1. - This game sucks.
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2. Castlevania I and III are
great classic Nintendo games,
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3. but for Castlevania II, Simon's
Quest, the game designers
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4. obviously were not thinking straight.
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5. At first it seems like a
pretty decent game, a little
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6. different from the first in
the series, but, that's okay.
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7. Zelda 2 was different from the
first, Mario 2 was different,
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8. but they were all good.
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9. The first thing that's strikingly
different is the fact that
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10. you have to go through towns,
talk to people and buy stuff.
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11. I never really minded that,
it makes it a little more like
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12. an adventure story and it's
kinda like Zelda, so that's
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13. okay.
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14. But the first problem comes
in when it changes from day to
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15. night.
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16. Why does this need to happen
so often, like every five
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17. minutes?
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18. Why does it take so long?
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19. Nobody feels like sitting
through this every time.
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20. How would you like it if you
were playin' a game and then
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21. every five minutes I came over
and paused it then counted
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22. 10 tedious seconds and then
let you continue play the game?
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23. Now, I mean, why did they
think that that would be a good
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24. idea and interrupt the game play?
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25. Did they think it would be more realistic?
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26. I mean in real life I don't
have to stop in my tracks when
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27. the sun sets and a fuckin'
box doesn't pop up in the air.
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28. I mean this is one of the most
annoying features in any game
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29. ever.
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30. What's the point?
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31. Yeah the, I mean, the monsters
are stronger at night and the
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32. stores are closed, but why's
that necessary and why does the
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33. game have to stop?
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34. It's fuckin' retarded.
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35. And why do you have to die
when you fall in the water?
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36. That's the stupidest thing
I've ever seen, this guy can go
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37. all over fightin' hordes of evil monsters,
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38. but he can't even fuckin' swim?
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39. Sometimes I don't feel like
goin' down the stairs just to
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40. get down to ground level, I
mean there's no reason I should
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41. have to do that when I can
just take a shortcut and jump
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42. down.
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43. But oops, I shouldn't do that,
there might be water down
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44. there.
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45. Another thing that's really
annoying about this game, is the
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46. fact that you have to
buy weapons and items.
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47. I mean still that's not
uncommon, you know like I said
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48. that's the same thing you
have to do in many great games
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49. like Zelda, but, lemme explain.
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50. Here you have to collect
hearts, which count as money,
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51. I mean that's kinda odd,
because usually hearts count as
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52. life or energy, y'know,
so that's kinda strange,
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53. but, y'know that's not the point.
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54. The point is that the items
you need to buy are too fuckin'
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55. expensive, and the hearts
don't add up enough.
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56. It takes too long to get
enough of them to buy something
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57. and it gets boring wandering
around killing the same
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58. monsters over and over again
just so you can buy a Flame
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59. Whip or somethin'.
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60. Speaking of Flame Whip, that's
pretty weird itself isn't it,
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61. I mean, they were really being
creative with that one, the
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62. Flame Whip.
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63. Anyway, about the hearts.
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64. It takes too long to buy
stuff, and, to add onto the
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65. problem, when you die, you lose
all your hearts and you have
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66. to start all over again.
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67. I mean doing this doesn't add
to any of the games difficulty
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68. or challenge, it just makes
us have to do more of the same
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69. monotonous stuff over again,
and it's not fun, it's boring.
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70. Oh look, I finally got enough
hearts to go and buy a plant
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71. that I need to cross the swamp,
now let me get to the store.
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72. Oh shit, it's fuckin' nighttime,
now the stores are all
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73. closed and I have to wait
for it to turn day again.
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74. Oh well, I might as well kill
some zombies in the mean time
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75. and stock up on some more hearts.
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76. Oh shit, now I gotta start all over again.
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77. One of the worst things in the
game are the Pitfalls which
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78. are areas where there's like
stones or blocks that look like
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79. you could walk on them, but
instead you just fall through.
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80. It's impossible to tell where
these spots are the first time
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81. walkin' through, so you just
have to keep throwin' Holy
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82. Water all over to see where they are.
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83. It's retarded.
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84. Why should I have to do that?
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85. Again it doesn't add up to any
of the fun, y'know, challenge
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86. of the game, it's just
unfair and it's annoying.
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87. In the dungeons, there's no
bosses at the end, which is a
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88. big disappointment.
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89. Every Nintendo gamester knows
that at the end of a level or
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90. a dungeon, labyrinth, whatever
there's always supposed to be
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91. a big guy who ya fight, but
here, they just got lazy and
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92. only put a few bosses in the
game and left some of the
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93. dungeons just empty like this one.
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94. So most of the dungeons you
go through, the mansions to be
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95. exact, there's nothing at the
end except for a crystal orb
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96. that you can't touch.
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97. In the rest of the Castlevania
games the tradition goes like
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98. this.
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99. You fight a boss, you defeat
'em, then an orb comes down and
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100. you touch it, there you
go, on to the next level.
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101. But in Castlevania II, how
would you ever figure out that
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102. you're supposed to throw
an Oak Stake at that orb.
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103. I mean when you first get the
Oak Stake you assume it's a
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104. weapon, and you throw it,
only to find that it does
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105. absolutely nothing, and that
you waste it by throwing it, so
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106. you have to get it all over again.
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107. There are parts in the game
that are definitely not
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108. self-explanatory and are
too hard to figure out.
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109. Take this dead end for example.
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110. Would you guess that you're
supposed to pass through this
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111. wall?
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112. How?
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113. You have to kneel down by
it for like 10 seconds.
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114. Now still, that's not enough
to make it so cryptic and
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115. hidden that we can't
figure it out, oh please,
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116. give us more for our buck
and make it harder so we can
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117. wander around the whole game
and exhaust every possibility
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118. before we find out.
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119. Okay, guess what?
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120. You need to have a Red Crystal selected,
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121. and be kneeling down, and wait
a little while before this
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122. magic tornado comes and takes
you to the next part of the
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123. game.
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124. Most of the townspeople have
things to say which aren't
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125. important at all, so why
do you have to read 'em?
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126. Here in the dungeons, there's
books that you may find which
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127. actually give you clues about
things in the game that you
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128. may need to know about, but
when I find these books half the
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129. time it's by accident, so I may
hit the button and cancel it
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130. out which means I don't even
get to read it and I don't have
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131. a second chance.
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132. Why can't I do that when it
changes from day to night, that
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133. would actually be helpful.
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134. So what the game
designers figured is this.
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135. It isn't absolutely necessary
for me to read about how to
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136. find Dracula's castle or what
I'm supposed to do with an Oak
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137. Stake, but what I do need
to read, again and again
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138. constantly, is, The morning
sun has vanquished the horrible
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139. night.
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140. How about vanquished this horrible game!
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141. The only sure way to get through
this awful game is to enter
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142. a code, but even that is way
more tedious than it should be.
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143. While most of the Castlevania
games have symbols you enter
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144. for a code, this one just
has a whole bunch of numbers.
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145. I mean like one of those little
parts would be enough for a
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146. password, but why, four, like why so many.
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147. In general I hate games that
have passwords like this
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148. because sometimes they have
uppercase and lowercase letters.
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149. Like the Is, you know, look
like Is, the 0s look like Os,
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150. the 8s look like 5s so, why
does there have to be so many
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151. digits, y'know, like why
can't it just be numbers or
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152. somethin', like y'know, just
numbers and not letters.
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153. I mean, it takes me like five
minutes to enter this code
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154. when it should only
take like five seconds.
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155. It's friggin' stupid.
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156. Okay, so, say we enter the
code, and we go to Dracula's
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157. castle.
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158. You'll be pretty disappointed
how anticlimactic this game
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159. is.
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160. It isn't even worth putting in
a code, let alone playing the
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161. whole game all the way through
which if you did I feel bad
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162. for you.
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163. I mean first of all, there's
no enemies in Dracula's castle,
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164. you just walk all the way through
and the only obstacles are
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165. just, like, goin' up and down
steps which won't hurt you and
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166. they aren't challenging
either, it's just tedious.
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167. I mean what the hell's the point
of going through the castle
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168. if there's no way to fight.
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169. Did the game designers just
like run out of time or
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170. somethin'?
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171. So then you get up to Dracula
and guess what, he doesn't
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172. look anything like Dracula,
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173. he looks like a grim reaper
and he throws sickles.
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174. I mean did the people who
made this game even know what
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175. Dracula is?
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176. He's a fuckin' vampire.
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177. All right, on top of everything,
Dracula's way too easy.
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178. Check this out.
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179. This is a trick I discovered
myself and, so could you
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180. without the help of any strategy guide.
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181. When Dracula first appears he
stands there for a while and
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182. he gives you plenty of time
to land lots of free hits.
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183. Not only does he stand
there for a long time,
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184. but everything that hits him
will stun him and give you even
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185. more time.
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186. Naturally you'll prob'ly be
using the flames because it's
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187. one of the most effective
weapons in the game,
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188. but using it against Dracula,
it makes it simply impossible
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189. for him to even do anything.
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190. He has no chance.
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191. The second you start throwin'
that shit at him, you've
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192. already won.
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193. I mean, why is it that easy?
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194. Did they even test this shitty
game out before they released
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195. it?
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196. What a piece of shit.
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197. I mean I feel horrible that I
had to play this game in order
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198. to make this video, but I
did it to demonstrate its
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199. dreadfulness and I forced myself
to play it just so that you
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200. don't have to.
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201. So you should thank me for
telling you to stay away from
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202. this horrible steaming pile of goat shit.
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203. I mean, I know it's useless
complaining about a game that
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204. was made back in the late '80s,
or early '90s or whatever,
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205. but it just blows my mind how
fuckin' horrible it is, I mean
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206. it's consistently annoying.
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207. Why, why is it so bad?
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208. If all these problems were
changed then we'd have a great
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209. trilogy of classic Castlevania
games, but, history is
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210. history, and we might as well
try to count Castlevania III
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211. as, you know the second
in the series and leave,
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212. this awful piece of horse shit
alone, as it stands today as
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213. one of the biggest fuck-ups of all time.
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214. Thank you for listening, good night
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215. The ending sucks too.
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