Copy !req
1827. and that's why when you watch it,
it feels real and authentic
Copy !req
1828. because it comes from a real
emotional place out there in the world
Copy !req
1829. that we try to give to the audience.
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1830. You can't capture life.
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1831. You can capture it in the performance
for sure, and the voice acting,
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1832. but animation is frame by frame,
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1833. trying to capture
the idea of spontaneity.
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1834. This is probably one of the greatest
experiences I've ever had in my life,
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1835. probably the toughest gig I've ever had.
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1836. Kelsey Mann, Mike Venturini,
Sharon Calahan, and Sanjay Bakshi,
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1837. thank you so much for all the help.
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1838. It has been one of the greatest honors
to work with you,
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1839. and everyone else on this crew
that I completely fell in love with.
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1840. I can't tell you
how my journey on this thing
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1841. has completely paralleled Arlo and
his fears, not having a lot of confidence.
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1842. I remember jumping into this thing
being terrified of this,
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1843. trying to make a movie.
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1844. And my confidence levels
had dropped down a million.
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1845. But I can't tell you...
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1846. Like Arlo and the characters that
he meets, and the T. rexes and Spot,
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1847. you guys have been that Spot for me,
where you guys have helped me.
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1848. And I can't thank you guys enough,
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1849. in terms of giving me that strength
and confidence on this back end.
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1850. I'd do it again
in a heartbeat, Pete.
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1851. Thank you very much.
Yeah, thanks, Pete.
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1852. Thank you, guys.
Thank you.
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1853. Thanks, Pete.
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