1. Are you still awake?
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2. I was just about to sleep.
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3. Okay. Well, I'm heading to work.
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4. Have a safe trip.
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5. Good night.
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6. I've got snacks, too.
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7. Let me put some fresh tea out.
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8. That was cool!
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9. What was?
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10. Just now.
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11. I'm sorry...
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12. It's okay.
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13. Grandma, can you do it again?
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14. You're a silly girl.
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15. Again!
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16. Oh my... what a waste of tea.
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17. Now, when you're nervous,
your movements can get clunky,
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18. so we're going to practice just
getting up and sitting down.
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19. Note the difference between standing
right up and standing up slowly.
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20. That was standing straight up.
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21. Slowly, it's more like this.
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22. You lean over first, and then stand.
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23. Do you understand the difference?
Then let's try it.
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24. Ow!
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25. Tsubame?
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26. Okay, step, step, step.
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27. You want to have your hands out
and your chest up,
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28. walking along a straight line.
That's the pretty way to do it.
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29. Motohashi, your head's swinging
a bit too much from side to side.
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30. Try to walk in a straight line.
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31. It might be easier to sway like that,
but does not look as nice.
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32. Yamashiro, your head is moving, too.
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33. Now, with a model's walk, your
legs cross in front of you,
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34. so even if your hips swing,
your head has to stay steady.
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35. So there you have it. The bottom line is...
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36. Maeda did it!
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37. Maeda did it!
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38. I did it!
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39. I'm not sure you're strong
enough to help, honey.
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40. Try leaning over more!
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41. So that your head is this far down.
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42. Wouldn't I fall over if I did that?
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43. Look at this!
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44. Oh, this is impressive.
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45. You lean down like that, and then when
your behind goes up, you straighten!
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46. Like, bam, bam!
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47. Bam...
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48. Bam.
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49. See! You were able to stand!
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50. Wow...
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51. Left, right, left, right...
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52. You can sway all you want, okay?
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53. You've got a knack for this, Tsubame.
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54. When you go to the left,
it pulls your right leg along,
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55. and then to the right, with your left leg.
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56. It's totally natural, and should be easier!
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57. Okay!
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58. Keep
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59. Your
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60. Hands
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61. Off
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62. Keep Your Hands Off Eizouken!
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63. Keep Your Hands Off Eizouken!
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64. Thanks for the lift!
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65. I'm going to unload this stuff,
so it'll just be a minute.
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66. Huh, this one says, "Eating bread crusts."
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67. That ought to do it.
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68. This one is the sound for
eating a croissant...
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69. Hey, stop that!
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70. Get that stuff unpacked, and then get in here!
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71. We need to have a sound meeting.
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72. Right.
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73. I think I get what you're going for.
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74. I'll look into how the sounds for
monsters and robots are done.
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75. But in terms of specific sounds
that will match your footage,
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76. even for the more mundane scenes,
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77. it's hard to know what'll be needed
without seeing what you're dealing with.
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78. And it'll be really tough to set
you up without knowing the timing.
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79. I see.
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80. The dialog will also have to be
balanced against the rest of the sound,
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81. so if I knew the timing and volume
you wanted, it'd be easier to figure out.
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82. There are also the things
that affect acoustics,
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83. like the size of the location and its layout,
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84. so even if it's just a broad outline,
that'd be handy to know.
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85. Understood. We'll get the dialog
recorded as soon as we can.
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86. That means it's time for edits.
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87. Should we make a video out of the storyboard?
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88. That way we can set the
timing up for the sounds.
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89. The timing is hard to guess at
until it's actually animated...
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90. But it needs to be done to
get the sound ready in time,
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91. so I'll figure something out!
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92. How are we going to handle casting, anyway?
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93. It's actually been settled already.
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94. The client has demands.
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95. There have been reports of
vibrations being detected underground!
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96. It's a monster. A crab-type
monster has appeared.
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97. Time to blast out of the water!
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98. Launch it from the catapult!
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99. Cut!
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100. Your ad-libs are things that
will be conveyed in the footage,
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101. so you don't have to describe every moment.
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102. And you don't have to
vocalize the sound effects.
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103. They'll overlap everyone else's dialog.
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104. I think we'd be better off
recording Seki and Goto's dialog
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105. for cuts 12 through 21 separately.
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106. Sorry about that!
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107. Pile bunker!
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108. We are honestly so excited about this!
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109. Recoil start!
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110. Can we adjust the volume differently per actor?
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111. Of course.
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112. But we need that storyboard
video for him to practice with,
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113. or it's going to be really hard to get
him to match the timing of the animation.
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114. Wait, the song for the
opening still isn't ready?
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115. Not only is it not ready,
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116. there was so much trouble putting it
together that they said to forget about it.
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117. Which means less work for us, thankfully.
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118. If there's no opening, I kind
like the idea of just—boom!
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119. Chomp, chomp!
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120. And starting with the monster showing up.
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121. Mizusaki, how about the music?
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122. I forgot! Let me ask now!
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123. We'll use something from a free music library.
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124. Doumeki, can you look into it?
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125. Uh, sure. I can try.
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126. Excuse us.
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127. Oh, wow, nice.
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128. U-Um...
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129. About the sun, this would be the west,
which would make this a sunset...
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130. I was hoping it could be consistent.
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131. I mean, is it really a problem?
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132. W-Well, I think...
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133. Since it's an actual location, and
changes the connotation of the camera pan...
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134. Uh, the car here was supposed
to be drawn as a cel.
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135. It looked a little barren,
composition-wise, without it.
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136. But the cels will be animated,
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137. so if it's in the background too,
there'll be two of them.
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138. So is it not gonna work?
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139. If we erase the car...
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140. Huh, that doesn't look right.
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141. Did you cut the image board out for this?
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142. Oh, I see. You copied Asakusa's
board and then stuck it on there.
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143. Is that a problem?
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144. It's just kind of blurry...
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145. And the texture is...
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146. Wait, is this line right?
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147. A character's supposed to pop out from there.
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148. I made it so the light was
shining down, like you said.
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149. Pretty good, right?
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150. Or isn't it? That's what you asked for, right?
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151. It's just... it's turning
into a different film...
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152. Oh, this isn't gonna work!
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153. But Asakusa, you said the
details were up to me, right?
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154. Yes, but while following the image board,
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155. and keeping the layout lines in mind.
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156. This sounds different from what
you were asking about before.
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157. So there's no room for expression?
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158. Hey...
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159. Um, let me know if there's
anything else that needs fixing.
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160. I can adjust it digitally.
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161. You're gonna change it?
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162. Just making a few changes
to the general look!
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163. S-Sure. That'd be a big help.
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164. I like that Kubo girl.
She's willing to make corrections.
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165. That should help take care of some of it.
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166. That said...
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167. You didn't need to take over all of these!
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168. Doing it myself is faster than
explaining how to fix it.
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169. A director needs to be able to give
directions to other artists.
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170. You're supposed to be helping with animation,
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171. and handling the photography,
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172. on top of the edit!
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173. I get how she feels, though.
It's just faster to redraw it yourself.
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174. You do realize that
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175. our delays are due to being behind
schedule with animation, yes?
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176. The PC room where the animation needs
to be done won't be free forever.
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177. If you don't get in there soon,
you won't finish all the art we need.
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178. For the record, if we fall any further behind,
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179. the dozens of cuts you have
cooking in that tablet
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180. are never going to see the light of day.
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181. No way!
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182. I'm gonna draw it all!
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183. And with that being the case...
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184. All right, we'll continue next time.
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185. Time to chow down!
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186. Let's sit somewhere we can see the lightning.
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187. I'm gonna work on this a bit more...
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188. I guess I should work on the backgrounds.
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189. Uh, we have a bit of news.
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190. There's a warning for torrential rain,
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191. so classes are canceled for the rest of the day.
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192. All students are to head
home as quickly as possible.
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193. With the amount of work we have to do,
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194. we can't just take the rest of the day off.
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195. What do you think will happen to the
food they had ready for lunch?
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196. It's raining!
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197. At times like this,
you shouldn't be caught without...
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198. A rain poncho!
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199. Evasive maneuvers!
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200. Since we've got our gym clothes, you want
to hang out until the rain stops?
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201. Ugh, I'm freezing!
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202. I'm going to use the bathhouse
before heading home.
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203. A bathhouse? I've never been to one before!
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204. I'm going, too!
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205. One sec, gotta notify Mom.
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206. Hey, it's me. Can I stop by the
bathhouse before going home?
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207. Are Asakusa's parents strict or something?
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208. With Kanamori and Mizusaki.
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209. It's just a matter of keeping them informed.
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210. Class let out early because
of the rain warning.
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211. As long as she keeps in touch,
they won't be upset.
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212. Huh, that's not like my parents at all.
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213. She said it's okay!
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214. Oh.
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215. We had to take the indoor route.
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216. Must be rough out in that rain.
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217. Three students.
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218. Huh, wooden plates.
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219. When you take them, they lock.
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220. Enjoying some fun with your friends today?
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221. No.
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222. Enjoy yourselves!
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223. Kanamori, what is this thing?
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224. The key for your locker.
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225. You pull here to get the key to come out.
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226. That's adorable!
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227. "Ladies"!
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228. The "ladies" curtain that's so famous!
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229. You put your clothes in here? That's neat!
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230. Do you think they'd mind
if I took pictures inside?
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231. They sure as hell would!
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232. So I can jump in here?
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233. That's the rinsing water.
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234. You're supposed to wash off first.
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235. You'll see rules along those lines
in just about any bathhouse.
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236. Like a tutorial...
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237. Check this out!
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238. A bucket in each hand!
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239. I have all I need to clean
off in one fell swoop!
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240. You're trying to save water when
you paid to bathe in a bathhouse?
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241. Stop showing off!
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242. Kanamori, could you do that again?
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243. One more time!
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244. One more time!
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245. Enough already!
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246. Sorry! The movement of the water was just...
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247. Can it! And take this!
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248. By the way, Mizusaki,
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249. will your parents be mad about
your clothes getting soaked?
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250. Nah. My parents give me a lot of freedom.
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251. The only times I can
remember them being mad...
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252. is when I tried to push the house with
a car in preschool and broke a wall.
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253. And when I tried hatch an egg,
but it rotted instead.
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254. The egg thing! I did that, too.
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255. They said we couldn't have an ostrich as a pet.
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256. An ostrich egg?
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257. I tried to raise pigs for meat once.
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258. Who does that?
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259. You know, other than forbidding anime,
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260. your parents seem pretty lenient, Mizusaki.
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261. Yeah. They generally let me do what I want.
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262. I think this stuff about me being an actress
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263. is my dad's idea of trying to
make my mom's dream come true.
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264. And your mother doesn't care?
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265. She totally lets me have my freedom.
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266. I'm more of a grandma's girl, anyway.
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267. An impenetrable barrier!
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268. A barrier...
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269. You're pretty tough.
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270. Right back at you.
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271. Huh? Kanamori, are you getting out already?
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272. I haven't eaten yet.
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273. Dibs on the window seat!
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274. Huh...
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275. Look at this!
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276. What a wonderful setup.
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277. Got one! We got one!
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278. These are the ones we caught?
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279. I'd wager they make them purge
mud for a good long while,
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280. so the ones we caught will go to someone else.
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281. We should've marked them!
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282. I'll add a note to the bathhouse log.
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283. A specially made paddle boat for hot water!
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284. Hey, the rain's stopped.
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285. We should head home.
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286. I guess so.
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287. Asakusa isn't waking up.
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288. Leave her.
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289. We have to take her back with us...
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290. Asakusa!
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291. No good. Guess I'm carrying her.
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292. Upsy-daisy...
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293. Thanks.
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294. People are heavy.
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295. Her bag is stupidly heavy, too.
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296. Not lost...
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297. Did you wake up?
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298. Exploring...
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299. And... then...
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300. Blargh!
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301. Pull yourself together!
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302. What's wrong, Mizusaki?
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303. Well, it's about the chainsaw's movement...
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304. I didn't want it to just breeze
by like "bzzzt" and "shwooom"
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305. but more like... grind, grind, crunch, crunch,
with rocks flying around and stuff,
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306. but I can't get it right.
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307. What about making the screen pan around?
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308. I thought about that!
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309. But then it makes the movement of the
treads more smooth, and less impactful.
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310. Come on over, Kanamori.
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311. How am I supposed to be able to help?
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312. There you go again. Isn't a producer
supposed to develop a discerning eye?
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313. Fair enough.
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314. To be honest, I can't imagine
what else you might want to add.
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315. The big movements are satisfying to look at,
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316. so I don't see a problem with
just going with what you have.
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317. I dunno.
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318. Let's try adding sound to it.
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319. As it is?
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320. It changes the whole feel it gives off.
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321. She's right.
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322. Animation otaku go as far as to mute
the sound when they look at something.
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323. It definitely helps convey
the impression of movement.
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324. A technique unto itself.
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325. Having proper sound takes some
of the burden off an animator.
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326. I... I hate to admit it, though!
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327. You do realize film basically
consists of images and sound, right?
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328. Have you considered that your vision for animation
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329. is too technical for people
to understand, Mizusaki?
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330. But the people who can understand do,
y'know? Everyone does it.
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331. Think about how pretty it is when
a goldfish's tail is fluttering.
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332. Or swirls of cherry blossom petals...
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333. Dancing, too! That's all
a performance of motion!
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334. And anime is another way to appreciate movement?
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335. I'd say it's the best way to appreciate it!
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336. Certainly, considering that
every single motion is something
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337. intentionally depicted by an artist.
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338. It can be a pretty subtle movement,
without a lot of exaggeration,
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339. but the fact that someone
had to draw it out
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340. in order to make it move
gives it a bigger impact.
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341. That's the big difference
from live action.
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342. Think about a rocket. The rocket
itself isn't the cool part.
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343. Yes, it is!
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344. Well, yeah, but what I'm saying is...
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345. The trail and clouds of smoke it gives off
are all part of why it's cool!
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346. Exactly!
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347. Which is why this won't cut it!
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348. You want a long shot, like this!
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349. Then a close-up!
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350. And then the... uh...
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351. The nozzle's skirt.
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352. You see that vibrate!
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353. You see all of this white
smoke coming from the rocket,
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354. spreading and billowing outwards,
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355. and depending on the location,
it shakes like it's a solid shape!
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356. A big portion of the white smoke
near the launchpad is actually steam
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357. that was vaporized by the rocket as part
of the water sound suppression system.
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358. The water sound suppression
system being—
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359. Stop.
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360. The shake of the security camera!
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361. And as it starts to tilt,
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362. the angle of the rocket and its
exhaust stop being vertical!
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363. The tilt is a big deal.
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364. It continues to expel smoke!
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365. "This is the coolest part of a rocket!"
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366. You've got to make the art
give that kind of feeling!
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367. Then it's like, "Yeah, you really get it!"
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368. "I don't know who you are, or where you are,"
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369. "but I appreciate your attention to detail!"
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370. That's why I want to make animation.
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371. As unpleasant as I find artistic passion,
I think I grasp the concept.
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372. Would you prefer if I said, "I want to
make lots of people smile with my anime!"?
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373. That would actually be more gross, yes.
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374. I think I'm starting to get you, Kanamori!
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375. You have to draw the greatest world
you imagine yourself, after all.
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376. So, Mizusaki, you don't want to make anime,
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377. but are more concerned with animation, huh?
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378. That's what I've been saying this whole time!
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379. There might be someone out there dying
to see the vibrations of a chainsaw.
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380. I want to see the teeth of
the chainsaw jump around,
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381. and those kinds of details
are how I'll survive.
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382. Even if most people don't appreciate it,
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383. I have to do it for myself!
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384. I have to proclaim "Here I am!"
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385. to the people who can appreciate
each individual movement!
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