1. Those hot dogs
are beginning to smell delicious.
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2. Speaking of dogs, where is that
original chowhound of ours?
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3. I've never seen him late for a meal.
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4. The Laurel and Hardy of the outdoors
are trying to put up Scooby's tent.
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5. Okay, pull.
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6. What the heck kind of tent
is this anyway, Scoob?
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7. - Pup tent.
- Pup tent?
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8. I might have known.
Well, let's try again.
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9. There.
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10. It looks real comfortable.
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11. - Now, what did you do that for?
- Come and get it, you guys.
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12. Chow time, pal. See you later.
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13. Food?
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14. There's nothing I like better
than food unless it's more food.
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15. Yeah, yeah.
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16. - What was that?
- Look.
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17. - What was that?
- Whatever it was, it's gone now. See?
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18. - It was probably only a wolf.
- What do you mean "only"?
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19. Let's take a look.
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20. Let's pretend we already did
and didn't find anything.
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21. - Yeah, yeah.
- No, Shaggy. Let's go look.
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22. Then this calls for some special
nerve-soothing nourishment.
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23. Scooby-Doo!
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24. - Tracks?
- Hey, it is tracks.
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25. - Good going, Scoob.
- Judging from the size...
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26. outline and general configuration...
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27. I would say they're definitely
the tracks of a large wolf.
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28. But he's gone, so we got nothing
to worry about.
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29. There's only one thing
that bothers me.
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30. - What's that?
- Wolves are four-legged animals...
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31. but these were made
by a two-legged one.
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32. A werewolf!
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33. A werewolf?
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34. Here we go with another mystery.
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35. And the only way to solve it
is to follow those tracks.
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36. - Oh, no.
- Oh, no.
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37. I smell trouble, scary trouble.
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38. - Look.
- It's an old graveyard.
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39. My very most unfavorite place to be,
especially at night.
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40. That's odd. A fresh grave
in an old graveyard like this.
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41. - Oh, no.
- Let's go see.
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42. "Here lies Silas Long,
half-man and half-wolf."
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43. And I'm half-gone already. Bye.
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44. Hey, come on, Shaggy.
This is our first really sound clue.
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45. Yeah, but it looks like
our clue is out to dinner.
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46. And look, there are more wolf tracks
leading away from the grave.
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47. It ain't bad enough we're following
a werewolf. It's the ghost of a werewolf.
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48. Ghost?
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49. Well, the tracks clearly lead
into that old mill.
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50. Nothing like a cheery greeting from your
friendly neighborhood werewolf ghost.
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51. Come on, let's take a look inside.
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52. Hey, it's opening.
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53. What a scary place.
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54. Furnished in early werewolf.
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55. Don't look like the cleaning woman's
been by too recently either.
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56. We'll split up.
I'll take the girls this way.
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57. Yeah, I know. And Scooby
and me will go the other way.
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58. - What's so funny?
- Yipe!
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59. It's him, the ghosty werewolf!
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60. - Gone.
- Where did he go so fast?
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61. Imagine you getting so scared
of a tiny little old mouse.
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62. - Ridiculous.
- Yeah. Ridiculous.
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63. Anything in that old crate?
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64. No.
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65. Maybe there's nothing
to be scared of in this place.
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66. Yeah.
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67. Wonder what's in here.
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68. - Nothing here.
- Nothing here.
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69. Sure be a joke
if this werewolf thing...
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70. turned out to be
our imagination after all.
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71. - What's that?
- What's that?
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72. Oh, just some kind of old mask.
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73. - What was that?
- Search me.
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74. We haven't found a thing. Maybe
we're on a wild-goose chase after all.
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75. - Could be.
- Hold it. Look at that.
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76. Tracks.
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77. That's funny.
The tracks stop at the wall.
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78. But even a werewolf
can't walk through a wall.
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79. - Unless he really is a ghost.
- I'll bet there's a secret entrance.
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80. Let's see if we can find out
how to open it.
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81. - Pay dirt.
- Good going, Freddy.
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82. - We found a secret room.
- Come on.
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83. - What's that paper on the table?
- Looks like a map.
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84. - Do you suppose it's a treasure map?
- Not likely.
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85. It looks more like a map
of the general area around here.
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86. There's three X's marked on it.
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87. - One says, "Mill."
- At least ghosts don't need maps, so...
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88. It's the werewolf!
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89. Hold it!
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90. Get ready.
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91. Okay, shove!
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92. Hi, gang. You'll be glad to know
Scoob and me...
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93. haven't found a trace of a ghost.
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94. - The werewolf!
- Yikes!
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95. Feet, make like a rocket,
and, like, now!
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96. What happened to Shag and Scoob
after they fell on that water wheel?
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97. I hope that terrible werewolf creature
didn't get them.
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98. Oh, no! More ghosts!
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99. - Why did they run away?
- I know. Watch.
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100. Oh, they thought we were ghosts.
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101. - Thanks. Let's go find where they went.
- Right.
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102. - What's that?
- Beats me.
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103. Never saw a barrel
with anything like this on it before.
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104. Let us go.
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105. Hold it, you two. It's me.
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106. - What are you doing in there?
- Waiting for the werewolf to come.
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107. - What else?
- Well, I'm glad we found you.
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108. What's that in your ears?
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109. Oh, wool, I guess. Me and Scooby
crash-landed in a pile of wool.
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110. - So that was you in the white stuff.
- This is curious.
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111. What would wool be doing
in an old abandoned mill?
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112. We've got a lot of strange clues
that don't fit...
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113. the wool, these funny barrels
with rubber tubing, the map...
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114. - And that ghostly werewolf.
- Yeah.
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115. I'd sure like to know how
Mr. Creepy-Crawly fits in with all this.
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116. - Me too.
- Let's go find him.
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117. - Oh, why don't I just keep quiet?
- Yeah.
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118. It's been entirely too long since
we've seen our friend the werewolf.
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119. He's probably up to something.
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120. I knew it was too good to last.
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121. Come on, girls. Let's go see
where that railcar came from.
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122. Don't tell me. Scoob and me
go to see where it's going, right?
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123. You got it. And be careful.
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124. Now, that's probably the most
unnecessary thing she'll ever say.
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125. Look, there's that narrow-gauge rail.
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126. Let's see where it leads to. This way.
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127. Look!
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128. - Who's that?
- And what's he up to?
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129. I don't know, but let's find out.
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130. He's gone!
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131. But where?
There's no other doors in this place.
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132. - We're locked in!
- Let's try that window.
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133. - Oh, we're trapped.
- But good.
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134. - How about that? A pop-top barge.
- Yeah.
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135. What do we do now?
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136. Step right in, sir.
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137. No waiting.
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138. I know, just a light trim, sir.
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139. We're all wearing it
a bit longer these days.
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140. Bad nails.
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141. You have a dandruff problem too, sir.
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142. Something wrong, sir?
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143. Scooby, scat!
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144. Well, do we follow this tunnel
or go back up there and face him?
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145. No telling where this will lead us.
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146. Sure would like to know
what this thing is.
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147. I'd rather know
how we're gonna get out of here.
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148. Listen. What's that?
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149. Look.
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150. Well, well, Dr. Livingston
and friends, I presume.
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151. But how could these railcars just
simply disappear into that old barge?
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152. Yeah, and what do you mean the
deckhouse tips up, and they go inside?
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153. - But they do.
- You're talking in riddles.
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154. Hold it. Hold it. It'll be easier
to show you than to tell you.
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155. - You mean...?
- We gotta go back through the tunnel.
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156. You know how Freddy and Velma are
when they got a mystery to unsolve.
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157. Oh, no.
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158. Now, watch.
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159. Run!
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160. At least we know where the barrels are.
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161. If we only knew why.
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162. Look, it's him.
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163. What in the world?
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164. He's pulling a barrel
out of the water.
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165. - I hear sheep.
- Me too.
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166. You certainly do. And I think
I'm beginning to get the picture.
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167. - Right, Freddy?
- Right.
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168. But we'll have to capture
that werewolf to prove it.
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169. - Do what?
- Capture him?
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170. I've got a plan.
Now, listen closely.
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171. I don't know why I let you and
Freddy talk me into this crazy idea.
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172. - Me?
- Nutty notion...
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173. us distracting that werewolf's
attention so's they can capture him.
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174. Shall we cast off, skipper?
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175. Anchors aweigh.
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176. At least we know what
this tube is for now. It's for air.
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177. Let's make sure we all understand.
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178. When Shag and Scoob distract
the werewolf...
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179. we snag him with this crane
and hook.
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180. Then it's up, up and away
for the old werewolf, and we got him.
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181. Here comes Shag and Scoob's
barrel now.
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182. That's them.
You gals get up on the deckhouse...
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183. - ... and give me directions.
- Right.
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184. - Okay, get ready.
- Surprise!
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185. - Freddy, let the hook go.
- Stand clear.
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186. - Help! Help!
- Freddy, come quick!
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187. Grab her!
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188. Scoob, let's take
the scenic river route out of here.
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189. I am. I am.
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190. Hold still. We'll get you unhooked.
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191. I'd trade most anything
for a good, fast motor right now.
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192. - Except me?
- Right. Anything except you, pal.
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193. Keep paddling.
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194. Hey, no hitchhikers.
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195. Sorry, chum, but we got
enough trouble without you.
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196. Go bother someone else.
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197. Look.
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198. He's gaining, Scoob.
Pour on the steam.
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199. I am. I am.
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200. We've gotta help them
before it's too late.
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201. - But what can we do?
- I've got an idea. Come on. Hurry!
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202. What's the matter?
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203. Yipes! Let's play
a little water hopscotch.
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204. - Give a big jump.
- Okay.
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205. - Oh, no!
- Yipes! And double yipes!
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206. Help!
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207. Look what we caught,
and without any bait.
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208. Never thought I'd be glad
to be a fish.
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209. Me too.
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210. - Help!
- Who could that be?
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211. Help! Help!
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212. It's the werewolf.
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213. Help! Save me!
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214. He sure doesn't sound
much like a werewolf anymore.
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215. Well, let's fish him out too.
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216. We sure thank you kids for unraveling
this smuggling mystery for us.
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217. We didn't know how
the sheep rustlers...
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218. got them across the river
without being seen.
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219. Floating them downstream in barrels...
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220. with the air hoses was
pretty ingenious.
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221. First they'd shear them here
in the mill...
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222. then ship them
to the black market somewhere.
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223. That's about it.
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224. The werewolf disguises and open grave
were just to scare off intruders.
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225. Shucks, he didn't scare
Scoob and me for a minute.
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226. What's that? Oh, my gosh.
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227. Scooby-Doo!
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