1. The shape's so hazy,
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2. and the shadows end up looking
totally flat and different...
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3. I ended up drawing a pond up top,
even though there's no water source.
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4. How does the smoke flow
from an explosion, anyway?
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5. This is gonna be hard to adjust.
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6. Maybe a bunch of roots would imply
capillary action in a way that—
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7. I'm getting nowhere, and it's
making my brain boil!
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8. You've gotten really good
at handling a machete.
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9. I wanted a real one, but they
said it was too dangerous.
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10. I have no idea how this smoke is moving...
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11. Smoke can be pretty
complicated in motion.
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12. There's nothing wrong with
using live action references,
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13. but check out the kind of
stuff our forebears did.
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14. I guess it can change pretty suddenly,
without much transition, too.
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15. This has a lot of impact.
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16. And this one is just shaking the screen?
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17. You can learn a lot from studying
what our predecessors did!
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18. There's something about the pace here...
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19. Both of you, in the PC room, now!
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20. Hey, there's color, and it's composited!
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21. Is that really all you have to say?
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22. This feels totally different
from just flipping pages.
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23. Since there's no option for previews,
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24. only getting to see it once it's
finished makes a stronger impression.
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25. The extra time until it's ready gives
you a more objective view on it...
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26. You get that, "So that's how
it turned out!" feeling,
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27. like after you fire some sculpted clay.
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28. You imagine how it'll turn
out while you work on it,
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29. but once it's finished, it's hard
to make any corrections.
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30. It makes you think about where
you could do a better job!
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31. Since the screen's big
with good picture quality,
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32. you get a better idea of how it turns out.
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33. It's still kind of rough...
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34. Adding sound effects and music
will give it a new vibe, too!
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35. Gotta say, I can't wait to
see the finished product!
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36. Do you realize whose job that is?
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37. You'd like to see all the finished cuts, yes?
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38. Because we only have a month
left until our deadline.
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39. Hang on... is that all we've
got for finished animation?
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40. Exactly.
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41. Mizusaki, what cut were
you working on last week?
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42. Number four...
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43. What about this week?
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44. Number... four.
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45. After an entire month,
we only have four cuts done?
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46. This pace is too slow! Try to consider
that we have to finish the entire thing!
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47. Here we have two typical cuts.
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48. And here are our four!
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49. Each one has enough art for 36 cuts.
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50. You said I could make the
acting realistic, Kanamori!
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51. Only when there's leeway to do so,
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52. in the context of finishing
the whole product!
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53. At this rate, we have no chance of
finishing before the budget committee review!
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54. You'd need to draw 24 hours a day for
the next month, starting today.
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55. That impossible! Thirty all-nighters in a row?
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56. In that case, we'll shorten it to 48 hours
a day over the course of 15 days.
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57. All you did was halve one of those
numbers and double the other!
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58. That ought to give us another ten seconds.
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59. What kind of magic did you use to do that?
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60. I added a pure background to the cut.
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61. Then throw in a little camerawork to jazz it up.
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62. We don't have to animate every single scene.
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63. Good! More like that!
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64. Yes, ma'am!
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65. Keep
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66. Your
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67. Hands
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68. Off
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69. Keep Your Hands Off Eizouken!
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70. Keep Your Hands Off Eizouken!
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71. We will now begin shooting with our
self-propelled tripod-mounted camera!
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72. Now, where's our subject?
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73. Asakusa! That car!
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74. Rotating camera platform!
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75. We can get away with just rotating the
cel for the camera with top down shots!
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76. Wait, maybe we could rotate
the rest instead...
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77. Asakusa, hurry!
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78. Get rid of anything that hasn't been painted
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79. in an otherwise a pure background shot!
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80. Got it!
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81. If it's a close up of a rotating wheel,
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82. we only need three frames to reuse over and over!
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83. I'm not a fan of these highlight-only
backgrounds, though.
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84. Then we can zoom in and add the sky!
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85. But wouldn't that be a waste,
since we drew the bottom?
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86. We could cycle three frames for the ground,
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87. and fade them into the horizon!
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88. How's that?
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89. Plus a side-scrolling cut!
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90. It's the same background repeating, huh?
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91. That one is pretty infuriating...
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92. Okay, let's take a cool pose, and stretch
it out to fill a bunch of time!
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93. Pan! Pan! Pan!
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94. Too close!
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95. Since it's hand-drawn, we just rescan the art.
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96. These are still roughs!
There's not enough detail.
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97. The lines...
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98. So we throw in a light source!
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99. We can add additional cuts to focus
on the parts with a lot of movement!
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100. Tight focus, horizontal pan!
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101. Make the background slightly
off-set from the character!
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102. This is like cheating.
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103. Aw, shut it!
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104. It's not holding up with this zoom,
so I'm gonna add an additional frame.
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105. That looks more natural!
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106. I don't really like these kind of loops!
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107. I'd rather draw a unique fluttering animation.
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108. Too fancy!
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109. If it's gonna hold on the shot
for so long, then one more frame!
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110. That made a difference!
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111. You take the classics and then add a
little variation to keep things fresh!
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112. Just like the menu at a popular cafeteria!
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113. Let's shoot the sky!
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114. Everybody loves a blue sky with clouds.
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115. Movies set in summer are bound to
have a shot with clouds scrolling by.
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116. If a character is framed against the sky,
it makes the backgrounds simple.
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117. There are lots of panels in
manga with white backgrounds.
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118. It makes you wonder why the backgrounds
bother being so detailed in anime!
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119. Manga is monochrome! Is there
really any need for color?
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120. But it's pretty!
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121. We can change the level of exposure
to simulate a real camera.
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122. That's how it works for
the human eye, after all.
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123. Even if there are no animation cels involved,
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124. we can't just show a purely static shot!
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125. That said...
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126. If we overdo it, the story
is going to fall apart,
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127. considering we've already
got a storyboard.
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128. It makes a good impression, though.
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129. Th-The thing is, even if it
looks good, without a story—
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130. I'm trying to say that it's already cool.
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131. Even in black and white.
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132. You're not about to lay some kinda
weird stuff on us, are you?
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133. It would be a lot easier
without a story, though.
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134. You think we can pull that off somehow?
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135. Let's drop the narrative
and have Asakusa figure out
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136. a way to re-contextualize it all.
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137. Whoa, hold on—
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138. We do not have enough time for
additional color, sound, or photography.
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139. Wait, you mean actually going monochrome?
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140. It should be fine.
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141. We'll make it stylized, and present it
like a preview for the finished product.
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142. Manga is monochrome too, but it's still
a full-fledged entertainment product.
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143. But the story...
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144. The story won't matter if we can't finish it!
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145. Listen. As long as we can deliver on
this presentation, we'll have funding.
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146. Then, by all means, make whatever
you want, however you want.
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147. We're going into this
budget review committee...
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148. And our plan is to bluff.
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149. It's hard to get the right
line quality with a scan...
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150. You're the one who wanted
to do this with paper.
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151. Getting the lines to look nice and
finishing the coloring takes time.
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152. We're not going to be able to finish this anime
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153. with just what you have on paper.
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154. Automated inbetweening?
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155. Right. We generate the art between
key frames automatically,
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156. which should save us on the
time needed to color them.
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157. That'll let you focus more
on the general animation.
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158. Hang on! I said I wanted to do this all by hand!
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159. Why are you so dead set on that, anyway?
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160. We're already using digital
colors and photography.
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161. Those are different!
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162. And it'll be hard to use this
method for the whole thing!
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163. There's no guarantee it'll work...
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164. Besides, a lot of simple cuts are coming up!
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165. I bet we make a ton of progress really fast!
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166. I've heard those kinds of
optimistic proclamations before,
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167. and I've come to realize that
there's no basis for them.
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168. The numbers aren't going up,
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169. and based on that, we have to
assume it won't be done in time.
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170. It's already clear that this won't
work if it's 100% hand-drawn.
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171. So we need to go with the methods
that will actually let us finish.
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172. The audience won't be particular about
whether it's analog or digital anyway.
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173. There are people who will be able to tell!
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174. The alternative is you finding
a way to work 48 hours a day.
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175. Look, I'm doing this by hand! Okay?
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176. I think it'd be good for the
cuts where we need clean art
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177. with simple proportion changes.
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178. The way the lines stay clean even
when you zoom in is pretty handy.
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179. But if we can't use digital at all,
we won't be able to finish.
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180. Is it all right if I ask the art club
for help with the backgrounds?
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181. I want you to be able to back
Mizusaki up as soon as possible.
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182. I couldn't possibly start bossing
around the folks in the art club...
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183. Then we'll use solid white or
black shots for backgrounds.
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184. And the remainder of our cuts will
be panning, static lip sync shots.
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185. Using lip sync shots when there isn't
any dialog? That misses the whole point!
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186. Then it'll have to be a static picture story.
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187. We can't do that! No way!
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188. Would you rather screen the
line art we have right now?
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189. I'm going to talk to the art club.
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190. The art club was no help.
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191. They've got their hands full preparing
for the budget review committee,
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192. and apparently don't feel anime backgrounds
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193. are a sufficient outlet for
their artistic ambitions.
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194. That being the case...
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195. Moving forward, it'll be
stills and keyframes only—
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196. I'll test out the automatic
in-betweening program!
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197. In exchange, can I still do the cuts
that I want to focus on by hand?
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198. That should be fine, as long as
you pull back some on other cuts,
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199. and are willing to split the
work with Asakusa occasionally.
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200. Okay! Then I'll put my focus where
it's needed, and get get to work!
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201. Let's head to the PC room, and I can
give you the basic breakdown.
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202. I've already set everything up,
and know how it's done.
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203. Awesome!
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204. What do you think, Mizusaki?
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205. Yeah, this should work with a few adjustments.
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206. It's better than I thought!
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207. This is gonna work!
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208. The lines are clean and flow smoothly,
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209. so we can even up the frame count!
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210. Please head back to the club room and
get to work on the backgrounds, Asakusa.
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211. But I wanted to see more...
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212. Asakusa?
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213. Were you sleeping down there?
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214. Yeah. I was pretending to be a pro.
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215. And professional animators
sleep under their desks?
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216. Yeah. What time is it?
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217. It's 3:5.. wait, no, it's 4:00 AM now.
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218. Good morning.
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219. Yeah, something about 4:00 AM says,
"It's morning now," huh?
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220. So, were you able to finish?
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221. I'd say it's less about finishing
or completing the project,
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222. and more the outcome of passion
crashing against compromise and resignation.
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223. Where's Mizusaki?
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224. The last cut is a pretty beefy one...
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225. I suppose we'll have to
use line art for that one.
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226. No time to color it, huh?
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227. I gotta say, there's something
humiliating about having to toss out the story
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228. in favor of doing something
more like a preview!
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229. Given the situation we were in,
what was the alternative?
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230. And even then, we ended up having to stay
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231. at school overnight the
day before the screening.
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232. The night watch is going to
be making the rounds soon.
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233. That's bad, Kanamori!
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234. Then again, considering we never left,
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235. it's not like we snuck in,
so we won't be arrested.
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236. You realize being on campus
outside of designated hours is
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237. still trespassing, right?
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238. It is?
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239. It looks like Mizusaki's finished.
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240. That sure is morning.
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241. Let's finish this thing and clear on out.
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242. Sorry I'm late!
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243. Oh, good morning.
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244. I got approval for our overnight stay.
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245. You could've said something!
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246. You never asked.
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247. That's our Kanamori!
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248. Moving on, during the presentation,
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249. I want you two to stay quiet
and avoid anything dangerous.
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250. Dangerous?
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251. We're up against the student council,
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252. who are apparently dangerous enough that,
"Keep your hands off the student council!"
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253. is common advice.
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254. We at the carbohydrates revolution group,
with the amoeba we have created...
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255. Go home! Beat it!
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256. h-have found a way to make the miso soup
from the cafeteria taste more mild!
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257. How long is this gonna be?
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258. Who gives a damn?
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259. I like the rich flavor, dumb-ass!
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260. Get lost!
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261. The carbohydrates revolution
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262. seeks to have ramen and rice
added to the cafeteria's menu,
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263. and eliminate the parties responsible
for charging exorbitant prices
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264. for double orders at our school's cafeteria!
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265. Double carbs?
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266. Ramen with rice is a crime against nature!
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267. This will all be made possible
by our electromagnetic amoeba!
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268. Get off the stage!
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269. Other people have
presentations to make!
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270. Okay, that'll do.
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271. There's inconsistency in your vision,
your agenda is ambiguous,
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272. there's no scientific basis for
your claims about that amoeba,
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273. and ramen with rice is not a socially
approved dietary combo.
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274. Therefore, the carbohydrates revolution's
budget request is denied.
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275. This is one intense committee!
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276. Next up is the film research association.
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277. Calm down, people!
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278. We've done all we can to prepare.
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279. Let's hold our heads high...
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280. Come on, Asakusa.
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281. We are the film research association.
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282. One second, please.
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283. Before your presentation,
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284. there are questions about the
film research association's activities.
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285. Or rather, antics you've gotten up to.
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286. We've received reports that
you've smashed through steel walls,
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287. and torn down iron pipe railings.
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288. You do realize that you're damaging
property that was provided to you
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289. by the school, right?
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290. Isn't that a major problem?
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291. I fail to see the problem.
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292. Huh?
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293. Well, there's more than that!
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294. The anime club has made complaints
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295. that your film club was chased through
their screening, disrupting it,
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296. with non-school personnel being
on the premises as a result.
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297. What do you have to say about that?
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298. I don't believe it's a problem.
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299. Well, it's a huge one!
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300. There are even rumors the eizouken
has been keeping a wild raccoon dog!
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301. Why don't you think it's a problem?
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302. Why?
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303. Are you curious about what I think about it?
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304. We're making the call on whether
you get a budget here.
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305. As it stands, the eizouken is
basically a public enemy.
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306. And depending on how this goes,
you might even get shut down.
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307. Our club room was damaged
because it was in disrepair.
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308. The school has admitted that already,
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309. and if there is an issue with
the outsiders on school grounds,
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310. that would be a matter to
bring up with the school
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311. as a lack of security, wouldn't it?
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312. Meaning the problems you've stated
are the school's responsibility.
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313. Which would be downright scandalous.
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314. Would the faculty like to
discuss these scandals?
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315. No! Let's not talk about any
school scandals at this meeting!
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316. You don't have much of a poker face, huh?
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317. By my authority as
student council president,
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318. the eizouken's activities
are hereby suspended!
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319. Your authority?
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320. Does the student council wield their
authority like a blunt weapon, now?
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321. Y'know, your little bluff might
have scared the teachers,
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322. but do you really think it's
enough to get us to back down?
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323. Aw, cram it!
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324. You bunch, thinking you can get high and mighty
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325. just 'cause you've got us over a barrel!
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326. Well, we ain't exactly the kinda folks
who're gonna bow to bums like you!
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327. We come up on this stage like clowns
'cause you decided to put on a show,
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328. and now you wanna rake us over the coals?
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329. Say what now? All kindsa problems?
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330. Blast it, all you've done is run your
mouths about a buncha hokum, ya nimrods!
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331. You think we were running
from those goons
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332. or wrecking ourselves in that
crummy old club building for fun?
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333. But we did it all, cuz that's
what it took to make anime!
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334. We took our lumps to get this
anime made, ya ignoramuses!
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335. The proof's in the pudding! Don't run
yer mouth until you've tasted it!
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336. Got it?
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337. Say what now?
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338. "Don't complain about how it's done.
Look at the finished product first."
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339. I suppose you can run your video, in that case.
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340. You realize you just gave them the
okay to announce their project?
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341. Holy crap...
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342. That wasn't in 3D, right?
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343. Y'know how in 4D theaters,
they blow wind at you?
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344. Huh... they were actually
working on something.
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345. I wanna see more.
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346. What do you two think?
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347. Aw, come on.
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348. You're seriously asking that, Kanamori?
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349. It was hard to pick the tank out
with the two-tone coloring.
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350. We should've added some gray.
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351. The transitions during the
fall didn't look too good.
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352. And the dust clouds look really flat
unless you add textures to them all.
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353. They got something done even without a budget.
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354. The rough parts look more
obvious on a big screen.
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355. Just shows you must do the job right,
no matter how small it seems.
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356. One of the frames in the loops
was missing a shadow.
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357. That made it look a bit choppy.
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358. Some stuff only becomes obvious
when you see the final product.
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359. Like how almost all the cuts
are with a wide angle lens.
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360. We should bring a PC into the club
room so we can do regular checks!
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361. I'll take it under advisement.
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362. Anyway, we've gotta move on from here.
The editing is pretty rough.
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363. You've gotta be thorough, or it wrecks the thing.
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364. What do you think they'll come
up with if they get a budget?
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365. Wouldn't the tank shoot her down?
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366. Don't be stupid! Those flight
suits are really fast!
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367. We should probably go over what
we've got so far and redo the plan.
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368. All right! Onto the next phase!
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369. Our goal is to put everything
we want into this thing!
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370. Yeah, definitely!
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371. I dunno how we got this far, but it's
getting even more interesting!
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