1. Phew, the real Ghostbusters will return
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2. after these messages.
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3. We now return to the real Ghostbusters.
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4. Come on, school's out for the weekend.
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5. Let's do something.
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6. Baseball? The beach?
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7. Look what's coming. It's Vandermond.
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8. Hi, guys. Hi, Cindy.
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9. What are you supposed to be, Vandermond?
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10. A martian janitor?
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11. Shows that you guys know. I'm a ghost
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12. buster.
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13. Sure, Vandermond. And I'm Inspector
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14. Gadget.
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15. Come on, Willy. Let him alone. It's only
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16. Kenny.
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17. Besides, it's a pretty neat costume.
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18. It's not a costume. It's a uniform.
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19. All official Ghostbusters wear it.
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20. Yeah? And what makes you official fender
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21. bender?
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22. I'm a full-fledged ghostbuster. I
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23. enlisted.
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24. I'll show you. I'll prove it. I will.
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25. So, what's this supposed to be?
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26. Is this what you wanted to show Peter?
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27. Yes, if he ever gets here. It's an ecto-
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28. aroma eliminator.
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29. You know that awful residue odor that's
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30. left behind by Manifestations Class 3 and
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31. up?
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32. The stink? Yeah, so?
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33. Well, this gets rid of those odors.
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34. Oh, sort of a ghost room deodorizer?
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35. It'll be a while before this prototype is
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36. ready.
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37. It's still experimental, Peter. It could
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38. be dangerous.
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39. Okay, okay. Here I am.
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40. I hope this is important.
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41. Staff meetings always are. Now, as I was
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42. telling Ray...
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43. Dr. Bankman. Dr. Bankman, you have a
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44. visitor in the lobby.
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45. Sorry, guys. A paying customer. Didn't I
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46. sing? We should do this more often.
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47. Dr. Bankman, this is Mr. Fenderman. He's
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48. here to see you.
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49. Ghostbuster Fenderman reporting for duty,
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50. sir. Anything you want done?
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51. He's serious, Peter. He wants to apply
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52. for a job.
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53. I see. Step into my office, Mr. Fenderman.
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54. What makes you want to be a ghostbuster
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55. besides the wealth, the fame...
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56. and the chance to hobnob with the upper
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57. crust on several different dimensional
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58. planes?
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59. Because you guys are the best. All the
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60. other kids think so.
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61. Heck, everybody in the whole city thinks
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62. so.
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63. Look, Dr. Bankman, I sort of told my
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64. friends I already was a ghostbuster.
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65. They just made fun of me.
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66. Can't you give me some kind of assignment
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67. ? Anything?
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68. Just give me a chance, please.
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69. Hey, I'll do better than that. Now, let's
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70. see. Where do I...
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71. Here it is. This is it.
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72. There you go, kid. This badge makes you
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73. an official member of the Ghostbusters
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74. auxiliary.
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75. Wow!
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76. And now the first benefit you receive as
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77. a member of the Ghostbusters auxiliary...
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78. is a free guided tour of our headquarters.
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79. And this is where Dr. Stantz and Dr. Sp
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80. angler put together most of our special
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81. equipment.
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82. Some of it even makes a rough kind of
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83. sense.
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84. Do you think I could have an actual piece
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85. of Ghostbusters equipment...
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86. since I am an official auxiliary member
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87. and everything?
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88. Well, I guess so.
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89. This should be okay.
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90. Gee, thanks.
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91. And this is how we get around, kid. The E
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92. cto-1.
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93. It's great. Can I sit in it?
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94. Up and at 'em.
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95. Okay, kid.
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96. Wanna come watch us bust a few ghosts?
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97. What are we waiting for? Let's go!
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98. Peter, are you sure this is a good idea?
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99. Hey, it's okay. Kenny's an official
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100. member of the Ghostbusters auxiliary.
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101. So what?
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102. So what?
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103. Afternoon, pal. Can you show us to the
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104. owner of this dime store?
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105. Hey, we have one at home.
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106. It looks just like that.
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107. I'm the owner of this gallery, Vincent
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108. Van Swell.
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109. Of course you are. And a beautiful place
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110. it is, too.
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111. These ghosts are ruining my opening.
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112. A priceless display of imported crystals.
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113. No problem, sir. Power off, man.
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114. Just be careful. Anything you break comes
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115. off your bill.
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116. Aim high, fellas.
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117. You wait here. Protect the car.
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118. Don't startle him.
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119. Now!
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120. Move him in.
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121. Be careful.
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122. Look out!
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123. Okay. Nobody's perfect.
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124. We'll never get a clear shot this way.
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125. You're right. We'll have to surround it.
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126. Ready? Aim.
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127. Fire!
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128. Got him. Ray, get out of the trap.
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129. Whoa!
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130. He's a nice kid, but Peter never should
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131. have brought him along.
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132. This is too dangerous.
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133. Look, don't knock it when Peter starts
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134. acting human.
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135. Yes, the lad did seem to bring out a new
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136. side of Peter.
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137. And he really did want to help.
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138. Well, I suppose. I told you to stay with
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139. the car.
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140. You could have been killed. Why didn't
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141. you do what you were told?
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142. I... I'm sorry. I guess I got too excited.
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143. I didn't mean to do anything wrong.
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144. Well, sorry isn't good enough. Why don't
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145. you take your flashlight and get lost?
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146. Whoa, whoa, Peter, aren't you being a
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147. little tough on the kid?
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148. I mean, after all, you did invite him
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149. along.
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150. Yeah. It's not as if we haven't ever done
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151. any damage before.
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152. Ray.
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153. Yes?
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154. You're not helping.
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155. The real Ghostbusters will return after
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156. these messages.
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157. Ooh, heh.
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158. We now return to the real Ghostbusters.
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159. Hmm.
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160. Look, it's a Ghostbuster.
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161. Help! Save me!
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162. Mr. Ghostbuster!
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163. Go ahead and laugh, Big Mel.
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164. But I am a Ghostbuster.
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165. I am!
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166. Look at this, wise guy.
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167. It's my Ghostbusters auxiliary pin.
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168. It's official.
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169. Mmm.
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170. New York World's Fair 1964.
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171. Official, huh? An official dope.
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172. What do you fight ghosts with? This
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173. flashlight?
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174. Oh, yeah? Well, get a load of this.
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175. Huh?
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176. What is it, Kenny? What does it do?
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177. It's top secret.
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178. I can't tell you anything about it.
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179. Except it'll really put away ghosts.
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180. Well, I don't believe you.
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181. If you're really a Ghostbuster, why don't
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182. you prove it?
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183. Let's see you spend the night in the old
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184. Hollowell place.
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185. Well, you're not serious, Willy.
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186. That place is haunted.
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187. Old General Hollowell's ghost is in there.
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188. Go on. He's an official Ghostbuster.
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189. You're not afraid, are you, Fenderman?
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190. No, uh, course not.
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191. All right, Fenderman, in you go.
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192. Okay, okay. You don't have to push.
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193. Fenderman.
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194. Peter.
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195. Do you know where the ecto-eroma elim
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196. inator is?
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197. I can't find it.
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198. I'm sorry to hear that, Peter.
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199. It means the boy is in serious danger.
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200. But it was just a little box. What's the
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201. harm?
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202. Big booms can come in small packages,
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203. Peter.
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204. If that boy pushes the wrong button,
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205. it could destroy an entire city block.
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206. So let me get this straight.
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207. The isotope in the whatever it is is
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208. unstable.
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209. Ecto-eroma eliminator, EAE.
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210. Don't quibble, Egon.
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211. You're the one about to give a whole new
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212. meaning
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213. to the word "boombox."
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214. The EAE starts out fine,
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215. but as the ectoplasmic material is
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216. absorbed
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217. and the internal reaction builds,
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218. it could overload and explode.
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219. And once it's turned on, it can't be
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220. stopped.
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221. Could we track it with a Geiger counter?
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222. It's possible, but the odds of finding it
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223. in a city this size before it blows...
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224. It doesn't matter.
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225. We've got to try and find that kid.
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226. If anything happens to him...
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227. This machine just isn't sensitive enough.
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228. You mean you can't locate him?
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229. Oh, we'll be able to find him, certainly.
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230. As soon as the device explodes,
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231. we'll have no difficulty embracing the
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232. readings.
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233. Egon, sometime soon,
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234. you and I must have a chat about your
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235. sense of priority.
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236. Okay, take that!
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237. Maybe it would help if I turned it on.
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238. Class four.
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239. Must mean there's a class four ghost here.
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240. So that means I set the class knob to
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241. four.
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242. Then when I spot the ghost,
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243. I hit the intake button and it sucks him
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244. in.
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245. I'll show him that Willy Bradford.
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246. I'll bust me a whole bunch of ghosts.
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247. Then even Dr. Venkman will light me.
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248. All right, you ghosts, come on out.
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249. I'm a ghostbuster and I've got you cor
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250. nered.
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251. Ghostbuster!
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252. Whoa!
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253. Oh, yeah? We'll take this!
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254. Winston, quick, turn around.
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255. Kenny must have turned on the EAE by
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256. picking up a radiation imprints.
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257. I'm getting very high readings.
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258. This has got to be the place.
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259. Ghostbuster!
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260. Kenny, you in here?
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261. Dr. Venkman, here I am up here.
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262. Good, stay there and be our lookout.
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263. Okay, men, let's do some damage.
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264. Murat, we followed them in.
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265. They must be here.
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266. There they are. Get them!
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267. Ghostbuster!
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268. I don't like the sound of this.
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269. As welcomes go, I've heard better.
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270. Warmer, more human.
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271. One, two, three, fire!
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272. How did he know we were here?
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273. Something's not right.
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274. I'd better check this out in Tobin's
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275. spirit guide.
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276. This doesn't look good.
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277. There's a single intelligence directing
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278. the spirit activity in this house.
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279. You mean like a ghost general?
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280. So it's simple, zap the commander and the
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281. rest of the army's easy.
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282. I'm afraid that's too dangerous, Peter.
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283. With that much psychokinetic energy at
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284. its command,
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285. we could be in serious trouble.
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286. It might be able to blow up the
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287. containment unit.
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288. But if a powerful enough kinetic force
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289. could blow it apart upon being trapped,
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290. the conditions in the containment unit
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291. would prevent it from reforming.
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292. How powerful a force would it take to spl
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293. atter this thing?
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294. Near atomic levels.
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295. I have an idea.
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296. Kenny, you still have that souvenir I
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297. gave you?
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298. Yeah, I've got it right here.
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299. Well, hang on to it. We're gonna need it.
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300. What do you have in mind?
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301. Don't ask. You'll only worry. Come on.
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302. Okay, guys. Careful now.
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303. Stand by, Kenny. Hang in there.
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304. Fire!
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305. Kenny, throw that jacket at the light!
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306. Stop!
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307. Whoa!
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308. Brilliant plan, Peter.
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309. You guys totally discorporated the thing.
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310. I didn't know you had it in you.
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311. Hey, but I have to admit, I couldn't have
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312. done it without Kenny.
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313. So, Fenderman, you're still here.
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314. Sure. In fact, we're just wrapping up.
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315. Me and the guys just finished trapping a
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316. bunch of ghosts.
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317. Oh, yeah, sure, Fenderbender.
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318. Hey, thanks for the help, Kenny.
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319. Huh?
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320. Yes, it was a good night's work.
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321. No problem, guys. Glad to help.
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322. Whoa! Gosh!
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323. Gee!
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324. Why don't you come by sometime next week,
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325. Kenny? We'll have some fun.
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326. You bet!
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327. Yay!
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328. Great kid, that Kenny, huh?
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329. Mm-hmm.
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330. And you think you could introduce me to
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331. them, huh, Kenny?
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332. We'll see.
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333. The real Ghostbusters will return after
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334. these messages.
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335. We now return to the real Ghostbusters.
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336. Dink.
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337. you
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