1. Okay, here we are.
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2. Welcome to the audio commentary
portion of your fine Blu-ray or DVD.
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3. I'm Gore Verbinski, director,
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4. and I'm here with four amazingly
talented amigos, compadres, friends.
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5. Why don't you guys self-introduce
so that we know your voices?
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6. This is Crash McCreery.
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7. What do you do, Crash McCreery?
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8. Tell us more, Crash.
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9. I was production designer on Rango.
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10. And this is Jim Byrkit, I wrote the story,
co-wrote the story,
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11. and was a designer and did voices
and things like that.
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12. I'm Tim Alexander and
I was visual effects supervisor at ILM.
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13. Hal Hickel, I'm the animation director
at ILM.
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14. Welcome to Rango.
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15. This was actually one of the last shots
finished in the movie.
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16. Why was that, Hal Hickel?
What took so long?
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17. Well, we started it
late, late in the game.
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18. And the mariachis are
always tough anyways.
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19. We had a long road honing in on their
characters over the course of the film,
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20. and somehow or other,
this shot just ended up being last,
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21. the last one to do,
first in the film and last to make.
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22. - It's a great shot.
- Plus, figuring out the stage.
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23. We went through a whole design
process trying to figure out those letters.
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24. And the lighting, using the bar lighting.
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25. All the techniques in the bar lighting.
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26. Yes, this was really fun
and Johnny did a great job
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27. taking the warm-up concept
and adding a little Felix Ungar kicker.
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28. - It's my only shot in the whole film.
- That's right, Hal.
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29. Well, there's the shot... Oh, yeah.
That's not in the movie any more.
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30. - They cut that out.
- We cut out most of Hal's shots.
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31. I had two shots and you cut one of them.
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32. Now, Gore, we had to rewrite
this opening scene many, many times.
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33. We kind of knew that going in,
that this scene would change a lot.
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34. It was haunting, and just packed,
so front-loaded with
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35. so much about the character
that we had to get across
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36. in such a condensed period of time.
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37. There was always concern
that this scene was gonna just be,
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38. you know, "Stop talking, please, lizard,
stop talking."
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39. Remember we used to open the whole
movie with the shot of a glass of water
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40. and Rango was... Behind it. Yeah.
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41. "Two parts H, one part O,
just the way I like it."
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42. Yeah, and Raoul, the bartender.
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43. That's right. He was going to be
having a cocktail party,
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44. wasn't even putting on a play,
he was having a cocktail party.
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45. Mixing drinks, but the only drink
you could mix was water.
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46. And I love the simple look
of the terrarium,
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47. how it kind of lulls us into a sense
that this film is gonna have
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48. this very simple kind of
computer graphics look.
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49. And then all that gets smashed
on the highway.
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50. - We see what the world really looks like.
- The sucker punch.
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51. And production-wise, this was one of
our first sequences we worked on, too,
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52. so we were kind of grappling with
the look of the film,
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53. also knowing that we wanted it to be
a little simpler than the rest of the film.
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54. And Rango's colour as well.
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55. Trying to figure out what colour
he was going to look.
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56. Yeah, really, really nice,
you know, this is my favourite part,
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57. sort of breaking the fourth wall.
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58. The film is so self-reflexive, you know,
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59. the mariachi Greek chorus singing
about the protagonist,
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60. the protagonist being an actor,
who fancies himself the hero.
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61. Again, just condensing all of that into,
you know,
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62. meet him, get his want across.
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63. And then completely destroy his world.
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64. And it's really his birth,
this terrarium destruction,
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65. I think, his metaphorical birth.
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66. A little bit of...
What's the movie where...
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67. - The Dudley Moore?
- The Dudley Moore picture.
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68. - Bedazzled?
- No. Was it Foul Play or something,
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69. where the bed falls out
and the disco lights come on?
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70. Goldie Hawn.
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71. Oh, my God, that was ridiculous.
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72. That was actually a really good
lighting reference, though.
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73. It was, that's what we were using
for that disco ball.
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74. So here's the first time we see
his context of where he really is.
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75. That goes by pretty quick.
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76. The Ave Maria was a temp cue
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77. - that we just never got rid of.
- That we kept.
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78. - A lot of that...
- Hans was like,
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79. "We're never gonna make it sound
like that."
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80. A lot of things that we ended up keeping
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81. started in the animatic
that we edited with Wyatt Jones.
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82. This was a hard series of shots
to get right.
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83. The energy of that explosion
and all the pieces flying
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84. and having it be comedic, but visceral,
and all those things at once.
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85. And having it be comedic, but visceral,
and all those things at once.
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86. It was tough to get right.
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87. And the water, too. Those are some
of our first water sims on the show,
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88. - and trying to figure out detail levels...
- Zero gravity.
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89. and what's right
for the look of the film.
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90. It's interesting that
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91. when you look at the storyboards,
particularly for that sequence,
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92. they're pretty accurate in terms of the...
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93. If you imagine the pencil version
of that exact sequence and the timing.
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94. And, yeah, I think
Wyatt and Craig did a great job
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95. at sort of guessing the amount of...
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96. There's no handles, those are frame
accurate, every edit is frame accurate.
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97. Craig Wood, by the way, our editor.
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98. And editorial is such a story room,
really, in a film like this
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99. because you are dealing with so many
narrative aspects at once.
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100. Well, we worked that animatic
down to such
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101. perfection in sort of an unrelenting way.
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102. But you have so much faith,
there's so much faith
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103. that a drawing with a soundtrack
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104. is going to be the right length
once you start seeing it move.
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105. And that is really difficult.
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106. Beautiful design.
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107. It is amazing how accurate
your story reel was to the final.
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108. We really spent all of our time putting
the pictures on the screen rather than
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109. - re-editing and changing...
- I think it was critical to take ILM,
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110. the talent there, and really focus it on
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111. iterations towards a goal rather than
iterations sort of spazzing out
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112. and heading in different directions.
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113. It really was nice
to have a sharp story reel.
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114. I wish you had drawn telephone poles,
though, in your storyboards.
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115. - Telephone pole continuity.
- Telephone poles and clouds,
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116. that's all I think about
when I watch this scene.
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117. The composition.
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118. Composition, yeah,
they're cheated all over the place.
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119. It's true, they move every shot.
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120. In every single scene
they had to be just right.
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121. And we were having some issues with
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122. disappearing telephone poles
at that same time.
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123. I just want to point out,
Crash did this incredible design
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124. of Roadkill,
based on a sketch that Gore did.
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125. Also, Jim, your first drawing of Rango
was really
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126. holding the glass of this water cocktail
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127. with that shirt
and standing in the middle of nowhere.
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128. It really, I think, keyed this
whole sequence, keyed his character.
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129. Well, I drew that after we went
to the pet store, remember?
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130. That's right.
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131. And we saw the dead bug
floating in the water.
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132. - Totally.
- Like, Dr Marx.
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133. We saw a real chameleon
and it had such character,
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134. we were like, "That's gotta be him.
That's Rango right there."
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135. I just love his discarded food.
It wasn't a lot.
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136. - It was just shells and bugs. Awful.
- It was floating.
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137. And I remember all the discussions
about the chameleon eyes
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138. and how important they were.
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139. But it seemed like such a scary idea
going into it
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140. because you look at
animated characters,
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141. they've always got those big emotive
ping-pong ball eyes that read so well.
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142. And we were going to cover them up
with flesh.
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143. And so it was kind of a scary risk to take
with our hero character,
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144. but it really paid off.
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145. Yeah, I had a feeling it would work
because the whole eye moves.
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146. And so you kind of have two eyes
going on,
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147. you have the big ball
that's moving around,
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148. and then you have his pupil
that's in the middle.
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149. Plus those rings,
the rings are so expressive,
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150. they're like circular eyebrows
in terms of shaping an expression.
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151. And they do change shape drastically,
when he gets sad they bend.
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152. We'll see some scenes coming up
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153. where those rings
are really adding to the expression.
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154. We had one guy
making all those shapes up at ILM.
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155. - Who was that?
- Jung-Seung,
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156. he worked on that for months.
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157. Making all those different expressions,
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158. trying to make them all dial
and work together so that...
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159. Without stretching scales, too,
that was a huge concern.
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160. He also created all of the facial controls
for Davy Jones,
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161. - same guy, very talented guy.
- There you go.
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162. I love Rango. I love Rango,
that he maintained the energy
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163. from the first pencil sketches
we were doing.
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164. And then once you sort of
took over, Crash,
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165. you really made him a real guy
with the colours,
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166. - figured out the scale pattern.
- Yeah,
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167. but there was a lot we had done
up at ILM as well.
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168. - Exactly.
- I mean, getting it into a 3-D model
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169. and being able to see it
from different angles
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170. where you couldn't see it before,
and the colour and the scales.
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171. And we went up there a few times
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172. and we actually got to poke around
with the geometry.
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173. - We literally sat there with...
- With the modeller.
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174. Frank and said, "Move this scale
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175. about half a centimetre to the left."
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176. And remember his crossed eyes?
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177. We realised Rango needed slightly
crossed eyes to get that expression.
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178. That was Frank Gravatt,
I think he's still in therapy.
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179. But you know what?
Having the challenge
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180. that you know you're doing something
kind of unique
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181. when you're faced with so many
difficult aspects of a character.
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182. This was the first mariachi shot we did.
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183. And honing in on
their sort of seriousness and pride
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184. and all those things was really tough
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185. because they are so naturally cute
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186. that the animators just wanted to
make them bouncy and cute
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187. the way they are
playing their instruments.
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188. And sort of dialing that down
and finding the true sort of mariachi vibe
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189. was pretty tricky,
surprisingly tricky, actually.
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190. Also that song is a demo
that Ken and Rick did in preproduction...
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191. - Ken Karman and Rick Garcia.
that never changed.
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192. And interesting thing about
the mariachis is they were...
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193. Right around the time we were working
on the narrative and the story reel
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194. and the whole concept
of the narrative was on the table,
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195. Crash, I remember you came in.
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196. The assignment was
creatures of the desert, Western. Go.
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197. Let's just see any creature
made into a bandito or a gunslinger,
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198. or any kind of character
from a classic Western.
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199. You walked in with that drawing
of those mariachis
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200. right around the time we were like,
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201. "Well, maybe this film needs like
a Greek chorus or some..."
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202. It's gonna need some sort of set-up...
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203. - A Cat Ballou type of...
- Yeah, Cat Ballou, kind of.
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204. Somebody singing of the demise,
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205. the guys with the coconuts
and Sir Robin.
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206. Again, literally that same day
you walked in with that drawing.
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207. - The stars aligned that day.
- There they are.
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208. That was our chorus.
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209. And I have to point out, Gore has,
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210. in the house
where we were working out of,
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211. about 400 guitars
that we would start strumming
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212. and make up mariachi songs
as we were designing this.
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213. This hawk escape sequence
was the first thing I saw
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214. as a running animatic
that you guys had done.
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215. And it was so funny
and exciting to see it
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216. because it's just got such
great energy and timing.
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217. Dave Feiss had storyboarded that
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218. - in a really energetic way.
- I loved his drawings
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219. of Rock-Eye, the toad, just terrific,
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220. - so funny, such funny drawings.
- Those are classic.
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221. Yeah, that blend-in concept
probably goes back to 2003,
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222. the very first idea of Rango.
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223. I just remember saying,
"I can only get so far in the pitch."
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224. And he meets this rock,
"Blend in," you know.
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225. That concept sort of seemed to spur
this whole identity quest,
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226. and the guy doesn't belong,
the fish out of water.
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227. By the way, Rick, I know John and
Tom did a great job with this music.
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228. Joe Nuńez is playing Rock-Eye,
who was amazing.
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229. And we also have José Hernández,
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230. who did the yodel voice,
which was phenomenal.
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231. I mean, he just came in
at the last minute.
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232. He's a world-class yodeller.
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233. Oh, my God, he just did it in
one take, did that yodel and
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234. it was so great.
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235. Music was so key,
working with Hans and talking about
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236. schadenfreude. There's this concept...
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237. Enjoying someone else's discomfort.
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238. Yeah, the glee in the demise
of the protagonist,
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239. I think they really captured it.
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240. It was always a musical sequence,
this sequence.
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241. It's funny the things you don't think
are gonna be of any concern at all,
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242. - like the size of that bottle.
- Right.
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243. When he's laying in it,
it has to be one size,
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244. when he's running in it,
it has to be much bigger.
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245. And we cheated it all over the place.
It's a bunch of different sizes.
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246. All I can think of is glass
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247. when I see this sequence.
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248. That glass was tough.
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249. The magnification, refraction,
the amount of dirt, everything,
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250. really beautifully executed.
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251. It was really interesting to talk early on
about emotional reality,
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252. not photo reality,
but sort of emotional reality
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253. and the detail in all these characters.
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254. And maybe the world, like this
sequence going quite surreal world.
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255. So, not so much like things had to be
absolutely real,
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256. but there had to be an emotional reality
to the characters.
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257. And that required
a tremendous amount of detail.
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258. You've got a protagonist
suffering an identity crisis,
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259. it's not the 12 expressions
of the talking potato.
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260. There's, like, a tremendous amount
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261. of involuntary muscle spasm
under the eye, twitches.
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262. The animators, Kevin, Maia,
the whole gang.
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263. Look all those faces right there
in those two seconds. That's amazing.
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264. And really useful to have the actors,
and Johnny and Isla here,
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265. really committing to the performance.
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266. In fact, this scene,
I think more than any, when they're...
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267. And I knew it from the time
we were storyboarding this scene,
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268. the "What are you doing?
What are you... You're frozen."
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269. That scene only,
recording somebody in isolation
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270. and somebody else in isolation,
trying to put together that moment
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271. where they've got their arms
around each other.
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272. It's joyously awkward.
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273. I think that it's just so great
to have the actors in one space.
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274. And particularly, Johnny and Isla.
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275. They did a great job. Isla actually
improv'd the little cuddle line.
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276. - Yeah, I love that.
- Which was great,
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277. and we kept from the live action shoot.
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278. And that footage was just
a huge resource for the animators.
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279. To be able to go and look at that
every time they were starting a shot,
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280. and mine it for every bit of business,
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281. and it was just terrific,
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282. it was just a great foundation for them
to do their work on.
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283. - I love this part.
- Yeah, that's Johnny fully committing.
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284. - There's no halfway there.
- Yeah.
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285. And that was really interesting also,
to have the actors doing 10 pages a day
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286. because you think about the process,
a year-and-a-half, story reel,
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287. 20 days with the actors,
a year and a half at ILM.
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288. Even longer because we were starting
to build assets.
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289. But that 20-day period, 10 pages a day,
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290. these actors are used to doing
a page and a half, two,
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291. go back to your trailer,
come back out a half hour,
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292. do two lines of dialogue,
go back into your trailer in live action.
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293. It was really interesting to see
everybody frustrated at the beginning.
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294. And then by the end,
"Right, acting, remember that?"
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295. You just go
and you are ripping through it.
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296. And I think it was really great to see
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297. the whole cast come alive.
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298. - Beans was a tough character to design.
- Yeah.
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299. She was actually the last character
we designed.
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300. Rango was the first that we locked onto,
and Beans was a year and a half later
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301. - by the time we got her design down.
- Yeah, she was tough.
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302. - I think she came out great.
- Yeah.
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303. It was hard 'cause sometimes
she was too monstrous
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304. or she was too pretty.
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305. We had to find just the right balance
between the two.
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306. At one point, Isla walked in the room
while we were designing her,
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307. and she gave us some suggestions.
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308. She did, she asked for some certain
enhancements on Beans.
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309. Breasts?
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310. But actually, it made it better,
it really did.
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311. So she takes credit now
for the final design of Beans,
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312. - which she should.
- I throw it to her every time.
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313. Yeah, what's that cup size?
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314. But seeing them next to each other
is really interesting,
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315. she's about three inches taller
than Rango.
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316. I remember we had
a head size problem at one point.
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317. Yeah, the first time we put the two
characters together
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318. just to see how they looked together,
it was ridiculous.
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319. And trying to figure out,
"Is that real hair?
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320. "Is she wearing a wig? Is it lizard hair?"
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321. We know she needed hair.
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322. That was a Dave Shannon drawing,
Beans, that really nailed it.
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323. Dave Shannon had, and Eugene Yelchin
had some huge hits.
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324. And I think Eugene's big win
is Priscilla coming up.
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325. He just walked in with that drawing
of Priscilla, and it was just...
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326. - Yeah.
- Bingo.
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327. So there was a period of time
for about a month or two
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328. where we had four or five great artists
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329. all just generating
possible character designs.
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330. Jim, Crash, Eugene, Dave Shannon.
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331. The key characters we knew we needed
Rattlesnake Jake, we needed a tortoise.
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332. But then it was, like, populate this town,
Dirt, we need to populate this town.
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333. I love those Westerns
where Strother Martin is...
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334. Somebody walks into a bar
and says two lines,
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335. and you feel like
if the camera followed them,
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336. - there would be a whole other movie.
- Everybody in this town...
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337. - Clinker, Clinker.
could have his own story.
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338. - What's the name? Papa Joad?
- Crevice.
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339. - Crevice.
- Crevice.
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340. Mr Snuggles coming up.
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341. We had so many...
I don't know if people...
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342. Some of these characters...
We named them all.
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343. - All back stories.
- All right, name the kids.
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344. - Cletus.
- Lucky, Dutch, Boo.
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345. - Cletus, did somebody say Cletus?
- Priscilla. Yeah.
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346. There she is.
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347. Crash, you took that Eugene drawing...
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348. This was actually the very first thing
we animated on the film,
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349. we used this sequence as a test bed
to get characters working,
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350. get the town of Dirt up and running.
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351. As well as Roger Deakins'
lighting test.
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352. This was proof of concept
that it was even gonna work.
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353. - This whole idea of using ILM.
- The depth of those eyes.
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354. I love Furgus' eyes,
you just want to pop them out
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355. and give them a good rinse.
They're filthy.
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356. That 'stache is awesome.
No lip-synch problems with him.
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357. I love the roadrunners
in the background.
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358. I could just watch the background
of this movie.
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359. One of the things I like about
the character design, Crash,
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360. is the asymmetry of everybody.
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361. It made it harder to build them, but...
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362. Yeah, that was spun off
of Jim's initial design,
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363. which, I think,
that aesthetic, we were attracted to.
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364. It's, like, as soon as we lost it,
something was missing.
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365. That's the mantra for the whole town.
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366. - Absolutely.
- Look at that guy.
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367. - That's Slim.
- Cobb in the background.
Copy !req
368. This walk on Mr Snuggles coming up,
this John Wayne walk,
Copy !req
369. we ripped that directly
from reference we shot of Crash.
Copy !req
370. - Crash did the John Wayne walk.
- I still have the movie file.
Copy !req
371. I had a big lunch that day.
Copy !req
372. There was a time
at the beginning of this movie,
Copy !req
373. Crash, and I talked and we said,
Copy !req
374. "Okay, if we're going to do another
animal movie, a talking animal movie,
Copy !req
375. "what's gonna be special about it?"
Copy !req
376. And we said
it has to go to a whole new level
Copy !req
377. of texture and asymmetry
and grunginess.
Copy !req
378. That's what's funny is, there's almost
no more conventional form
Copy !req
379. for an animated film
than a talking critter picture.
Copy !req
380. It's so not conventional
in any real sense.
Copy !req
381. This scene is worth talking about,
just from the lighting standpoint.
Copy !req
382. We could spend a lot of time
talking about all these characters,
Copy !req
383. 'cause it's the first time
you get a look at them,
Copy !req
384. but I just think
when you first started moving
Copy !req
385. from very rudimentary test lighting
Copy !req
386. to actually full renders of this scene...
Copy !req
387. This scene took forever to light.
Copy !req
388. - It was very hard. I remember it was...
- And it's so critical.
Copy !req
389. And we had talked about it for so long,
about how it had to be great.
Copy !req
390. Lighting-wise, at least for me, it was
one of the seminal moments of the film,
Copy !req
391. just trying to figure this lighting out.
Copy !req
392. We had a lot of conversations,
Copy !req
393. and I remember Gore would
get on the phone with Roger,
Copy !req
394. and we walked through this sequence
Copy !req
395. just in terms of how might we do this
on set?
Copy !req
396. How would we light this thing
Copy !req
397. and not make absolutely
every single set-up unique
Copy !req
398. because that's what the sequence
was calling for?
Copy !req
399. And every shot we placed the beams in,
we put them hopefully in the right spot.
Copy !req
400. Tried to frame people,
pop them off the background.
Copy !req
401. And get as much atmosphere
as we could into the sequence.
Copy !req
402. That's the thing.
This film doesn't have that clean, shiny,
Copy !req
403. simplified cartoon vibe.
Copy !req
404. It's a highly detailed environment,
highly detailed characters.
Copy !req
405. And the lighting is so important
to make everything read
Copy !req
406. and live together,
and not just be a jumble.
Copy !req
407. It's interesting because, I think,
early on,
Copy !req
408. not having made an animated movie,
and not really knowing how to,
Copy !req
409. it's quite liberating because
every discussion was about live action.
Copy !req
410. What would we do, 27, drop it in,
put him on an apple box,
Copy !req
411. move it a little to the left,
Copy !req
412. negative fill here, balance,
Copy !req
413. smoke moving in the shafts,
Copy !req
414. ceiling fans interacting,
cheats that we do on set constantly.
Copy !req
415. As well as accidental things
that happen on a set.
Copy !req
416. Compositionally,
Copy !req
417. performance, everything,
the creation of anomaly
Copy !req
418. and the preservation
of anything awkward that we could find
Copy !req
419. and champion and preserve it
through the process
Copy !req
420. 'cause everything tends
to get so clinical so quickly.
Copy !req
421. That was my big fear,
Copy !req
422. that iterations were gonna just destroy
any sense that this is happening.
Copy !req
423. I want 'em to feel like
I've got a camera on my shoulder,
Copy !req
424. and there's a 5'8" lizard talking
to a tortoise or whatever.
Copy !req
425. And it's like we're using take three
for the close-up,
Copy !req
426. and take nine for the... So it has to feel
like the skies are changing
Copy !req
427. between takes
and clouds are mismatching.
Copy !req
428. Everything about the film has to...
Copy !req
429. We have to fabricate this feeling
Copy !req
430. that we're there filming it,
it's occurring, it's not conceived.
Copy !req
431. I think it worked and I think your quest to
have all of those imperfections, it reads,
Copy !req
432. even for people
who don't know film inside and out.
Copy !req
433. They just feel there is something about
this that's different.
Copy !req
434. The depth of background animation, too,
from the whole team.
Copy !req
435. Giving somebody in the background,
Copy !req
436. whether it's Lenny pulling his finger
nervously or...
Copy !req
437. Everybody's got some place they are
coming from and going to.
Copy !req
438. That was really, I thought,
a phenomenal experience up at ILM
Copy !req
439. with the animators, in particular.
Copy !req
440. And with James Tooley,
Copy !req
441. and cloth sim and lighting technicians,
just to talk about character.
Copy !req
442. Everything was a character discussion.
Copy !req
443. "Where is he coming from?
Where is he going?" Stephen Root.
Copy !req
444. - He is a god!
- Stephen Root!
Copy !req
445. - He is a god.
- And you guys really...
Copy !req
446. That foaming.
Copy !req
447. That's one of the favourite
pieces of reference that you shot.
Copy !req
448. Toad had to chew the Alka-Seltzer
with no water.
Copy !req
449. - Toad's a real guy, by the way.
- Toad is not a toad.
Copy !req
450. In the video, you're going, "No,
don't spit it out, you can't spit it out.
Copy !req
451. "Now try to talk..."
Copy !req
452. "One, two, three, four."
"He's talking, and talk..."
Copy !req
453. That was one of the best parts of this
is shooting little bits and pieces
Copy !req
454. of reference footage
that we would then deliver.
Copy !req
455. Stephen really was
off the hook with his...
Copy !req
456. - He was so funny.
commitment to the...
Copy !req
457. And he did Merrimack, and he did Doc,
Copy !req
458. - and he did a little bit of Mr Snuggles.
- Yeah.
Copy !req
459. And his face
actually informed the design of Doc.
Copy !req
460. It's one of the few characters
that actually hadn't been polished off...
Copy !req
461. - Was based on the actor, yeah.
by the time the actor was casted.
Copy !req
462. Stephen Root is a pro
and he's a great guy.
Copy !req
463. He's a desert island actor.
Copy !req
464. If you had five actors
you could take to a desert island,
Copy !req
465. and you had to do seven genres.
Copy !req
466. How long are you going to be
on this desert island?
Copy !req
467. I don't know, but I just, like,
I'd take Bill Nighy
Copy !req
468. and I'd take Stephen Root,
Copy !req
469. these guys who can be
a hundred different things.
Copy !req
470. He is so amazing.
Copy !req
471. He just commits.
Copy !req
472. And I have to say,
Crash did a good job as Parsons,
Copy !req
473. - the bank clerk.
- Yeah.
Copy !req
474. - My favourite vocal performer.
- Yeah.
Copy !req
475. - "The bank's been robbed!"
- "The bank's been robbed!"
Copy !req
476. "Oh, no, the bank's been robbed!"
Copy !req
477. - I lost my voice for three days after this.
- Yeah, that was great.
Copy !req
478. There was a lot of yelling in this movie.
Copy !req
479. Like, "Everybody, we need a crowd,
we need everybody to yell".
Copy !req
480. This is beautiful,
this lighting was fantastic, Tim,
Copy !req
481. really off the hook.
Copy !req
482. - Gordy.
- I love how you guys let things go dark
Copy !req
483. where they need to go dark,
and let it get a little blown out
Copy !req
484. where they are getting blasted and stuff,
and it just feels great.
Copy !req
485. It was nice that we were able
to embrace that
Copy !req
486. and just not over-light everything.
Copy !req
487. You were constantly just trying
to make it look like we were there,
Copy !req
488. shooting it.
If you're exposing it that way,
Copy !req
489. that stuff's gonna go dark.
You're not going to be able to see it.
Copy !req
490. The number of singular...
Copy !req
491. In most animated movies,
you would have the town full of pigs.
Copy !req
492. The big pig, the small pig,
the mama pig, the daddy pig.
Copy !req
493. - And then variations on the same.
- Every character is different
Copy !req
494. in this movie, I think.
Copy !req
495. - There's over 90, right?
- Ninety character designs in this.
Copy !req
496. - Ray Winstone.
- I love Bad Bill, just as a design,
Copy !req
497. and Ray did such an awesome job
with the performance and the voice,
Copy !req
498. it was just great.
Copy !req
499. I love his design. He's a gunslinger
that can't reach his own guns.
Copy !req
500. His arms are too small.
Copy !req
501. T. Rex.
Copy !req
502. Another great note for the animators,
Copy !req
503. no gratuitous movement.
That was a huge...
Copy !req
504. - Don't be afraid to be still.
- Yeah, absolutely.
Copy !req
505. Less is more.
Copy !req
506. Don't just do something,
stand there. Yeah.
Copy !req
507. It took a while to get to that
'cause animators, they want to animate.
Copy !req
508. - They want to move something.
- Wanna move the hell out of things.
Copy !req
509. And just to getting to find
the moments of stillness.
Copy !req
510. And, Gore, you were always asking
for truth, and not just antic,
Copy !req
511. funny motion,
but to really find the truth in it.
Copy !req
512. There's a lot of standing up and very,
very hard to have a conversation
Copy !req
513. on this movie without
a lot of hand gestures,
Copy !req
514. and getting up, pushing tables around.
Copy !req
515. - Beautiful smoke.
- That smoke shot
Copy !req
516. is one of my favourite shots.
Copy !req
517. This performance is pretty singular.
Copy !req
518. - Waffles.
- Kevin Martel, our lead animator,
Copy !req
519. lead animator on Rango really
established the look of Rango.
Copy !req
520. And those taps,
the cadence of those taps
Copy !req
521. - are from like the original animatic.
- That's in the animatic.
Copy !req
522. That's exactly how he did it.
Copy !req
523. Same with the little squeaky.
Copy !req
524. There was so much good comic timing
that came directly from the animatics.
Copy !req
525. Time and time again, if we were
having trouble with a comic moment,
Copy !req
526. we would just, "All right,
let's go back to the animatic.
Copy !req
527. "It was funny in the animatic
when it was just drawings,
Copy !req
528. "why isn't it funny now?"
And it was just great.
Copy !req
529. Key all sound.
Copy !req
530. It was great to have Ray
and Johnny together for this scene, too.
Copy !req
531. I remember this. It's like,
"Okay, remember when your mom
Copy !req
532. "spits on a napkin and wipes your face?"
It's just like that.
Copy !req
533. So we cheated his arms longer here,
Copy !req
534. so it looked like
he could reach the guns,
Copy !req
535. but there, clearly, he can't.
Copy !req
536. - I love hearing people...
- Snap, snap.
Copy !req
537. People in the audience
always react to that knuckle cracking.
Copy !req
538. Peter Miller did a great job
with the sound design.
Copy !req
539. He and Addison were really trying to...
Copy !req
540. We had that squeaky windmill
in the temp forever
Copy !req
541. and he kept coming back
with different versions of the squeak.
Copy !req
542. I'm like, "That's not it, that's not quite it".
Copy !req
543. The lighting here and in the shootout,
Copy !req
544. I think are some of the best
town lighting.
Copy !req
545. We just blasted the sunlight in there,
and then let a lot of the bounce light
Copy !req
546. off the ground do the rest of the work.
Copy !req
547. The non-sky.
Copy !req
548. So important to balance the skies out.
Copy !req
549. It really is, especially moving
from the terrarium
Copy !req
550. immediately to this world that's hot,
Copy !req
551. and the heat vapour in the background.
Copy !req
552. And just the almost skip-bleach.
Copy !req
553. I love how Johnny found a voice
for Rango that seems organic.
Copy !req
554. And yet it's still connected
to that original voice
Copy !req
555. of the very theatrical goofball
in the terrarium.
Copy !req
556. - It's got a little bit of Don Knotts in it.
- That's a great performance.
Copy !req
557. It's got a little bit of
one of our former presidents.
Copy !req
558. Great job.
Copy !req
559. The Pepto-Bismol bottle.
Copy !req
560. It's interesting 'cause
there's a lot of found objects
Copy !req
561. in the town,
but we don't really play them up.
Copy !req
562. This is probably one of the few things
that you can really identify.
Copy !req
563. Yeah. Kudos to Jim Carson,
who designed, I think,
Copy !req
564. practically all of the buildings.
Copy !req
565. And he actually helped
set the lighting look.
Copy !req
566. Yeah, lighting texture.
Copy !req
567. Also John Knoll on that first pass
to the rotating bar.
Copy !req
568. - Really beautiful pass, sets that light...
- Yeah, it's fantastic.
Copy !req
569. Take a look at what
our lighting's gonna be like.
Copy !req
570. He basically took Jim Carson's
illustration and made a 3-D turnaround.
Copy !req
571. This sequence is a great show-off
for our guys at ILM who do
Copy !req
572. - destruction and simulation of objects.
- I couldn't believe this when I saw it.
Copy !req
573. - How did you...
- James Tooley and his team.
Copy !req
574. Unbelievable.
Those guys are just off the hook.
Copy !req
575. And it's so nice.
Everybody, the whole gang,
Copy !req
576. I think really appreciated
Copy !req
577. these conversations about
Copy !req
578. a sense of ownership.
It's not a shot. It's that whole...
Copy !req
579. We're not making shots,
we're making a movie.
Copy !req
580. I just remember every conversation
was, "It's not a shot. It's a movie".
Copy !req
581. And to see them get excited about it.
Copy !req
582. I don't know when that threshold
was like, "Oh, wow!
Copy !req
583. "Wait a minute, we're not making...
We're doing a whole movie!"
Copy !req
584. It was a culture change, really,
to go from being
Copy !req
585. the guys who stick the creature
into the live action scene
Copy !req
586. - in postproduction...
- Matching plates and lighting.
Copy !req
587. to you're a filmmaker
and you're making a movie,
Copy !req
588. a whole movie, and you're gonna
look at the whole sequence
Copy !req
589. and you're gonna see the
sequence's place in the whole movie
Copy !req
590. and understand it.
Copy !req
591. - And you care about my opinion?
- Yeah, exactly.
Copy !req
592. That's really what I mean.
It's like you and Pat.
Copy !req
593. First start with the best,
and then empower them.
Copy !req
594. And the context. I mean, just to hear...
Talking to Tooley about the cloth sim,
Copy !req
595. and where is the emotional state
of the character,
Copy !req
596. and where is he coming through.
His shirt should feel a little damp here,
Copy !req
597. and bigger and heavier,
'cause he's down.
Copy !req
598. And here it should be up,
and the scarf's blowing.
Copy !req
599. Having those conversations
that are scene specific,
Copy !req
600. and the character of the water tower,
the liquorice stretch, or...
Copy !req
601. It's really nice when people start to go,
"Well, I'm essential.
Copy !req
602. "What I do is essential to the narrative."
Copy !req
603. In Pirates the context was the shots
that surrounded it that we would bring.
Copy !req
604. Yeah. Usually, we're delivered...
Copy !req
605. There's so many decisions made
upstream of us.
Copy !req
606. I still think visual effects
are really creative,
Copy !req
607. but there's a lot of decisions
that are made while you're on set.
Copy !req
608. And so we were part of that
decision-making process,
Copy !req
609. which was great.
Copy !req
610. And it was great to see what
they brought to the table.
Copy !req
611. After a while, they got comfortable,
Copy !req
612. and so things you wouldn't expect
that were added in
Copy !req
613. just from the love of doing it
was fantastic.
Copy !req
614. Also, while we're here,
I should point out Russell Paul.
Copy !req
615. He was our hard surface model
supervisor, built most of the town,
Copy !req
616. and all those breaking boards earlier.
Copy !req
617. All those things
are individually modelled.
Copy !req
618. That's a lot of polygons.
Copy !req
619. It's a lot of boards.
Copy !req
620. I love that overhead shot.
Copy !req
621. That was based on
a Dave Shannon drawing, right?
Copy !req
622. The hawk splayed out like that?
Copy !req
623. I just have to say, Crash,
also your addition of the metallic beak
Copy !req
624. on the hawk was so awesome.
Copy !req
625. And we ended up using that
as the ricochet when Rango shoots it.
Copy !req
626. I love this gag.
Copy !req
627. With the gun and the arrow.
Copy !req
628. The next time we see the owls,
we have to get their names across.
Copy !req
629. Señor Flan, Lupe.
Copy !req
630. Here's Claudia Black as Angelique,
the sexy receptionist fox.
Copy !req
631. And she was tough, too, design-wise,
because she always wanted to look
Copy !req
632. too conventionally cute.
Copy !req
633. Yeah, she looked a little Disney at first.
Copy !req
634. She's probably
one of the cleanest characters.
Copy !req
635. But she's from France,
so she's more sophisticated.
Copy !req
636. And I love this recurring theme
of Rango in the box, in the terrarium.
Copy !req
637. - Keeps coming back.
- He's always framed by a device.
Copy !req
638. His life is in context
of a theatrical setting.
Copy !req
639. I think he knows.
I think the Mayor knows he's a phoney.
Copy !req
640. But we went through a whole thing
with the Mayor,
Copy !req
641. when we first started
seeing him in shots,
Copy !req
642. where he just didn't look like
the man of power. Remember that?
Copy !req
643. His shirt looked rumpled and soft
and a little dirty.
Copy !req
644. And we added that embroidery
and sort of starched up his collar a bit.
Copy !req
645. Right, cleaned up the hat just a little bit.
Copy !req
646. And straightened him up a little bit.
Copy !req
647. Another cool lighting situation
in this room.
Copy !req
648. - I was gonna say, this set was...
- The stained glass.
Copy !req
649. John really, I thought,
did a great job with the set.
Copy !req
650. And that stained glass took forever
to get right.
Copy !req
651. Yeah, but it's beautiful.
I just love how there it's hitting the floor,
Copy !req
652. and you can see the orange
on the Mayor.
Copy !req
653. So, one thing we should mention is that
John Logan was the screenwriter
Copy !req
654. - that we worked with.
- Extraordinary.
Copy !req
655. And John is amazing, and he was acting
almost like a faculty advisor
Copy !req
656. for us as we would bring him
ridiculous things we wanted to do.
Copy !req
657. - He kept us dramaturgically correct.
- Yes, but he writes villains so well.
Copy !req
658. - He did the voice of the Mayor.
- In the animatic, yeah.
Copy !req
659. - Great job.
- But the scenes with the villains
Copy !req
660. that John wrote,
we didn't change them at all.
Copy !req
661. I think we kept them
almost word for word,
Copy !req
662. whereas the other scenes,
we did a lot of improv,
Copy !req
663. we did a lot of silliness
that we added to it.
Copy !req
664. But he writes villains so perfect.
Copy !req
665. So all the good scenes are John's.
Copy !req
666. And all the messy ones are...
Copy !req
667. I love the Mayor as a character.
Copy !req
668. I like his design.
Copy !req
669. Ned Beatty did an awesome job
with his voice and making it a new thing,
Copy !req
670. and it's just great,
and his design is just fantastic.
Copy !req
671. It was so much fun to animate.
Copy !req
672. Ned Beatty,
it was such a pleasure to work with him.
Copy !req
673. And his performance in Network
is still...
Copy !req
674. - Iconic?
unbelievable.
Copy !req
675. "Primal forces of nature!"
Copy !req
676. And there's a little movie called
Wise Blood that he's in
Copy !req
677. with Harry Dean Stanton and Bill Hickey
Copy !req
678. that John Huston directed.
So he's got some
Copy !req
679. really great John Huston stories
and does a great impersonation.
Copy !req
680. This scene coming up is one
of my favourite scenes in the movie
Copy !req
681. - in terms of just comedy.
- Yeah.
Copy !req
682. I laugh so hard every time.
Copy !req
683. Great line overlap, great...
Copy !req
684. Put it all on top of itself
and try to keep it quick.
Copy !req
685. "Ten-gallon hat, marked down from 15."
Copy !req
686. Ridiculous.
Copy !req
687. And a great set here, too.
Copy !req
688. This thing has the kitchen sink,
in terms of set dressing, in there.
Copy !req
689. Literally.
Copy !req
690. And I love just handing a loaded gun
to a child.
Copy !req
691. Yeah, it's a great example of what...
Copy !req
692. Cartoons used to do and we can't do
any more. It's verboten.
Copy !req
693. It's so wrong.
Copy !req
694. He's chewing on the gun.
Copy !req
695. We really thought that this was...
Copy !req
696. - Pointing at Mom. Sign the Bible.
gonna be a problem.
Copy !req
697. But Rango just doesn't get it.
Copy !req
698. This flaw of Beans' was a fun thing
to get right.
Copy !req
699. Does she freeze? Does the camera
do a little shimmy when she freezes?
Copy !req
700. - Is it just her?
- A little sound effect helps.
Copy !req
701. - This shot.
- Doc.
Copy !req
702. And Lew.
Copy !req
703. - Lew Temple.
- Lew Temple, yeah.
Copy !req
704. Amazing job.
Copy !req
705. I like this gag at the biting the apple.
Copy !req
706. So is there any story behind
the steampunk spider?
Copy !req
707. Mr Black. He's Mr Black.
Copy !req
708. I don't know.
References just came out, yeah.
Copy !req
709. We decided Mr Black has
a whole underground laboratory.
Copy !req
710. I love that shot.
That is one of my favourites.
Copy !req
711. The beginning part of the sequence
is really about contrast,
Copy !req
712. we really kept trying to darken.
Copy !req
713. Really early on, Jim,
I remember talking about
Copy !req
714. just how the town
needs a belief system.
Copy !req
715. There's gotta be something about
this town that is off.
Copy !req
716. You're not just walking
into a straight Western.
Copy !req
717. There's a little Stepford moment.
There was a little bit of...
Copy !req
718. And we were talking
about this sequence
Copy !req
719. and trying to get a little Eisenstein
with the compositions.
Copy !req
720. He's not in Kansas any more.
Copy !req
721. Yeah, we knew we needed to take it
to a weird place here.
Copy !req
722. But also, they're... How long...
"Every Wednesday, just like clockwork."
Copy !req
723. - That's what they do.
- Yeah.
Copy !req
724. And I love this track.
Copy !req
725. Hank Williams, just beautiful.
Copy !req
726. And this dance scene was one of
the only times we used motion capture.
Copy !req
727. But did we actually use
any of that information?
Copy !req
728. - No.
- I threw it out.
Copy !req
729. It helped us in planning the scene.
Copy !req
730. It was a quick way to get the motion
of the choreography
Copy !req
731. in front of a camera
without actually using it
Copy !req
732. to drive the characters in the end.
They were all animated.
Copy !req
733. But, yeah,
it was useful for planning it out.
Copy !req
734. Crash, that is a great design
on that lady right there.
Copy !req
735. - Miss Daisy.
- Yeah, she was designed after Granny
Copy !req
736. from the Clampetts.
Copy !req
737. She is outrageous.
Copy !req
738. - There's the bird.
- There's Gil.
Copy !req
739. He just nailed it.
Copy !req
740. And Abigail.
Copy !req
741. I liked... You guys had a gag originally
Copy !req
742. where he's only got the one leg
and the crutch through the whole movie.
Copy !req
743. And then at some point,
he would just put down the other foot.
Copy !req
744. We dumped the whole thing.
Copy !req
745. We never found a spot to do that.
Copy !req
746. Sequel.
Copy !req
747. God, that lighting is amazing.
Copy !req
748. So here we see that Rango
is just one of many sheriffs.
Copy !req
749. I love "Hold my beer and watch this."
Copy !req
750. - So the pipe...
- The monolith.
Copy !req
751. That's everything.
Water is everything in this movie,
Copy !req
752. from the beginning to the end.
Copy !req
753. It's all about putting shadows
of characters on the edge of frame
Copy !req
754. to just make it feel like
there's more people.
Copy !req
755. Crowds are just so tough to do,
they're just a lot of work.
Copy !req
756. I love these guys. They're so random.
It's like...
Copy !req
757. - The frogmen.
- The acolytes.
Copy !req
758. - Chainmail.
- Acolytes.
Copy !req
759. The crowd thing is so opposite
of live action, right,
Copy !req
760. where you just bring in your extras,
and you just...
Copy !req
761. - You got 'em for a day.
- It's easy. That's the cheap part.
Copy !req
762. Everyone we added here was...
Copy !req
763. Grab the craft service guy
and throw him out there.
Copy !req
764. And a lot of this, we'll start seeing
in these next few sequences,
Copy !req
765. a lot of the background characters
that we had to build, as well.
Copy !req
766. Some of them based on
some of the foreground guys.
Copy !req
767. There's a guy based on Papa Joad
with the big beard and the arm sling.
Copy !req
768. How did we end up with that hippie?
Copy !req
769. I don't know where that guy came from.
Copy !req
770. Why does that guy keep showing up
in shots?
Copy !req
771. With the big old body.
Copy !req
772. It's a little Sid and Marty Krofft.
Copy !req
773. It's a guy who snuck on set for sure.
Copy !req
774. Somebody's cousin.
Copy !req
775. This glop that falls on his face is terrific.
Copy !req
776. - It always gets a great reaction.
- Great music through here, too.
Copy !req
777. - Yeah, it's amazing.
- Beautiful.
Copy !req
778. I just love how it keeps coming back
to the thirst.
Copy !req
779. It's a town that's drying up,
but Rango is thirsting for adventure
Copy !req
780. and thirsting for love.
Copy !req
781. And by the end, it comes.
Copy !req
782. The water comes, and the love comes
Copy !req
783. and the adventure comes.
Copy !req
784. I loved your one-sheet:
"A Be Who You Aren't Story."
Copy !req
785. Yeah, this is a... That's what it is.
Copy !req
786. Be who you aren't,
in order to find who you are.
Copy !req
787. This was one
of my favourite scenes, actually.
Copy !req
788. The crowd, the ravenous crowd.
Copy !req
789. The whole thing shaking.
They're about to tear it down.
Copy !req
790. Remember how I tried to get this
involuntary shiver, spasm?
Copy !req
791. When he finally sees the water.
Copy !req
792. Yeah, Kevin Martel.
Copy !req
793. Rango is so thirsty,
and he can't believe it when he sees...
Copy !req
794. - The shiver. The shoulder.
- Gonna have to change those undies.
Copy !req
795. And Johnny just nailed this, too.
Copy !req
796. Just trying to keep control.
Copy !req
797. It was great to have all the crowd.
Copy !req
798. When we shot this audio,
to have the whole crowd there,
Copy !req
799. so he can really perform.
No more projection.
Copy !req
800. This water was great, too.
Copy !req
801. Really, just the waste.
Copy !req
802. "You!"
Copy !req
803. There's a shot coming up where
Merrimack looks like he wants to say
Copy !req
804. something about him wasting the water.
Copy !req
805. That's beautiful.
Copy !req
806. - Really beautiful.
- He doesn't quite speak up.
Copy !req
807. Who animated that?
Copy !req
808. I don't remember.
Copy !req
809. - Pal!
- I know.
Copy !req
810. Just make it up.
Maia. Maia gets credit for it.
Copy !req
811. We had such an amazing collection
of character actors on the stage with us.
Copy !req
812. Everybody.
Copy !req
813. - Blake Clark.
- Blake Clark was amazing.
Copy !req
814. Lan Abercrombie,
Copy !req
815. Alanna Ubach.
Copy !req
816. She's a talent, boy.
Copy !req
817. Lew Temple.
Copy !req
818. Lew, who can do no wrong.
Copy !req
819. And Alex Manugian as Spoons.
Copy !req
820. Alex came in as a temp voice
on the animatic.
Copy !req
821. He was a friend of ours
who would come by,
Copy !req
822. and I've known him for years.
Copy !req
823. And we said,
"Can you do just an old man?"
Copy !req
824. He crushed Spoons,
he did that read for the prayer.
Copy !req
825. He did the prayer,
that just moved us to tears.
Copy !req
826. And we tried to find a replacement
when we actually cast the movie,
Copy !req
827. and it was like,
"All right, let's find a real old guy now,"
Copy !req
828. and we couldn't find any better
than Alex.
Copy !req
829. And so he ended up doing it
for the movie.
Copy !req
830. - He was great.
- He was so happy.
Copy !req
831. He loved being with
the character actors.
Copy !req
832. Hearing their stories.
Copy !req
833. - I love the dingle balls on the hat.
- There's Alanna and Kym.
Copy !req
834. Our town drunk there, great character.
Copy !req
835. - "Hiya, Sheriff!"
- We have a drunk in this film.
Copy !req
836. That's right, Jim.
Copy !req
837. - Several drunks.
- We have a couple drunks.
Copy !req
838. - Cactus juice.
- Cactus juice. That's what it is.
Copy !req
839. This was one of
our first night-time-look sequences.
Copy !req
840. Like trying to figure out what colour
the skies were.
Copy !req
841. I remember that our inclination
was to go blue,
Copy !req
842. but you guys wanted to get more
of a cyan kind of green look.
Copy !req
843. I love Frederic Remington's
night paintings.
Copy !req
844. - They always had that green sky.
- Beautiful.
Copy !req
845. And we really see it
in the love sequence later.
Copy !req
846. Yeah.
Copy !req
847. - This was a tough lighting thing, too.
- That's beautiful.
Copy !req
848. That's like a Renaissance painting.
Copy !req
849. - I love this here.
- Yeah, Deakins was...
Copy !req
850. You could pretty much count on him
saying, "More contrast."
Copy !req
851. Now, Crash, here's another example
where you did use the real actor
Copy !req
852. - as the basis of your design.
- Yeah, no offence to Harry,
Copy !req
853. but I literally ripped any feature I could
off of Harry Dean Stanton for Pappy.
Copy !req
854. Harry Dean was such a trip to work with.
Copy !req
855. And Ryan Hurst and Vincent
did just an amazing job.
Copy !req
856. As Jedidiah and Ezekiel.
Copy !req
857. - Some of that stuff...
- Loofah.
Copy !req
858. His hand gestures were so great.
Ryan's.
Copy !req
859. His fingers really came off.
Copy !req
860. - And here's Crash.
- Crash's big acting moment.
Copy !req
861. I love the morning light here.
How did you guys do that?
Copy !req
862. We used some reference,
that you mentioned earlier,
Copy !req
863. that John Knoll did of the saloon.
He did an early morning light there.
Copy !req
864. And Gore sent us some reference
from The Weather Man
Copy !req
865. that actually gave us
the two-tone colour in that sequence.
Copy !req
866. And it was something we struggled with
early on in the film.
Copy !req
867. Meet Beans sequence, where we were
trying to do an early morning light there.
Copy !req
868. Didn't feel right for the sequence.
We were struggling to get the look right.
Copy !req
869. But I think we got it better here.
Copy !req
870. Yeah, it was really chromatic
in that earlier sequence
Copy !req
871. and here, I don't know.
Copy !req
872. It may not have had
the right colours or something.
Copy !req
873. Also, we've got a lot more
Copy !req
874. to look at. I think when it was just
two characters and the horizon,
Copy !req
875. there was nothing to interact.
There was nothing to cast shadows
Copy !req
876. other than the characters themselves,
and they were sort of cut mid-level.
Copy !req
877. I think this was the right scene
to do it in.
Copy !req
878. And that song that Rick Garcia
and Ken just crushed.
Copy !req
879. That was in the early stages
of preproduction.
Copy !req
880. Again, a song that sort of made it all
the way through the process.
Copy !req
881. You and I kind of improv'd that one day
and it ended up being redone.
Copy !req
882. They did a great job taking it
and making it real.
Copy !req
883. But it's nice to work on a story
and have guitars around,
Copy !req
884. and have sound design and music
and everything
Copy !req
885. informing narrative and illustrations.
Copy !req
886. And so it wasn't just screenplay
and then shoot it and then movie.
Copy !req
887. It was completely organic.
Copy !req
888. The edit room up and running
at the same time you're doing drawings,
Copy !req
889. at the same time you're playing guitars
and picking music.
Copy !req
890. Everything. Going on scouts
into the desert,
Copy !req
891. to look at cactus and coming back
with reference material
Copy !req
892. and having that inform narrative.
Copy !req
893. I love the dead end of that scene.
Copy !req
894. - I intended to come back.
- There's nowhere to go.
Copy !req
895. We knew we needed a riding scene
right away.
Copy !req
896. But we also knew
that there was nowhere to go.
Copy !req
897. The fact that that survives the cut,
what a ride.
Copy !req
898. Not really. I just think
it sums up his character so wonderful.
Copy !req
899. And it's great to have a movie
that can be a little loose like that.
Copy !req
900. So here's where we really get to meet
some of the posse.
Copy !req
901. Here's Blake Clark as Buford,
the bartender.
Copy !req
902. And here's Lew.
Copy !req
903. And here's Gore, Gore is playing...
Copy !req
904. That was a Dave Shannon special,
as well.
Copy !req
905. The conjunctivitis gag was fantastic.
Copy !req
906. - Nasty.
- One for the moms and kiddies.
Copy !req
907. For the kids.
Copy !req
908. Yeah, beautiful look again, the lighting.
Copy !req
909. And then getting into the tunnels
and the torches.
Copy !req
910. A lot of looking at those torches
from Pirates 1
Copy !req
911. and having all that live action reference,
Copy !req
912. and studying them.
You guys did a great job.
Copy !req
913. Raúl's effects team
was in charge of that.
Copy !req
914. Some of the shots,
when they're moving fast,
Copy !req
915. we'd do really specific sims for those.
Copy !req
916. Other ones we had generic sims
that we were able to plug
Copy !req
917. on the top of the torches.
Copy !req
918. Really looking at those references
for exposure and things like that,
Copy !req
919. 'cause really blowing them out
and just letting it go.
Copy !req
920. And the glow, atmospherics.
Copy !req
921. You did the temp voice for Priscilla
through the film, I was thinking...
Copy !req
922. - I did all the ladies.
- He did Beans and Priscilla.
Copy !req
923. - He was great.
- It was tough getting over those voices.
Copy !req
924. 'Cause you lived with them
for a year and a half.
Copy !req
925. And they pulled it off.
Copy !req
926. But, man, I was married to Jim
doing Rango and Gore doing women.
Copy !req
927. I like the reality that Abigail brought
to the character.
Copy !req
928. We traded one kind of comedic thing
for a kind of reality that came with it,
Copy !req
929. - and it was just great.
- I think that
Copy !req
930. it's so great to have this immense,
the dream team, talent-wise.
Copy !req
931. I mean, come on.
Copy !req
932. Harry Dean Stanton and Ned Beatty
and Alfred Molina.
Copy !req
933. It was just a joy, an absolute pleasure.
Copy !req
934. Gore, you did a great job
in having each character
Copy !req
935. have their own wavelength
in terms of their voice.
Copy !req
936. The bouillabaisse, yes.
Everybody's an ingredient,
Copy !req
937. but nobody can have the same...
Copy !req
938. You're gonna end up
with too much garlic.
Copy !req
939. 'Cause sometimes you go to animation
and all the voices sound the same.
Copy !req
940. But it's a live action problem, too.
Copy !req
941. You cast too many characters
that look the same.
Copy !req
942. There is something nice about
the Laurel and Hardy of it all.
Copy !req
943. Waffles has this very wispy voice,
and then there's John Cothran,
Copy !req
944. "He said follow the pipe."
Copy !req
945. John is great,
and that's Jim doing Waffles.
Copy !req
946. That was a keeper, too.
Copy !req
947. There were some of the voices,
your Waffles,
Copy !req
948. my Sergeant Turley, Crash as Parsons.
Copy !req
949. Some of them just made it through.
Copy !req
950. The beautiful Miyazaki-esque
kind of moment of mystery.
Copy !req
951. I can't tell you the number of people
that have asked me what that eye is.
Copy !req
952. Yeah. Exactly.
Copy !req
953. People wanna be so literal.
Copy !req
954. One person asked me, "Is that Jake?
Is that like a foreshadow?"
Copy !req
955. I'm like, "No, no, no. That's not."
Copy !req
956. We were at one point gonna show
that the pill bugs were feeding.
Copy !req
957. - That was Momma pill bug.
- Breastfeeding pill bugs.
Copy !req
958. That got a little weird.
Copy !req
959. Even we had to rein ourselves
in a little bit.
Copy !req
960. I liked the idea of finding Beans' dad
like a skeleton.
Copy !req
961. That's right.
Copy !req
962. Don't say anything.
A can of beans and a bottle of scotch.
Copy !req
963. A sign that says,
"Welcome, Andromeda Five."
Copy !req
964. Aliens are coming.
Copy !req
965. - I know you're friendly!
- Tennis shoes.
Copy !req
966. Another great lighting moment here,
I think, when the lights go out.
Copy !req
967. - Yeah, that was pretty.
- Yeah, that's nice.
Copy !req
968. Yeah, nice transition.
Copy !req
969. So this is the first time Rango
actually does something sort of worthy
Copy !req
970. of being a sheriff and Beans notices.
Copy !req
971. They're developing a connection here.
Copy !req
972. It's also our cactus spirits.
So much taken from that.
Copy !req
973. There's both the scouts in...
Copy !req
974. There's not a lot of animated movies
Copy !req
975. - where there's scouting in the budget.
- Scouting locations.
Copy !req
976. "What's this budget number, scouting?"
Copy !req
977. Yeah. We went to deserts in Mexico,
we went out to the deserts of California,
Copy !req
978. came across those great cactuses
with those faces. Remember that?
Copy !req
979. - It was the end of the day, too.
- "Look at that face."
Copy !req
980. We were on our way out.
Copy !req
981. We took pictures and we said,
"We've got to work that into the movie."
Copy !req
982. That was the first image I saw
from the film.
Copy !req
983. I saw you, Gore, at a visual effects event
Copy !req
984. before we'd even come down
to Blind Wink, and you're like,
Copy !req
985. "Hey, I've got these."
Copy !req
986. And you pulled these photos
out of your coat pocket.
Copy !req
987. And you're like,
"Look at this, look at this, it's a face!"
Copy !req
988. So cool.
Copy !req
989. Yeah. And then we went to Mexico,
and in the bonfire, remember?
Copy !req
990. They were making a face.
Copy !req
991. - That was insane.
- Making this crazy sound.
Copy !req
992. I sent that to Peter Miller,
the recordings of those bonfires.
Copy !req
993. That was unworldly.
Copy !req
994. And their eyes were glowing.
That's where we got that,
Copy !req
995. - the image from the dream.
- From the dream sequence, yeah.
Copy !req
996. I was glad they were still there
when we saw the footage.
Copy !req
997. This prayer, it was great.
It didn't make it into the final cut,
Copy !req
998. but the organ music.
Copy !req
999. Rango is struggling. He doesn't know
whether he's arresting him,
Copy !req
1000. having a funeral or a wedding.
Copy !req
1001. Sort of combines them all.
Copy !req
1002. - "You have the right to remain silent."
- I do that from time to time,
Copy !req
1003. - when put on the spot.
- Yeah.
Copy !req
1004. It was probably best not to stay.
Copy !req
1005. It's really good, those moments
after you watch a film with your kids
Copy !req
1006. that you come back home,
and you talk about the movie,
Copy !req
1007. and you have to explain to them
what a prostate is.
Copy !req
1008. Totally.
Those are family-building moments.
Copy !req
1009. I would bring Gil Birmingham in
to talk about moulting and mating,
Copy !req
1010. and all those things.
Copy !req
1011. "Sidesaddle."
Copy !req
1012. Yeah, this gets weird here.
Copy !req
1013. The posse is so confused.
Copy !req
1014. When the guys were recording
the audio for this,
Copy !req
1015. and all the actors are lined up,
and he would come through
Copy !req
1016. and he would snap that glove and say
that line,
Copy !req
1017. nobody could keep a straight face.
Copy !req
1018. That was a good day.
Copy !req
1019. This Rango tune, it's interesting.
Copy !req
1020. The Thum brothers,
John and David Thum, wrote this tune.
Copy !req
1021. There's vocals for it at the end
of the movie over the credits.
Copy !req
1022. It's a song about the main character.
It's a good hook.
Copy !req
1023. I love that we never know what
his name might have been
Copy !req
1024. before he adopted the name Rango.
Copy !req
1025. Can we just get something clear?
Because there was an article
Copy !req
1026. where a reporter had called him Lars.
Copy !req
1027. And Johnny played that character,
so in the credits,
Copy !req
1028. he's credited as playing Lars.
Copy !req
1029. Who is the driver of the car.
Copy !req
1030. So we just had to come up with a name
for that character.
Copy !req
1031. And somebody had sort of felt that
that was Rango's name.
Copy !req
1032. Rango, on the record,
does not have a name. It doesn't exist.
Copy !req
1033. - It's definitely not Rango.
- And it's definitely not Lars,
Copy !req
1034. if we did have a name.
Copy !req
1035. - He's The Lizard with No Name.
- Exactly.
Copy !req
1036. That's the whole point.
Copy !req
1037. So, I love this part.
Copy !req
1038. Gore had this idea that they would
just start drawing with a stick on fire.
Copy !req
1039. And I remember when
you pitched this, Gore.
Copy !req
1040. "How? What? What?"
Copy !req
1041. "He's drawing in the air?"
Copy !req
1042. There's a TIE fighter, there's "KISS."
Copy !req
1043. But it worked. We drew it several times,
dozens of times,
Copy !req
1044. and then it actually makes sense,
what you see.
Copy !req
1045. Absolutely. Good technique.
Shooting the reference.
Copy !req
1046. We shot still reference,
but then shooting the video reference
Copy !req
1047. and moving faster and slower, torches.
Copy !req
1048. Persistence of vision.
Copy !req
1049. A couple of people have said to me,
"I saw the TIE fighter, that's ILM, right?
Copy !req
1050. "That's your Star Wars." I'm like,
"No, that's not why that's there."
Copy !req
1051. That's what Rango's mind is made of,
just random scribblings on a notebook.
Copy !req
1052. Rock and roll over, baby.
Copy !req
1053. I love this,
the belly button is the snake bite.
Copy !req
1054. He digs right in there.
Copy !req
1055. So this was another great area
of learning experience for us,
Copy !req
1056. which was how important eye lines are,
Copy !req
1057. Gore, to your story and to the blocking
and to the feeling of the actors.
Copy !req
1058. And we were rendering these things
with true refraction,
Copy !req
1059. which means that the eyeballs actually
get distorted through the refraction.
Copy !req
1060. And it would turn the eye lines.
And point them all over the place.
Copy !req
1061. 'Cause animators were animating
the pupil on the surface
Copy !req
1062. and rendering put it back
and put the lens on top.
Copy !req
1063. So, depending on your angle, the pupil
would be in a completely different place.
Copy !req
1064. And it gave us great depth to the eyes.
Copy !req
1065. But we soon realised why people
generally in cartoons just have the iris
Copy !req
1066. - painted on the surface of the eye.
- It's a lot simpler.
Copy !req
1067. Oh, my God, that was a nightmare.
Copy !req
1068. You guys had to figure out a way
to reverse...
Copy !req
1069. We did.
We came up with a tool at the end.
Copy !req
1070. Inverted math, to sort of say,
"This is where it needs to be,
Copy !req
1071. - "once we put the lens on."
- Yeah, we did, we came up with a thing
Copy !req
1072. for the animators to use
right at the end that would show them.
Copy !req
1073. This sequence was always,
beyond having a lot of fun,
Copy !req
1074. at the beginning of the sequence
and riffing on all the belly buttons
Copy !req
1075. and the drawings. It's really where
Copy !req
1076. people start believing in him
and where Rango first clocks...
Copy !req
1077. - "I'm into something real now."
- "Life is not a stage."
Copy !req
1078. Look at him staying up all night,
thinking about it.
Copy !req
1079. I love this pairing of Rango
and Beans coming up,
Copy !req
1080. because our lead Rango animator,
Kevin Martel, animated Rango,
Copy !req
1081. and our lead Beans animator,
Maia Kayser, animated Beans.
Copy !req
1082. And it's just such a beautiful scene
Copy !req
1083. and the interaction's so great
and there's this beautiful animation.
Copy !req
1084. And it was really...
Also, Isla and Johnny did a great...
Copy !req
1085. We shut things down, the two of them
just played the scene naturally.
Copy !req
1086. And I thought that was a really...
Copy !req
1087. It's nice to get quite simple
and real and honest.
Copy !req
1088. Absurdity is such a powerful tool,
but it's the right...
Copy !req
1089. It's nice that the left hook
is sort of genuine emotion
Copy !req
1090. when you least expect it
or when you're thinking
Copy !req
1091. everything is maybe a little bit
over the top.
Copy !req
1092. And people ask why did we
slow the movie down so much here,
Copy !req
1093. but you have to. If we didn't have this,
it wouldn't have the emotional grounding
Copy !req
1094. and it would really be missing.
Copy !req
1095. And it wouldn't work.
Copy !req
1096. Plus, you've got
the bat sequence coming.
Copy !req
1097. That's right.
Copy !req
1098. - Shortly.
- Just sit tight.
Copy !req
1099. So just hold on.
Copy !req
1100. And here's that night-time colour palette
I was talking about earlier.
Copy !req
1101. Yeah, I thought this came out so nice.
Copy !req
1102. Crash, you did a bunch of drawings
of this scene, I remember.
Copy !req
1103. Yeah, trying to get that down,
getting our backgrounds right.
Copy !req
1104. It's such a tender moment.
Copy !req
1105. Even when we do have characters that
have great big sort of white eyeballs,
Copy !req
1106. that there's so much interest
and detail in them.
Copy !req
1107. If you look at Beans' eyes,
they're not just white.
Copy !req
1108. There's layers of pearlescent detail
and interest there.
Copy !req
1109. They're just beautiful.
Copy !req
1110. - She fakes it here.
- Yeah, it's great.
Copy !req
1111. She's got a freckle pattern
that's sort of Julianne Moore, a little.
Copy !req
1112. Yeah! We looked at a lot of redheads
Copy !req
1113. - for reference of her.
- Susan Sarandon.
Copy !req
1114. - That helped a lot...
- This performance reference
Copy !req
1115. that Johnny did was really good here,
too. It was really nuanced.
Copy !req
1116. I thought the guys did a great job
preserving and augmenting that.
Copy !req
1117. Gore, I remember that that fake kiss,
Copy !req
1118. that fake freezing, was
one of the first things you wanted to do
Copy !req
1119. once we figured out
she had the freezing problem.
Copy !req
1120. - And that stayed through.
- That's right.
Copy !req
1121. And I remember walking in
with the name Beans.
Copy !req
1122. - Right, we were trying to name her.
- "I got the name, Beans!"
Copy !req
1123. You had a list of dog names.
Copy !req
1124. That's what you walked in with.
Copy !req
1125. Now this is interesting. So the play,
Copy !req
1126. we actually put into the movie here.
Copy !req
1127. And then went back
and modified the terrarium.
Copy !req
1128. Remember the terrarium and the play?
They didn't coexist as a pair.
Copy !req
1129. They didn't match, yeah.
Copy !req
1130. We went back
and watching the animatic, we're like...
Copy !req
1131. We had to really pay something here
that we've been priming before.
Copy !req
1132. - My head hurts every time I see...
- He really whacks those guys.
Copy !req
1133. This was a ridiculous day on stage.
Copy !req
1134. It was fantastic, just fantastic.
Copy !req
1135. We did all this, we had all these props,
all these hats.
Copy !req
1136. - Yeah, that was quite foolish.
- The confetti, we threw confetti.
Copy !req
1137. It's great to see Buford
and Stephen Root dancing.
Copy !req
1138. - Throwing confetti.
- Fully committed.
Copy !req
1139. And this... Really, really ridiculous.
Copy !req
1140. Again, it's one of those things
you kind of need to get it up on its legs
Copy !req
1141. and get everybody working it.
Copy !req
1142. This is a great piece of animation,
I love that, Turley here.
Copy !req
1143. - I love that Rango's mouthing.
- He's doing the lines with him.
Copy !req
1144. From the high school play,
even junior high,
Copy !req
1145. when you see the kids
in an elementary school play.
Copy !req
1146. "I was the tree!"
Copy !req
1147. This track that's coming up,
Copy !req
1148. Lorne, over at Zimmer's,
just absolutely crushed this music.
Copy !req
1149. It's so gonzo metal.
Copy !req
1150. And the chant that we did in the house,
this is still the chant...
Copy !req
1151. I was gonna ask you, this is us!
Copy !req
1152. From three years earlier, with no click.
Copy !req
1153. "Grits and spit and monkey..."
Copy !req
1154. So he clicked it out
and then wrote the music
Copy !req
1155. to the tempo that we originally chanted.
Copy !req
1156. "Collard green."
Copy !req
1157. Rango is so moved.
Copy !req
1158. - These rodents were a lot of fun.
- The inbred rodents.
Copy !req
1159. They're great to animate.
Copy !req
1160. Again, great designs by Eugene Yelchin,
Copy !req
1161. and then taken to the next level
by Crash.
Copy !req
1162. That's our bucket lady. Maybelle.
Copy !req
1163. The whole process of Crashification
of characters was always a joy to watch.
Copy !req
1164. You'd see this simple drawing
transformed into...
Copy !req
1165. - Well, it's a unifying...
- Absolutely.
Copy !req
1166. aesthetic. Because every artist
is kind of different.
Copy !req
1167. Especially, the difference between
Dave Shannon, Jim, Eugene and Crash,
Copy !req
1168. they're so radically different.
It all had to get processed by one brain.
Copy !req
1169. Dave and Eugene's background
in children's books
Copy !req
1170. just brought a whole other element
to the design process.
Copy !req
1171. The silhouette. You can sort of
always tell a great character
Copy !req
1172. - if you just draw the silhouette.
- Absolutely.
Copy !req
1173. And we kind of had a rule,
every character
Copy !req
1174. needed to be broken a little bit.
Copy !req
1175. Like you can't just have a guy
with bunny ears,
Copy !req
1176. he's gotta be missing an ear.
Copy !req
1177. Well, it's the same sort of,
no parallel lines in the town.
Copy !req
1178. No right angles.
Everything had to be a little fuzzy.
Copy !req
1179. I love this environment,
the cave dwelling and the whole canyon.
Copy !req
1180. It's just gorgeous.
Copy !req
1181. We actually tried to do
Ride of the Valkyries
Copy !req
1182. with nothing but banjos.
Copy !req
1183. That was the original plan.
Like, just 500 banjos.
Copy !req
1184. Nothing but banjos, all the parts.
Copy !req
1185. And that didn't work so good.
It was so annoying.
Copy !req
1186. You couldn't even tell what tune it was.
Copy !req
1187. It was so horrific, we abandoned that.
Copy !req
1188. Now this was one of the few scenes
that we did previs.
Copy !req
1189. And Alex Cannon and Dan Heder
were at the house for months.
Copy !req
1190. For months, yeah. They joined us.
Copy !req
1191. Remember we had those like
little toy aeroplanes we were flying,
Copy !req
1192. we were like videotaping flying?
Copy !req
1193. And the storyboard,
Copy !req
1194. I mean, I thought Josh Hayes'
storyboards were great for this.
Copy !req
1195. - And so were Tom's.
- Dave Lowery helped us.
Copy !req
1196. Really great storyboards,
but the timings for a sequence like this,
Copy !req
1197. from storyboards were just impossible.
Copy !req
1198. And really tight.
Copy !req
1199. I mean, the previs,
timing-wise, very accurate.
Copy !req
1200. Well, both Alex and Dan are actually,
I think, are gonna go very far
Copy !req
1201. because they have an innate sense
of cinematic storytelling.
Copy !req
1202. And when the previs wrapped,
Alex came up and he worked
Copy !req
1203. both in our layout group
and as an animator.
Copy !req
1204. That's right, he did some Waffles shots.
Copy !req
1205. - A dream job for him.
- Oh, man, he was so happy.
Copy !req
1206. He was just up,
"This is where they made Star Wars!
Copy !req
1207. "I get to work here."
Copy !req
1208. That's what I was saying
every time I got to go up.
Copy !req
1209. - Children with dynamite.
- Nice explosion sims.
Copy !req
1210. But I'm glad we didn't cut this down
too much,
Copy !req
1211. because I think for an action scene
this actually develops nicely,
Copy !req
1212. and it's not just
these random action shots.
Copy !req
1213. There's a progress to the story here.
Copy !req
1214. Yeah, there was
some music redundancies
Copy !req
1215. that we had to overcome early on.
Copy !req
1216. I think in the temp there was a lot of
the same sort of generic music,
Copy !req
1217. and once we got the themes back,
Copy !req
1218. and actually once we got the Rango
tune in the third section,
Copy !req
1219. it really started to feel
like it was culminating.
Copy !req
1220. The fact that this happens,
in the middle of this crazy action scene,
Copy !req
1221. - Rango is having an epiphany.
- A Peter Pan experience.
Copy !req
1222. Yeah, his dream come true
of getting to fly.
Copy !req
1223. "I always wanted to be on the wire!"
Copy !req
1224. And there's so much character
in that moment,
Copy !req
1225. that that's what's important to him.
Copy !req
1226. Now, this was really the centrepiece
of that.
Copy !req
1227. - Hitching up his skirts.
- Yeah.
Copy !req
1228. This took a lot of back and forth
to get feeling right.
Copy !req
1229. And then we were trying to figure out
how to get Rango back down
Copy !req
1230. to the stagecoach.
Copy !req
1231. This tune's a great tune, too.
Hans wrote this.
Copy !req
1232. We had so many tunes
from the animatic.
Copy !req
1233. When he wrote this tune
and the tune that's in the bar.
Copy !req
1234. He wrote this like seven-minute opus.
Copy !req
1235. Remember that bar scene?
Copy !req
1236. Like, trying to get that to sit
with the dialogue took forever.
Copy !req
1237. But really great, old school.
Copy !req
1238. He lands on Spoons.
Copy !req
1239. I don't know if people can hear,
but Spoons says,
Copy !req
1240. "That wasn't altogether unpleasant!"
Copy !req
1241. Rango breaks the fourth wall slightly
as he goes down.
Copy !req
1242. What kind of film is this?
Copy !req
1243. I love Ambrose...
As he's coming down.
Copy !req
1244. A tooth gets knocked out there.
Copy !req
1245. Really, that's one of my favourite shots,
too, that pan back.
Copy !req
1246. Maia, our lead animator, again,
on Beans,
Copy !req
1247. we had given her all these really tough
acting moments of Beans.
Copy !req
1248. So we got to this sequence,
she came to me and she said,
Copy !req
1249. "Look, I really want some action.
Copy !req
1250. "I want to do some shots in the bat
sequence, can I please do it?"
Copy !req
1251. And so she did this section here with
Beans and Rango on the wagon.
Copy !req
1252. - And the stretching the legs.
- Yeah.
Copy !req
1253. That we had to come back
and redo four times?
Copy !req
1254. Through no fault of Maia's.
Copy !req
1255. - It was just a conceptual reworking.
- Who modelled the canyon?
Copy !req
1256. - Who actually made that?
- That was Dan Wheaton.
Copy !req
1257. He's one of the guys
in our digimatte department.
Copy !req
1258. Figured out a great way
to build this canyon
Copy !req
1259. and make it kind of sectional
so we could make it feel
Copy !req
1260. really long, different heights.
Copy !req
1261. And then we could set dress
in boulders and pillars,
Copy !req
1262. and really, really outstanding.
Copy !req
1263. Now some people notice
those glasses there.
Copy !req
1264. A little 4-year-old kid noticed
that Merrimack's glasses were there,
Copy !req
1265. and he said, "Merrimack, did he drown?"
Copy !req
1266. "They shoved him in the jug
and left him in the desert."
Copy !req
1267. - That was Tom's son.
- That's fantastic.
Copy !req
1268. Yeah, well that's what happened.
Copy !req
1269. I remember we were talking about
actually having a quick flash
Copy !req
1270. of Bad Bill, the muddy shoes.
Copy !req
1271. Holding Merrimack in the water.
Copy !req
1272. Some main characters die in this movie,
which was kind of a bold move.
Copy !req
1273. I don't know, Bambi, Old Yeller.
We didn't make you shoot your dog.
Copy !req
1274. - That killed me.
- That's right.
Copy !req
1275. Flying monkeys in The Wizard of Oz...
Copy !req
1276. - They're still with me.
- That's scary!
Copy !req
1277. Still with me, I'm still scarred.
Copy !req
1278. - String him up.
- And now for the mammogram!
Copy !req
1279. Now as much as I would like to take
credit for the mammogram line,
Copy !req
1280. it's actually Gore Verbinski
who wrote that.
Copy !req
1281. But you performed it so well, James.
You brought it to life.
Copy !req
1282. This cue, there's a really great
composer over at Zimmer's,
Copy !req
1283. Adam Peters,
who doesn't use synthesisers.
Copy !req
1284. He's like one of the only guys over
there who doesn't use synthesisers.
Copy !req
1285. He did this cue right here.
Copy !req
1286. Demoed it in his little room, whistled,
did the whole thing
Copy !req
1287. and as soon as we heard it
we thought, just beautiful.
Copy !req
1288. Pretty harsh look.
Copy !req
1289. I love Dutch back there,
the little serious, little kid.
Copy !req
1290. I love that you get a sense of there
really is a town in danger here.
Copy !req
1291. There's like over a hundred people
that are depending on this.
Copy !req
1292. And then we play golf.
Copy !req
1293. Yeah, it got a little weird.
Copy !req
1294. Remember when we were trying to
think of what game they would play?
Copy !req
1295. Like is it horseshoes?
Copy !req
1296. What was the James Bond movie
with the golf scene?
Copy !req
1297. Goldfinger, yeah.
Copy !req
1298. - Was it Goldfinger?
- Yeah. Beautiful.
Copy !req
1299. I was always kind of curious
about this sequence
Copy !req
1300. 'cause you have a lot of comedy
yet it's also revealing,
Copy !req
1301. - or he's figuring things out, yeah.
- It's tactical.
Copy !req
1302. It's touché.
You've obviously mastered this game.
Copy !req
1303. Yeah. And we took a chance
Copy !req
1304. because it starts out as a very classic
quest movie, hero's journey
Copy !req
1305. and then it shifts into this
sort of Chinatown vibe
Copy !req
1306. and we had to have this scene
to solidify that part of it.
Copy !req
1307. I love the wardrobe changes
for Bad Bill's gang.
Copy !req
1308. Yeah, those were fun.
Copy !req
1309. Those were based on Three Stooges.
Copy !req
1310. That's right.
Copy !req
1311. That's a great gag.
Copy !req
1312. - You found that reference?
- Yeah.
Copy !req
1313. That was a fun scene to shoot.
Copy !req
1314. And this, in terms of the design
and the lighting and the dust,
Copy !req
1315. there was great artwork for this,
Copy !req
1316. and another sort of later-afternoon
or early morning-ish type of sequence
Copy !req
1317. that I think we started getting better at,
in terms of lighting,
Copy !req
1318. as we moved through the movie.
Copy !req
1319. Yeah. The light moves. It's lower
and lower throughout the scene.
Copy !req
1320. I love how they're suddenly in
Monument Valley, Arizona.
Copy !req
1321. The Mayor's wheelchair
was a lot of fun to work out.
Copy !req
1322. The big spring-wound mechanism
and the mechanism for golfing
Copy !req
1323. and all that stuff was a lot of fun
to figure out and animate.
Copy !req
1324. Great sound opportunity.
Copy !req
1325. It was a tragic golfing accident
that actually...
Copy !req
1326. - Injured the Mayor?
- Lightning. Freak lightning storm.
Copy !req
1327. There's a newspaper article on the wall.
Copy !req
1328. Yeah, you can pause it
and read the article.
Copy !req
1329. The Mayor has a rich history.
Copy !req
1330. Yes, he's like the council of elders.
Copy !req
1331. Who's the oldest ape
in Planet of the Apes,
Copy !req
1332. - who knows about all the...
- Dr Zaius.
Copy !req
1333. Dr Zaius, Dr Zaius
Dr Zaius, Dr Zaius
Copy !req
1334. Yeah, he's Dr Zaius.
Copy !req
1335. And Rango is growing into the role here.
Copy !req
1336. Almost.
Copy !req
1337. That's a great performance.
Copy !req
1338. And Bad Bill was another one where
the drawing by Dave Shannon
Copy !req
1339. kind of inspired the voice.
Copy !req
1340. We saw that guy in the T-shirt, we just
couldn't help going, "Right, right then!"
Copy !req
1341. The bowler hat and the trousers.
Copy !req
1342. Yeah, that was a great drawing
from Dave.
Copy !req
1343. Whiskytree.
Copy !req
1344. - Did I mention Whiskytree?
- Yeah.
Copy !req
1345. This was very controversial,
having hanging mariachis.
Copy !req
1346. - Why? It's gallows humour.
- You got me.
Copy !req
1347. I have no idea what people
found offensive about this.
Copy !req
1348. This started, I think, our most
challenging lighting situation.
Copy !req
1349. This red sky.
Copy !req
1350. And it was one of the last sequences
we started, as well.
Copy !req
1351. It's tough to not get into
Candy Land, this...
Copy !req
1352. Who's that a reward for, 9 Bolt,
on the back?
Copy !req
1353. I wanna know his story.
Copy !req
1354. Once we get outside, I think finding
the right tone across all those shots
Copy !req
1355. of Rango speaking to the townspeople
Copy !req
1356. and then Jake arrives and, boy,
it was so tricky. Tricky sequence.
Copy !req
1357. Yeah, there were a lot of lectures
with 40 animators.
Copy !req
1358. The room full of... Remember that?
Copy !req
1359. To get everything, oh, God, it took
forever to just keep him nuanced,
Copy !req
1360. and to break it into sections.
Copy !req
1361. Great crowd, Adam, by the way.
Copy !req
1362. Giblets, always a good one.
Copy !req
1363. - Anytime we can get giblets in...
- I try to get them in every movie I make.
Copy !req
1364. Man, how long did these take to render?
Copy !req
1365. - That's a pretty packed...
- Yeah. A lot going on.
Copy !req
1366. Luckily, I think one of the reasons
why we did backload the sequence
Copy !req
1367. was 'cause we knew we had
a lot of characters in it,
Copy !req
1368. so we knew that we'd be more up to
speed with rendering large groups.
Copy !req
1369. Early on in the show, it was really hard
to actually render
Copy !req
1370. large groups of characters.
Copy !req
1371. So, we had to do a lot of optimisations
to get everybody to render.
Copy !req
1372. Yeah, didn't we like shut down
your whole farm?
Copy !req
1373. I mean, we took it,
we maxed it out a few times.
Copy !req
1374. The render farm.
Copy !req
1375. - For sure, I mean there were nights...
- Organic.
Copy !req
1376. - Organic render farm?
- Yeah.
Copy !req
1377. No hormones.
Copy !req
1378. There were nights where we were
pushing it into the red, right?
Copy !req
1379. We were pretty much using
the whole render pool,
Copy !req
1380. which has never happened before.
Copy !req
1381. And using more, you know,
we needed more hours,
Copy !req
1382. we didn't finish everything overnight.
Copy !req
1383. We'd have to prioritise and choose
the shots that we needed to finish.
Copy !req
1384. Do you ever worry that the render farm
will become sentient?
Copy !req
1385. Every day.
Copy !req
1386. Rattlesnake Jake,
so much to talk about.
Copy !req
1387. I mean, just the anim, the sidewinder,
the motion,
Copy !req
1388. the design from
an early Eugene drawing,
Copy !req
1389. and then the Crash drawings.
Copy !req
1390. We almost had him be an albino
at one point.
Copy !req
1391. For months we had him as an albino.
Copy !req
1392. I'm really glad
we didn't go down that route.
Copy !req
1393. Bill Nighy's performance,
I think, is just extraordinary.
Copy !req
1394. He really commits.
Copy !req
1395. His first American accent, he told us.
Copy !req
1396. Snakes are just notoriously hard
to animate.
Copy !req
1397. Just the way their bodies are built
Copy !req
1398. and figuring out how to give
the animator enough opportunities
Copy !req
1399. to use the whole body and decide
where they want it on the ground
Copy !req
1400. and where they don't want it
on the ground, et cetera,
Copy !req
1401. that they just end up
being really complex.
Copy !req
1402. The controls to animate them
are really complex.
Copy !req
1403. And we had a great guy, Keiji,
who rigged Jake
Copy !req
1404. and then a really fantastic
lead animator, Jakub Pistecky,
Copy !req
1405. who was in charge
of Jake as a character,
Copy !req
1406. and it really just came out great.
Tough to animate.
Copy !req
1407. Not to mention Patrick. Each one of
those scales is a separate scale.
Copy !req
1408. It's not a map.
Copy !req
1409. He really wanted those scales
to slide on each other.
Copy !req
1410. Those are 3-D plates moving against
each other.
Copy !req
1411. Yeah. So it's super dense, but, man,
it made all the difference in the world.
Copy !req
1412. And Justin Holt painted
each of the scales.
Copy !req
1413. Yeah. Individually.
Copy !req
1414. To get the pattern on there.
Copy !req
1415. It's great, you can see them separating
when he bends and bunching up
Copy !req
1416. and it's great.
Copy !req
1417. I really wanted Jake to always
feel like you couldn't compose him.
Copy !req
1418. That there would always be
a piece of him
Copy !req
1419. on the left-hand side of frame
and a rattle coming in the right.
Copy !req
1420. - He's all-encompassing.
- You never saw him whole.
Copy !req
1421. The frame can't hold him.
Copy !req
1422. He is the Grim Reaper. I mean,
he's sort of omnipresent, everywhere,
Copy !req
1423. surrounding you at all times.
Copy !req
1424. The rattle, Peter Miller
did such a fantastic job
Copy !req
1425. with the sound design
on the sequences.
Copy !req
1426. That rattle moves around the surrounds,
Copy !req
1427. it moves from behind you,
in front of you.
Copy !req
1428. Genuinely, you know, genuinely scary.
Copy !req
1429. - He's got a mythic quality.
- I love the moustache.
Copy !req
1430. - That's kind of Lee Van Cleef nod, right?
- Yeah. It was.
Copy !req
1431. This was definitely the hardest scene,
dramatically, for the animators to get.
Copy !req
1432. The subtlety of these little eye moments
Copy !req
1433. and Rango wanting to be the hero,
Copy !req
1434. but just the inability to physically do it.
He doesn't have it.
Copy !req
1435. He doesn't have that capacity.
Copy !req
1436. And remember how many times
we re-animated those close-ups?
Copy !req
1437. I mean, just too much, too far,
not enough, back.
Copy !req
1438. Just finding that moment where he...
Copy !req
1439. He wants to pull that trigger.
He wants to be that guy.
Copy !req
1440. He wants to be the hero
Copy !req
1441. and he's just letting everybody down
and he knows it.
Copy !req
1442. That's really where the complexity
of the rigs themselves,
Copy !req
1443. the complexity of the character design,
Copy !req
1444. the amount of detail in those faces,
man, you just can't get that.
Copy !req
1445. The human face has just thousands of...
Copy !req
1446. There's a language there
as you read other people's faces.
Copy !req
1447. And sometimes in animation
Copy !req
1448. we distil things down
to 16 basic expressions,
Copy !req
1449. and it's so nice to take Rango
to a completely different place.
Copy !req
1450. And you talked about this
from the beginning, Gore,
Copy !req
1451. that you didn't just want it to be
wall-to-wall
Copy !req
1452. jokes and pop culture reference.
Copy !req
1453. That it would actually go
to this serious place
Copy !req
1454. and we were gonna allow
this wacky character
Copy !req
1455. to sort of undergo this existential crisis.
Copy !req
1456. It actually worked.
Copy !req
1457. This exodus, I mean...
Copy !req
1458. The exodus, epiphany,
catharsis, resurrection,
Copy !req
1459. this is sort of where we get into
the Joseph Campbell part of our film.
Copy !req
1460. From the beginning, setting up the road
as a barrier,
Copy !req
1461. and the cross
and the tears of the sand there.
Copy !req
1462. It was really nice
even in storyboard form to have this.
Copy !req
1463. This is actually a temp piece of music
that was done by Danny Elfman,
Copy !req
1464. for, I believe, The Kingdom
that we just ended up keeping
Copy !req
1465. because it just fit so well
Copy !req
1466. and became the iconic piece
for his journey.
Copy !req
1467. And it was one of those things where
we had all these themes in the movie
Copy !req
1468. and typically you'd say, "Okay, well,
this is where his theme plays out."
Copy !req
1469. But he's so devoid of personality.
Copy !req
1470. He's so not knowing who he is
and kind of stripped to zero,
Copy !req
1471. everything kind of stripped bare,
Copy !req
1472. that it's nice to have a tune
you hear nowhere else in the film.
Copy !req
1473. Even in the animatic bit, where Wyatt
had created this crossing the road,
Copy !req
1474. it had the emotion in it.
Copy !req
1475. Also a scene we previs-ed, remember?
Copy !req
1476. That's right, and then we previs-ed it
a few months later.
Copy !req
1477. Yeah, I love this scene.
Copy !req
1478. And the lighting is just phenomenal
here on the road.
Copy !req
1479. Yeah, David Meny was
our lighting supervisor on this one.
Copy !req
1480. And hitting all those... It's really
musical where the flares happen.
Copy !req
1481. This is my favourite moment right here,
coming out of the dust silhouette.
Copy !req
1482. I love how there's this brief moment
where he's
Copy !req
1483. illuminated by the amber of...
Copy !req
1484. - The tail lights.
- The tail lights, I just love that.
Copy !req
1485. This was a scene the animators
all loved dearly.
Copy !req
1486. Anyone who came on the show,
Copy !req
1487. this was the scene that sucked them in.
Copy !req
1488. Whatever else they saw, and loved,
Copy !req
1489. but this was the scene that they knew
they were gonna be working on
Copy !req
1490. something that was
really, really special.
Copy !req
1491. I remember Alex Cannon animated that
at first in this super dramatic way
Copy !req
1492. and we were like, "That's great!
Yeah, we gotta keep that."
Copy !req
1493. - Operatic.
- Yeah.
Copy !req
1494. Yeah, definitely where the film
gets a little more surreal.
Copy !req
1495. We had hints at it
in that first dream sequence
Copy !req
1496. with the floating Mr Timms
and the voice by Alfred Molina
Copy !req
1497. as Roadkill into the voice of Mr Timms.
Copy !req
1498. But here I think we just really let
the sort of spirit of the desert,
Copy !req
1499. the Spirit of the West take over.
Copy !req
1500. A lot of it has to do with the ability
to work small
Copy !req
1501. and to work outside the system.
Copy !req
1502. You know, that first year and a half
Copy !req
1503. having Graham fund the story reel
Copy !req
1504. and then not having any studio affiliation
was really joyous,
Copy !req
1505. to just have the house and the artists
Copy !req
1506. and kind of conjuring up
this sort of stuff.
Copy !req
1507. The Academy Awards there,
in the back of the...
Copy !req
1508. golf cart.
- Well, this has a singularity of vision
Copy !req
1509. because you got to be so pure with
Copy !req
1510. how you wanted to tell this story
Copy !req
1511. and we had such a small group of guys
that we trusted to.
Copy !req
1512. That was left alone. Like you said,
nobody was interfering at all.
Copy !req
1513. It was a really tiny, creative nucleus
of you, Jim, and Crash and Gore.
Copy !req
1514. And then surrounded by others,
Copy !req
1515. but it was a really tight, small group
that everything was flowing out of.
Copy !req
1516. Well, I don't think you can do
this kind of stuff with a committee.
Copy !req
1517. Even with good intentions,
Copy !req
1518. the homogenisation process
by just multiple voices,
Copy !req
1519. I mean,
"Why does he have a metal detector?"
Copy !req
1520. Right.
Everything would have been questioned.
Copy !req
1521. Everything would have been so weird.
Copy !req
1522. Well, he's searching.
Copy !req
1523. We were lucky. Graham was great.
Copy !req
1524. John Carls, our producer,
very supportive of the vision.
Copy !req
1525. - Shari and Adam.
- Shari Hanson, who came on when
Copy !req
1526. we moved into ILM territory,
was such a great addition.
Copy !req
1527. And Adam doing his sculptures
in the background.
Copy !req
1528. Yeah, our producer, Adam Cramer,
sitting on the kitchen table
Copy !req
1529. sculpting Rango
and sculpting Rattlesnake Jake.
Copy !req
1530. Great job on the Spirit of the West,
by the way, guys.
Copy !req
1531. Really incredible.
Copy !req
1532. And Timothy Olyphant's
voice was so great.
Copy !req
1533. It was one of those... Humans are
always really difficult to do CG
Copy !req
1534. 'cause you hit that uncanny valley
if you're not careful,
Copy !req
1535. but I think that the design sort of
abstracts it enough that
Copy !req
1536. you can make it look really rich, detailed
and do a lot of realism to it,
Copy !req
1537. but you don't fall into that,
"That looks strange."
Copy !req
1538. You still have to exaggerate it
just enough
Copy !req
1539. so that it tells the eye,
"Don't compare this to a real human."
Copy !req
1540. Aaron McBride designed that, right?
Copy !req
1541. - Is that right? Aaron?
- Yeah, that's right, Aaron.
Copy !req
1542. He's awesome, as well as Lars.
Copy !req
1543. - Look at Roadkill there. Just beautiful.
- Alfred Molina.
Copy !req
1544. Shawn Kelly was
our lead animator on Roadkill.
Copy !req
1545. He also was lead on the Mayor,
Copy !req
1546. and I think he did a great job
with both characters.
Copy !req
1547. I love this. See, this shot, where a movie
just allows a scene this long to play
Copy !req
1548. because he really is feeling
something new here.
Copy !req
1549. Again, this music is something
we took from The Weather Man.
Copy !req
1550. It's Hans rewriting Hans.
Copy !req
1551. At the end of the day I was like,
"Let's just use it."
Copy !req
1552. Really beautiful cue,
a great epiphany cue.
Copy !req
1553. See, this is risky
Copy !req
1554. 'cause you take this character
who's been so wacky the whole time,
Copy !req
1555. and he gets serious for a few minutes
Copy !req
1556. and you have to keep it interesting
without relying on silliness.
Copy !req
1557. Getting these faces to read on these
cactuses was really interesting.
Copy !req
1558. 'Cause we see them throughout the film,
but it's different cactuses
Copy !req
1559. in different places, and always trying
to get a different kind of a face to read,
Copy !req
1560. but not the same face
as the one in the dream.
Copy !req
1561. There's the one he sees
early in the film. It's really tricky.
Copy !req
1562. Martin Murphy was our modeller on that,
and he built a bunch of different heads
Copy !req
1563. with different faces in them
for the different portions of the film.
Copy !req
1564. I remember seeing the textures
on those for the first time
Copy !req
1565. and that's when I realised,
"This is gonna work.
Copy !req
1566. "This is gonna be fantastic."
Copy !req
1567. That's the other thing, I mean,
it was just so clear to me.
Copy !req
1568. I don't know what it is,
but when you guys turn on that sun,
Copy !req
1569. it's from
matching all those live action plates
Copy !req
1570. and matching all the reality
of what you did day in and day out.
Copy !req
1571. As soon as we saw the first test and...
Copy !req
1572. It's like, it's not a multiple point source.
Copy !req
1573. It really has that sort of specularity
of the single point source,
Copy !req
1574. and I look at those sequences...
Copy !req
1575. And the contrast ratio for some reason
seems much more accurate
Copy !req
1576. than when other people do sunlight.
Copy !req
1577. The sun is really hard to mimic.
It's really hard to get right.
Copy !req
1578. Is there one big sun button
that you guys push?
Copy !req
1579. It's big sun.
I think that the contribution of...
Copy !req
1580. "You're on the sun, boy!"
Copy !req
1581. All 500 people up there.
Copy !req
1582. Tora! Tora! Tora!
Copy !req
1583. San Francisco shuts down
for three hours.
Copy !req
1584. It's right next to the funny button.
Copy !req
1585. We've got a funny button
and a weird button.
Copy !req
1586. - They're dials actually.
- Ours broke, but that's all right.
Copy !req
1587. The contribution from the environment,
from the sun,
Copy !req
1588. is what also gives it a lot of that realism.
Copy !req
1589. If you look at Rango, you see
the bounce coming off the ground,
Copy !req
1590. - under his chin.
- Sub-surface scattering.
Copy !req
1591. I mean, the light under his skin,
it's just...
Copy !req
1592. So, is there ray tracing going on?
Copy !req
1593. In some cases, yeah.
Copy !req
1594. Like when we do glass
and those types of things,
Copy !req
1595. that is ray tracing technology used.
Copy !req
1596. We debated this so long.
Copy !req
1597. How much of a flashback?
Copy !req
1598. How much do we explain
the plumbing of the world?
Copy !req
1599. The movie was hijacked by
its own plot for quite some time.
Copy !req
1600. "Wait a minute,
so whose boots are those?
Copy !req
1601. "But the Mayor...
It can't be the Mayor's boots."
Copy !req
1602. - "Who was bleeding water?"
- "That's the mayor."
Copy !req
1603. - "Whose wheel trail?"
- "Who's wheelchair tracks are those?"
Copy !req
1604. "Las Vegas took all the water?"
Copy !req
1605. Man, this was brutal.
Copy !req
1606. 'Cause if you explain too much,
to make it make sense, it gets boring.
Copy !req
1607. And if you don't explain enough,
people are like, "Well, what happened?"
Copy !req
1608. Yeah, we did that flashback 200 times.
Copy !req
1609. It's very tricky,
how much to tell the audience.
Copy !req
1610. Well, ultimately it's about Rango,
not about the plot.
Copy !req
1611. - That's right.
- It's about Rango.
Copy !req
1612. It's just his emotion.
Copy !req
1613. Coming to terms with who he is
Copy !req
1614. and realising he can't leave the story
that he created
Copy !req
1615. and that,
"These aren't inanimate objects,
Copy !req
1616. "this isn't an audience,
these are actually my friends."
Copy !req
1617. I think that story works
on an existential level
Copy !req
1618. and also on a very...
Who doesn't wanna be loved?
Copy !req
1619. And who doesn't wanna belong?
Copy !req
1620. - This sand storm was beautiful.
- The sand is so incredible.
Copy !req
1621. And this resurrection
through the graveyard,
Copy !req
1622. I mean, I just always loved this shot
from the beginning.
Copy !req
1623. And just those flowing little pieces
of grass over in the corner.
Copy !req
1624. When we started that,
they were static, weren't they?
Copy !req
1625. Like, "That grass has to blow."
Copy !req
1626. You could see
all the producers cringing.
Copy !req
1627. Everybody comments
on the grit of this movie
Copy !req
1628. and you guys really found a way
to have a reality to that.
Copy !req
1629. Was that hard to do?
Those multiple passes?
Copy !req
1630. Yeah, that dust stuff, in particular,
was a really difficult shot.
Copy !req
1631. The whole comp team as well,
really great job.
Copy !req
1632. I mean, a lot of finishing happened
in our comp department.
Copy !req
1633. They added a lot of the atmospherics.
Copy !req
1634. Nelson Sepulveda was our comp sup
on the show.
Copy !req
1635. Really fantastic job.
Copy !req
1636. Glass of water,
another one of those things
Copy !req
1637. you wouldn't think would be
such a big deal.
Copy !req
1638. That's right.
Copy !req
1639. But again,
everything in this movie is about thirst.
Copy !req
1640. Beans wanted that water so badly.
Copy !req
1641. I like how serious and scary Jake is
in this scene.
Copy !req
1642. He's not a make-believe bad guy.
He's a real bad guy.
Copy !req
1643. Even freaks out Bad Bill.
Copy !req
1644. And those eyes were really
a tough thing to try to figure out.
Copy !req
1645. How bright? How dark?
Copy !req
1646. I thought it was a good blend,
'cause we really wanted that fire,
Copy !req
1647. that hellish fire,
but not have it look too phoney.
Copy !req
1648. I remember we got to this part
in the movie
Copy !req
1649. and we're like, "What does the back
of Beans' head look like?"
Copy !req
1650. That's right, upside down.
Copy !req
1651. I think we turned Shari Hanson
upside down to look at her hair.
Copy !req
1652. She was our reference.
Copy !req
1653. Thank you, Shari.
Copy !req
1654. I love that light through
the window slats. Really hot.
Copy !req
1655. Pure Zimmer here.
Copy !req
1656. Atmospherics and dust.
Copy !req
1657. The dust is making it.
Copy !req
1658. And I love the threads on his serape,
just how tactile it is.
Copy !req
1659. You know exactly what that would feel
like if you'd put your hand on it,
Copy !req
1660. - just looking at it.
- Yeah.
Copy !req
1661. Modellers got very good at placing
those things right in the right places.
Copy !req
1662. 'Cause always everything had to look...
Nothing could look new or clean.
Copy !req
1663. One bullet left.
Copy !req
1664. We had to remember to remove
all the bullets from his gun belt,
Copy !req
1665. because we had a shot like that,
and it was all full of bullets.
Copy !req
1666. - We were like, "Well, that doesn't work."
- "You dummy."
Copy !req
1667. I love that through the glass.
Copy !req
1668. There's something so real about
looking at the kids through the glass.
Copy !req
1669. The dust stopping and just the sound
of the footsteps and the bell here.
Copy !req
1670. And then we knew we had gone so long
without a laugh.
Copy !req
1671. We were trying to figure out how
to get some funny little thing in here.
Copy !req
1672. And that was not it.
Copy !req
1673. And the noose, that was the big laugh.
Copy !req
1674. - There it is.
- Yeah.
Copy !req
1675. - Snap.
- Crunch.
Copy !req
1676. - Like celery.
- A lot of people die in this.
Copy !req
1677. I love how it just...
Copy !req
1678. Great close-up of the Gatling gun.
Copy !req
1679. This is another that we storyboarded
many times.
Copy !req
1680. Oh, my God, this went on and on
and on, this sequence.
Copy !req
1681. - And cross cutting, again...
- With the rodents getting ready.
Copy !req
1682. It was quite more elaborate,
they were jumping in the hole...
Copy !req
1683. That's right, the whole
Impossible sequence
Copy !req
1684. of them jumping in on lines.
Copy !req
1685. - Welding or cutting and stuff.
- That's right, they were.
Copy !req
1686. Welding the pipe and dropping down.
Copy !req
1687. Full Peckinpah right there.
Copy !req
1688. I love the classic stunt fall.
Copy !req
1689. You know there's a mattress waiting,
and pad.
Copy !req
1690. - His hat's back on.
- Magically lands on his head.
Copy !req
1691. Now Wounded Bird did survive, just so
you know, you'll see him at the coda.
Copy !req
1692. Are you telling me? I've seen the movie.
Copy !req
1693. No, I'm telling this pile of kids
in front of the TV.
Copy !req
1694. - The viewer at home.
- Kids? This is not for kids.
Copy !req
1695. Except for the water sim here.
Copy !req
1696. That was pretty extraordinary.
Copy !req
1697. I think everyone was a little afraid
of the sequence for quite some time.
Copy !req
1698. We had to figure out
how many explosions
Copy !req
1699. we could actually get away with,
what was the minimum.
Copy !req
1700. I like how we started to pair up
characters later.
Copy !req
1701. Like Melonee becomes Boo's mom.
Copy !req
1702. Some made sense, some not so much.
Copy !req
1703. The bell going up is great,
when that water hits it.
Copy !req
1704. This is the section now where,
Copy !req
1705. like you're talking about
the compositing, Gore.
Copy !req
1706. We start getting some rainbows
in there,
Copy !req
1707. and all kinds of lens flares,
Copy !req
1708. and the atmospherics
coming off of the water.
Copy !req
1709. Lots of reference we used
from fire hydrants exploding
Copy !req
1710. and things like that to try to get
that really atmospheric look.
Copy !req
1711. This was a tough concept to get right.
Copy !req
1712. The whole team here, with the mist,
Copy !req
1713. and also the separation
from the geysers.
Copy !req
1714. Yeah, the glass reflection.
Copy !req
1715. The reflection is so complicated.
Copy !req
1716. And then full aerial combat.
Copy !req
1717. And then Beth Grant's line
that we re-recorded eight times.
Copy !req
1718. Look at the black smoke.
Copy !req
1719. I like that the bats blow up
like aeroplanes blow up.
Copy !req
1720. - Why not?
- And did they all die?
Copy !req
1721. That was the plan.
Copy !req
1722. - Hey, wait a minute.
- We're gonna sacrifice 18 of our own
Copy !req
1723. to save three.
Copy !req
1724. - They'll make more.
- They're very durable.
Copy !req
1725. - Don't think too hard about the plan.
- Do not question the logic.
Copy !req
1726. - He forgot about her.
- Of course forgot about this, whoops.
Copy !req
1727. Yeah, Beans.
Copy !req
1728. - Other than that, perfect plan.
- Foolproof.
Copy !req
1729. I'm gonna have to go to plan B.
Copy !req
1730. I like how Angelique is having
second thoughts also.
Copy !req
1731. Like, "I don't know if I want this job."
Copy !req
1732. Yeah, I think, in fact, at one point
we had her backing away.
Copy !req
1733. Leaving slowly.
Copy !req
1734. - Another difficult water in this area.
- This looks so good.
Copy !req
1735. This lighting is so beautiful.
Copy !req
1736. We actually flooded a stage
during the record to do this scene.
Copy !req
1737. Yeah, we did.
Copy !req
1738. No, seriously. I did voices underwater
Copy !req
1739. - at Dave Shannon's pool.
- I know you did.
Copy !req
1740. In the middle of winter, unheated.
Copy !req
1741. - That's why the pitch is a little higher.
- Yeah, it's a little higher.
Copy !req
1742. Dedication, Beans.
Copy !req
1743. Another interesting portion is
Copy !req
1744. having to make these guys feel wet.
See, if you look at her hair,
Copy !req
1745. the lower part of her hair is darker
than the upper part of her hair.
Copy !req
1746. We had to actually do a wet look
on top of all the other looks
Copy !req
1747. for all the characters
that are in this finale sequence.
Copy !req
1748. That kiss is really nice.
Copy !req
1749. I love the background here.
Copy !req
1750. The contact, the lip contact.
Copy !req
1751. - He spins her around.
- "Hey, Beans."
Copy !req
1752. Nobody's listening to what
the Mayor's saying at that point.
Copy !req
1753. - No, you're just watching.
- Kissing lizards.
Copy !req
1754. Great nostril flare.
Copy !req
1755. Muscle spasm,
the sim on his jowls is really nice, too.
Copy !req
1756. The fat sim is really great.
Copy !req
1757. That was a huge shot.
Dave Gosman storyboarded that.
Copy !req
1758. That water was super easy.
Copy !req
1759. - It was a button.
- Another button.
Copy !req
1760. We had Ned in one of those '70s chairs.
Copy !req
1761. - The papasan.
- It spun around.
Copy !req
1762. This is another one of those things
where we had him in the wheelchair
Copy !req
1763. with the blanket in his lap
the whole time and then we're like...
Copy !req
1764. - "What's underneath?"
- Yeah, "What's underneath?"
Copy !req
1765. - Where do those suspenders go?
- Hello!
Copy !req
1766. What are they actually clipped to?
Copy !req
1767. - Mandible.
- He's all about airs.
Copy !req
1768. That's a great performance.
Copy !req
1769. I love how the water becomes mist,
Copy !req
1770. the particulation going on
in the background. It's so complicated.
Copy !req
1771. - The rainbows there in the mist.
- Yeah, really great work.
Copy !req
1772. This is a huge shot.
Copy !req
1773. You have that incredible action
and then it lingers
Copy !req
1774. and then people start
coming out, splashing.
Copy !req
1775. I love how Waffles just throws himself
down in the water.
Copy !req
1776. Nice wet look on Priscilla.
Copy !req
1777. Yeah, that's why we needed Abbie.
Copy !req
1778. That's a great anim, really nice.
Copy !req
1779. - That took a little while.
- Yeah.
Copy !req
1780. - That shot took a little while.
- Getting the humourjust right on it.
Copy !req
1781. I love how the second guy's just wailing.
Copy !req
1782. David Hidalgo came in
and played this guitar part
Copy !req
1783. and then we rolled video on it,
and he's just hunched.
Copy !req
1784. He's just completely focused
on just wailing.
Copy !req
1785. And you guys gave us great video
Copy !req
1786. for all the musicians
in all the mariachi shots
Copy !req
1787. and we followed it religiously.
Copy !req
1788. It was tough,
'cause you would call us on it.
Copy !req
1789. Like, "You know, this shot's
not quite the right..."
Copy !req
1790. So this is a bonus scene
that was not in the theatrical release,
Copy !req
1791. but this was the original
possible ending.
Copy !req
1792. This was in the movie forever.
So it got dropped at the last minute.
Copy !req
1793. We debated, earlier,
whether to get rid of it,
Copy !req
1794. but we thought maybe we needed to
catch up with all the posse.
Copy !req
1795. I love this scene. It's ridiculous.
Copy !req
1796. - That water's fantastic.
- Ultimately,
Copy !req
1797. it's not in the theatrical release,
I think because we have two endings.
Copy !req
1798. And also, as you see, sort of,
Copy !req
1799. Rango's sort of returned back
to his original state,
Copy !req
1800. whereas I think there's something
very satisfying about the fact
Copy !req
1801. that he's moved on.
Copy !req
1802. - Don't spoil it.
- This is us spoiling it.
Copy !req
1803. Exactly.
Copy !req
1804. This is skewing it, yeah.
Copy !req
1805. Here's some great gags,
with the Tic Tacs and the...
Copy !req
1806. Gun lotion,
one of my personal favourites.
Copy !req
1807. - Yeah, gun lotion.
- Gun lotion.
Copy !req
1808. It seems like when you're pushing in
on the mariachis
Copy !req
1809. in the shot prior to this,
you're ready for the movie to end.
Copy !req
1810. - That's the end of the story.
- People are getting up to leave.
Copy !req
1811. - Yeah, it's done.
- Fantastic.
Copy !req
1812. This is a subversion,
that's not necessary, but funny.
Copy !req
1813. - But funny.
- Look at those bikinis back there.
Copy !req
1814. Almost everybody has some
kind of costume change going on,
Copy !req
1815. flowers added or stripes.
Copy !req
1816. Great sunset shot.
Copy !req
1817. That's my favourite line,
"Give them a good one."
Copy !req
1818. I like that. That's what he cares about.
Copy !req
1819. It's the performance of a lifetime.
That's a classic, too.
Copy !req
1820. I love that sun.
Copy !req
1821. It's a sunset shot
and it suddenly cuts to sunset.
Copy !req
1822. Again sort of fourth wall.
Copy !req
1823. This epilogue, or coda,
was really much,
Copy !req
1824. again, about the film language
and the film itself.
Copy !req
1825. - And knowing we're in a film, yeah.
- Wrapping up the hero.
Copy !req
1826. Being very aware of the conventions.
Copy !req
1827. This Winston Churchill voice
Copy !req
1828. is one that he doesn't do really
anywhere else in the film.
Copy !req
1829. - He just comes out with it.
- Break it out.
Copy !req
1830. "I will be watching you."
Copy !req
1831. And, Hal,
your other animated shot, right?
Copy !req
1832. - Yeah.
- Beautiful, Hal.
Copy !req
1833. - Nicely done.
- My swansong.
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1834. And then a great musical intro here
by David.
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1835. Hidalgo, the whole Los Lobos came in
and just crushed this.
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1836. Sort of surf guitar version of the tune.
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1837. I love the sequence
that Prologue did, and Henry over there.
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1838. This was really, really fun.
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1839. Was it Arturo Sandoval as the...
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1840. Arturo came in,
he was actually as an afterthought
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1841. 'cause we had this track
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1842. and there was a day on the stage
where Arturo was in,
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1843. as the sort of trumpet player
for the orchestral score.
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1844. Hans pointed out, I was like,
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1845. "Wow, we gotta get him
to play trumpet on this tune."
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1846. And he just came in, in one take,
and played this trumpet solo.
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1847. It was such a gift.
It's just one of those... Just sat back.
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1848. And the combination of Hidalgo's guitar
and Arturo Sandoval's trumpet here
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1849. is just, to me...
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1850. He hits these high octaves at the end
and it's just crazy.
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1851. - These animated titles are great.
- They're fun.
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1852. We almost did something
very different for the ending,
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1853. where the mariachis were gonna walk
back out and start improv'ing.
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1854. "That was a really good movie."
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1855. Look at this cast.
Denise Chamian, come on.
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1856. - She put this cast together.
- Unbelievable.
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1857. Timothy.
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1858. - There they are.
- And that's Rango.
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1859. Roger Deakins.
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1860. That was a lot of fun.
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1861. All right, well, thank you so much
for listening to us babble
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1862. for 104 minutes.
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1863. - If you made it this far, congratulations.
- Thank you.
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1864. - Thank you, Jim. Thank you, Crash.
- Absolutely.
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1865. - For everything. It was a blast.
- Thank you.
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1866. - All right. Until next time.
- Until next time.
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1867. Keep it fuzzy.
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1868. Dangle!
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1869. Good night, everyone.
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