1. Abyssal Capital R'lyath
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2. Huh?
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3. It... inverted the whole city?
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4. That has enabled the existence
of Abyssal Capital R'lyath.
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5. And it has not merely been flipped.
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6. Picture the entire area a surface city
belongs to being warped and inverted.
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7. Inverted
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8. That is why you can breathe in a
place where there should be no air,
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9. and why objects fall upwards.
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10. Is that also what creates the
fishman zombies and the mermaids?
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11. Mermesis Bagroon
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12. Yes.
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13. Non-Human, Living Fish
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14. It inverts non-human, living fish
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15. Inverted
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16. into dead, non-fish human hybrids
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17. Dead Non-Fish Human Hybrids
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18. and inverts non-human, dead fish
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19. Non-Human, Dead Fish
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20. Inverted
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21. into non-fish, living mermaids
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22. Non-Fish Living Mermaids
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23. To flip, reverse, and bend
reality as we know it—
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24. The transcendent being that
can transform the world itself
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25. is Ctarnidd of the Abyss.
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26. The Master's power can overturn even death.
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27. Time to Fillet a Dragon Fish
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28. "The Master's power can
overturn even death," huh?
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29. Does that mean you can't
even really kill the thing?
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30. Sheesh, talk about a ridiculous power.
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31. At the least, beating it'll take more
than just dealing damage in battle.
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32. I'd like to avoid fighting Ctarnidd
while the NPCs are with us.
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33. I hope we can get out of here
once we're all reunited.
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34. If you wish to leave here alive, your only
option is to give Ctarnidd a good show.
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35. A good show?
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36. The Master of the Abyss does not
bring people like us here to kill us,
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37. but to alleviate its boredom
by watching us struggle.
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38. It wants a diversion.
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39. Talk about your stupid hobbies.
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40. Know any comedy routines
an octopus might enjoy?
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41. What are those towers on
each side of the city?
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42. I do not know.
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43. But I do know that each tower
contains a Sealing General.
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44. Sealing General
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45. A Sealing General?
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46. Challenging foes, each with a special
power that seals our abilities.
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47. The only one I have heard of is Clionaire,
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48. which has the power to
seal the use of any spell.
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49. Sounds like beating these
mini-boss-type Sealing Generals
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50. could trigger an event of some kind.
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51. Say, Araba, you know a lot about R'lyath.
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52. About Ctarnidd, too.
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53. Have you been here a while?
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54. I have wandered for some time,
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55. but this is, in truth, my first time here.
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56. I have met the only merman who
ever escaped from R'lyath alive.
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57. He said he pierced the left eye of Ctarnidd
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58. and the next thing he knew, he was free.
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59. That merman was my grandfather.
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60. Got it. So your family's got a
history with Ctarnidd.
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61. I have told you all that I know.
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62. Now, how long do you intend to
stand in the open like this?
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63. Well, part of me wanted to
make a mental map of the city,
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64. but it sounds like anyone who moves through
R'lyath has gotta keep quiet, right?
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65. Of course. The streets are
awash in dangerous foes.
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66. All the more reason to leave this place—
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67. Wait a minute. What are you planning to do?
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68. I figure making some noise is
the best way to be be found.
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69. W-Wait!
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70. Don't—
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71. Anybody out there?
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72. What are you trying to—
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73. Quiet!
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74. Sunraku-san!
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75. Sunraku-san!
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76. Sunraku-san!
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77. Bingo!
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78. It worked! It's Emul!
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79. This is no time to celebrate!
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80. They're going to come right to us!
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81. C'mon, no worries.
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82. Mermaids can't sing while
they're on the move,
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83. and the fishman zombies are total simpletons.
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84. Are you saying...
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85. If you run as fast as you can,
they're not that scary!
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86. Sunraku-san! Please, help us!
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87. Hey, Emul! And I see you're with Stude!
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88. I'll draw aggro from the fishmen!
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89. It isn't that!
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90. Behind us is—
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91. Don't bring some new threat with you!
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92. I wasn't trying to!
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93. Some monsters, such as
Vorpal Bunnies and Cait Siths,
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94. know a skill called Random Encounter.
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95. It is a last resort called upon by a
weak specimen threatened to a degree
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96. that they cannot escape.
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97. It summons a single monster of a
higher level than the summoner.
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98. Arctus Regacles
Level 125
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99. And that's what it summoned?
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100. You just made the situation worse!
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101. Threats on all sides, huh?
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102. This way!
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103. It's got a breath attack, too?
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104. It better not be as tough
as the Goldy Scorpion!
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105. That is not a transformed
monster of this city!
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106. I know nothing of it!
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107. So it was summoned from outside R'lyath?
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108. Araba! You remember the
place we rested before?
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109. Y-Yes...
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110. I'll keep it occupied.
You take these two there.
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111. What? You intend to fight it alone?
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112. Who is this fish-like person?
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113. You want me to work with a
fishman? I'll never do it!
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114. I've got a plan, guys.
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115. I'll meet up with you soon.
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116. See to it, Araba!
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117. Very well. This makes us even.
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118. Hand me the child! I shall—
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119. What?
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120. Th-This isn't good! I'm out of mana!
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121. Emul!
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122. Bamboo Lightning!
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123. This bamboo...
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124. It's still coming!
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125. Thought I heard a commotion. So it is you!
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126. Big Bro Ceecrue!
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127. Emul! 'Tis good to see you well!
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128. Rust, too...
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129. Finally found another player.
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130. This is no time for conversation!
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131. We have not yet escaped them!
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132. Hold on to me tightly!
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133. R-Right!
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134. First, we gotta get out of here!
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135. Who's that fishman?
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136. An enemy?
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137. Hold it! He's on our side!
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138. Isn't that obvious from context?
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139. It's back up already.
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140. To break through my Bamboo
Lightning with ease...
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141. Whence came that creature?
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142. No time to explain!
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143. Just go with Araba the Merman!
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144. I'll handle that thing!
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145. You seek to battle it alone, Sunraku-dono?
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146. 'Twould be a reckless act!
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147. It would be better to fight it as a group!
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148. I don't care what you do!
Just get me out of here!
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149. I have an idea.
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150. You could fight it in your robot!
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151. You just wanna see it.
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152. Sorry, we can't use it. It's out of power.
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153. I... see...
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154. What, it's that bad?
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155. Look, listen up, Rust.
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156. Even if that thing takes me down, I'll revive
at the respawn point you're all heading to.
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157. Meanwhile, if it takes you down,
we'll end up separated again.
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158. And if it gets one of the NPCs...
you know the deal, right?
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159. Guess so.
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160. If you keep them safe,
I'll show you the robot later.
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161. I'll guard them with my life!
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162. Your obsession really
comes in handy sometimes!
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163. Anyway, let's go!
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164. Waning Mirror!
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165. Waning Mirror
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166. Waning Mirror
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167. Sunraku-san?
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168. A-Aren't you scared?
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169. How can you be smiling in chaos like this?
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170. Perhaps braving the unknown simply
calls to a pioneer's soul.
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171. It's how we've always carved
our path forward in life—
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172. That's all.
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173. Just kidding.
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174. That was a fun little bit
of big-talk roleplaying,
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175. but the simpler explanation is it's
easier to ditch you if I'm by myself.
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176. But now I'm starting to get some
ideas about how I'm gonna beat you.
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177. I'm not just bait, you know?
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178. Birds eat fish, y'know?
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179. Unbroken Light Dance!
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180. Unbroken Light Dance
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181. Unbroken Light Dance
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182. This thing's huge! I'm dealing tons of
damage but it's still hanging in there!
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183. It's basically toughness incarnate!
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184. Good attack power, too!
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185. And like the mermaids, it can swim
through the sky like it's underwater.
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186. And when it charges, it packs a real wallop.
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187. Even just moving around, it's turning
the fishmen mob into mince meat.
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188. And on top of all that,
it's got a long-range breath attack!
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189. Having the thing move freely in three
dimensions makes it way harder to deal with.
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190. On paper, it's enough to make you wonder if
it's secretly a unique monster or something...
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191. If we were anywhere but R'lyath, that is.
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192. Shana-Oh Incarnate
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193. Reason number one—
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194. Ctarnidd's ridiculous ability lets you
swim through the sky like you're flying,
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195. but you're not really flying...
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196. Water pressure still gets
applied to your movements.
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197. That means you need a straight, clear path
for that big body to pick up real steam.
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198. And in the winding paths of the city
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199. if you run into a wall,
it's hard to pick up momentum again.
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200. You can gather speed in the skies above,
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201. but I can just dive into an alleyway
to slam the brakes on you.
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202. If we were both in the water
I'd be dead in a second...
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203. Gravity Zero
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204. But I can move like I'm on land!
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205. So when I jump, I'm way faster!
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206. Reason number two—
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207. That brief "stunned" animation
you enter now and then.
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208. When you were in the thick
of the fishman zombies,
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209. I thought you were taking attacks from them,
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210. but they're all gone now
and you're still doing it.
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211. It's probably a total coincidence, but...
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212. I think those fishman zombies'
attacks have a poison attribute
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213. powerful enough to inflict a
debuff on that giant thing.
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214. That means he's taking
incremental damage from poison.
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215. Can't let your guard down around
those rotten little buggers.
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216. I made the right choice to
avoid 'em from the start.
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217. Close call!
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218. Got a little too far away there.
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219. And the last reason—though it's
got nothing to do with R'lyath—
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220. Shelve Weapon
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221. You just got unlucky.
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222. I was raised by a fishing freak of a dad.
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223. He taught me more than
I ever wanted to know...
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224. about how to fillet a fish!
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225. You see now?
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226. It'd be one thing if we
were in the open ocean,
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227. but here in R'lyath, your abilities aren't
nearly as broken as the Goldy Scorpion's.
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228. Well, I think I've got my strat down.
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229. Now it's a war of attrition.
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230. Your toughness, or my Ducusram...
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231. We'll see which wears out first.
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232. Let's roll!
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233. Listen to those explosions...
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234. The monsters have all cleared out here.
I guess they were drawn there instead.
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235. Someone's fighting over there.
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236. I've got to get to them!
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237. Stay safe, Ceecrue-san!
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238. Akitsuakane-san, right?
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239. I finally met another player!
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240. Were you drawn by that sound, too?
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241. It would be hard not to notice
a commotion like that.
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242. If the others have been drawn to it too, it
should be easier than expected to meet up.
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243. Let's hurry, then!
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244. Right!
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245. I'm really sorry, Hizutome-kun.
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246. I promise I'll be back once
this is all dealt with.
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247. Logging Out
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248. Too slow!
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249. Fleet Float
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250. Fleet Float
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251. You had a good run, but I
think you're at your limit!
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252. Just go down already!
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253. Hell yeah!
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254. It's finally over!
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255. You saved me, Ducusram!
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256. I knew that guy'd be tough, but he didn't
stand a chance against your durability!
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257. Okay, time to gather up materials!
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258. See? It's Sunraku-san!
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259. It really is!
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260. Hey, Mold, Akitsuakane.
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261. We finally found you!
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262. I heard the commotion, so I assumed
there was combat going on...
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263. But what in the world were you fighting?
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264. How to put it?
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265. Basically what you'd get if you
crossed an oarfish with a dragon.
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266. It won't show up in town again,
though, so don't worry.
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267. But I guess it worked out,
since the combat served as a beacon.
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268. The others should come soon
if we stay here, right?
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269. I already met up with
Rust, Emul, and Ceecrue.
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270. They're waiting at base camp right now.
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271. Really?
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272. Stude, too.
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273. So we're the latecomers?
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274. Oh, but I haven't seen Rei-shi yet.
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275. Think we should wait a little...?
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276. What? Reinforcements?
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277. No, this is...
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278. All those ruined buildings...
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279. It's like they were reset back to normal!
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280. Sunraku-san, what does it mean?
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281. I dunno.
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282. But I'm betting this is part
of Ctarnidd's power, too.
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283. Ctarnidd's power?
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284. That bastard's making fun of me.
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285. does not bring people
like us here to kill us,
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286. but to alleviate its boredom
by watching us struggle.
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287. "You entertained me, so I'll
clean up your mess," huh?
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288. Akitsuakane-dono, 'tis good to see you well!
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289. Ceecrue, you too!
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290. Sunraku-san!
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291. You truly slayed that creature?
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292. I can hardly believe it!
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293. And got me a ton of materials for my trouble!
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294. Some meat, too. Hungry?
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295. Looks like good,
white fish with lots of protein.
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296. Rust! I'm glad we found—
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297. Sunraku. You promised.
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298. Even the NPCs got a better
reception than me...
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299. Promised?
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300. That if I got everyone here safely,
you'd show me a robot!
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301. I told you before, it's out
of power. It won't work.
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302. Irrelevant!
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303. Yeah?
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304. Fine, show yourself!
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305. Behold, the Non-Standard
Tactical Avian, Suzaku!
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306. Limp
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307. What is this strange, metal bird?
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308. He looks so very tired...
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309. Is it broken?
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310. I told you it was out of power!
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311. He's locked in the position
he crash-landed in.
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312. It's...
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313. magnificent!
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314. The chill of the metal!
There's no better feeling!
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315. Cuddle
Cuddle
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316. SLF even replicated that! Best game ever!
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317. Games of Nephilim Hollow's generation
had to compromise a lot, yeah.
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318. Amazing! It's even got real, working joints!
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319. Hey, hey, hey, don't go moving him around!
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320. I don't see Psyger-0-san here, though.
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321. Yeah, I figured she'd come when
she heard the noise.
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322. But when she didn't show I thought
she might be with you, Rust...
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323. Nope! It's just us!
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324. Well, I'm sure a player of Rei-shi's caliber
has figured out how the save zones worked.
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325. Anyway, we've got our whole party minus
one, so let's discuss our next steps.
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326. Special Status
"Abyssal Time"
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327. First, it seems we've got 168 hours
to beat this Bonus Unique Scenario.
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328. In other words, seven days.
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329. Let's discuss and figure how to
schedule these next seven days.
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330. Calling this day one, tell me what
days you feel like you can log in.
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331. Akitsu
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332. Rust
Mold
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333. Today
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334. Let's call Rei-shi a unknown for now...
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335. We're all over the place, but it looks
like we can all be here on the last day.
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336. What about you?
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337. I'd love to come in every day...
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338. But unfortunately, I've got plans
for tomorrow and the next day.
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339. Depending on how things go,
it might end up being longer, too.
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340. So I'll ask you to hold down the fort, Emul.
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341. I'm supposed to stay in this
dreary old room the whole time?
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342. Hey! Are you just gonna leave me behind?
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343. I wanna get out of this town ASAP!
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344. Araba, can you look after them?
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345. I-If I must.
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346. Until I find my lost weapon,
I shall act out of this room.
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347. You stay here too, Ceecrue-san.
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348. Indeed I shall! Trust in me!
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349. Sounds like we'll keep sharing information
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350. and make as much progress as
we can when we're logging in.
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351. I'm gonna log out for today.
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352. But I'm not gonna leave here a plaything
for the Master of the Abyss.
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353. X-Day is day seven.
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354. We're gonna track down Ctarnidd
and his ridiculous ability...
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355. and give him the surprise of a lifetime!
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356. Yes!
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357. We shall indeed!
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358. Hey, as long as we're here in Japan,
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359. why don't we do some tourism
before hitting up the GGC?
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360. Nah. Anybody know what hotel
Kei Uomi's staying at?
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361. Wow, ready to issue your
challenge the minute we arrive?
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362. You really are impatient...
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363. Best-in-the-US.
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