1. "Four legs, no feet, of arms no lack,
it carries no burden on its back."
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2. "Six deadly sisters, seven for choice,
call the servants without voice."
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3. What does it mean?
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4. A riddle. Look, here's a way out.
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5. Perhaps this is to tell
us where the TARDIS is.
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6. Or perhaps it's just another game.
Anyway, we've got to find out.
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7. This is the next game?
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8. No. We'll find the next
game behind this door.
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9. - How can you be sure?
- Look.
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10. The Doctor's move recorder for his game.
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11. Yes, I know. This door is here to delay us.
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12. I think we're meant
to try to get it open.
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13. The Toymaker is hoping
that we'll waste time.
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14. That should do it.
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15. It won't open.
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16. But it must.
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17. What's wrong with it? I know,
let's pull instead.
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18. I haven't made a mistake yet.
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19. Let's hope not, Doctor. I would
hate you to end up in my dolls' house.
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20. I reserve that fate for your two friends.
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21. They'll win, too.
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22. No, they will lose one game,
and then like the clowns, they'll become
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23. my toys, and we shall be able to
amuse ourselves through all eternity.
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24. What do you mean?
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25. You remember the agreement?
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26. They must find your TARDIS
before you finish your game.
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27. If they don't, then you will have to stay
here, and you'll be in my power forever.
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28. Look. They've already
reached their next test.
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29. That game? I might have known.
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30. Steven! Dodo! Take
care. It's chair number...
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31. You fool! Now I have been forced to
make you dumb as well as intangible.
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32. You cannot speak until you have reached the
second-to-last move of the trilogic game.
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33. Now then, let them play their
games whilst you play yours.
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34. Go for move 444. And no more clever tricks,
if you please.
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35. Your friends managed
to outwit my clowns.
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36. I shall have to find more
worthy opponents for them.
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37. There! I think perhaps
the Heart family.
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38. They have great experience in
a great variety of games.
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39. The Doctor was trying to warn us.
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40. I'm seriously annoyed with
your friend. Once again, he tried
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41. to talk to you,
so I've had to deprive him of his voice.
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42. Let it be a warning to you.
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43. Play the games according to
the rules I set, or give up now.
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44. The rules you set? Your own
players break them. They cheat!
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45. How can we believe anything you
say? Everything here is so strange.
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46. We can't even be certain that that
was the Doctor's voice we heard before.
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47. It could be you leading
us toward another trap.
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48. I'm glad to see you're at
last treating me with respect.
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49. Only as long as you have
the Doctor. After that, we'll see-
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50. Forget it, Dodo, he's gone.
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51. What odd looking chairs.
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52. Perhaps these are what the
Doctor was trying to warn us about.
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53. Is this the room?
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54. Is this the room, I said.
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55. I think so, my dear, uh hmm.
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56. And I suppose these are the
people we have to play against.
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57. - Peasants, my dear.
- Peasants!
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58. Just a minute. Who do you
think you're calling a peasant?
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59. Steven, don't you see who they are?
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60. Well, yes, they do look familiar.
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61. They're playing cards! We shall play our
next game with a couple of playing cards!
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62. The Toymaker's warped sense of humor,
I suppose.
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63. None of these look in
the least like your throne.
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64. No, no, no, they don't,
do we my dear.
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65. Although the Toymaker did say
we'd find them in here, didn't he?
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66. What was that riddle again?
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67. "Four legs, no feet, of arms no
lack, it carries no burden on its back."
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68. That must be these chairs!
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69. But what about the rest of it?
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70. "Six deadly sisters, seven for choice,
call the servants without voice."
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71. Well, that can't be the
chairs. There are only three of them.
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72. You're not paying the
least attention again.
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73. I warned you, if we don't find that throne,
he'll keep us here.
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74. We shall remain playing
cards for the rest of eternity.
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75. Ah! Very good point, my dear. Yes,
yes, we must find the throne.
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76. What do you make of them?
They seem almost like real people.
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77. Ignore them. They're
sent here to distract us.
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78. Let's take a look through here.
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79. Where's that
Knave? Cyril! Cyril!
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80. Tormenting the
Joker again I'll be-.
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81. Did you have to give him that sword?
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82. Quiet, Fool. Cyril, what are you doing?
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83. Nothing. Just playing
with the Fool. I'm hungry.
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84. Ho, ho! The boy's always hungry.
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85. - He's a pig.
- What did you say?
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86. I said, "Give him a fig." I... I
thought there was a throne to find.
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87. So there is. Where have
those peasants gone?
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88. Hmm? Oh, uh, through that door, my dear.
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89. Why didn't you tell me?
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90. Well, you never asked, me dear.
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91. We must follow them at once.
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92. Fool,
you stay here and look after these chairs.
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93. Oh, but now that the Fool is here,
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94. don't you think we could
have a joke or two?
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95. No! Come on.
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96. Oh, well, then,
a riddle then? Or a merry quip?
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97. Are you coming?
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98. Oh, ahem, yes, my dear...
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99. Dodo! Four in here,
three in there. It must be the chairs.
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100. Was it "Six deadly sisters,
seven for choice."
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101. I suppose that means
six of them are dangerous.
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102. And only one is the right one.
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103. We'll have to find out
which one by elimination.
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104. But how?
How dangerous are they?
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105. No Steven! Don't!
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106. Why? What's wrong?
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107. Don't risk it. None of the
Toymakers' toys are just jokes.
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108. Six of these chairs
will destroy us.
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109. It's a charming thought,
but you're probably right.
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110. But Dodo,
have you noticed all these cupboards?
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111. They're all exactly the
same shape as the TARDIS.
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112. Yes, but they could be
as dangerous as the chairs.
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113. No, I don't think so. There are only four,
and there weren't any in the other room.
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114. Alright, they're only dolls.
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115. I've got it! We'll use the
dolls to sit in the chairs.
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116. If we've got enough that is.
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117. That's four here,
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118. and these three
make up the seven.
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119. - Don't touch them!
- Why? What's wrong?
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120. Well, they may be dangerous, too.
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121. But the riddle said "six deadly sisters,"
and some of these are men dolls.
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122. What was the last line again?
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123. Ah... "call the servants without voice."
You can't call someone without speaking.
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124. But they haven't got voices.
We have. Dolls, come out!
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125. Look, they must be the servants.
Maybe it's, poetic term, the call bit.
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126. Nothing's happened yet.
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127. If we can get them all out before the king
and queen get here, we can test the chairs.
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128. Wait. With seven dolls in three cupboards,
what's the other one for?
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129. Perhaps that might be the real TARDIS.
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130. It won't open.
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131. Of course - the Doctor's
got the key. C'mon, look!
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132. The Doctor's more than half
way through his game already.
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133. We've got to find out what
we've got to do here first.
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134. Quick! Before the others arrive.
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135. Ahh... the peasants again. Caught
you in the act. What are you up to?
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136. Oh, uh, they seem to be playing with dolls,
my dear.
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137. I can see that.
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138. The point is,
what are they doing with them?
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139. They seem very real. We're going
to use the dolls to test the chairs.
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140. To test them?
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141. Yes. Six of them are
dangerous and only one is safe.
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142. You know, I feel very foolish
talking to a playing card.
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143. A playing card?
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144. Well aren't you?
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145. Dodo,
its useless talking to them.
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146. They're just products of
the Toymaker's imagination.
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147. We're as real as you are. Henry...
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148. Oh, uh, yes, m'dear?
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149. - Come here.
- Yes, m'dear.
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150. Let this wretched child feel your arm.
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151. Feel my arm?
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152. There, child. Isn't that an arm?
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153. Not much of one, I grant you,
but nevertheless, a real arm.
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154. It is! Steven,
these are real people. Feel his arm!
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155. No, I'll take your word for it.
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156. If you're real people,
what are you doing here?
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157. And why are you wearing
those ridiculous clothes?
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158. It would take a little too long to explain,
my boy.
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159. The fact is that we are victims of
the Toymaker, the same as you are.
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160. For instance,
if I were to sit in this chair...
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161. Henry, no!
We don't know!
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162. Oh! Oh, no, no, no, we don't, do we, hmm?
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163. We must use the dolls.
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164. We'll each choose a doll in turn,
and then we'll take it in turn
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165. to test the chairs, that way we'll
find the answer even quicker.
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166. We found the dolls. They're ours. And
we're supposed to be playing against you.
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167. But that doesn't seem right.
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168. There are four
dolls and four of us.
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169. We must be meant to have
one each. That's only fair.
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170. And then we can test the dolls sitting in
the chair before doing so ourselves, hmm?
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171. - What do you mean one each? What about...
- It's alright Dodo.
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172. Yes, but what about...
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173. It'll be alright. Now never
mind and keep quiet.
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174. Alright, go ahead. Choose your dolls.
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175. But I don't understand.
What about the others?
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176. Oh, no no no,
don't fuss yourself, m'dear.
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177. The point of the game is to
see who picks the chair which
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178. isn't dangerous,
and whoever does that is the winner.
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179. If it's you, you'll get your TARDIS back,
and if it is us, we get our liberty.
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180. Now, he's right Dodo. Now go on,
choose your doll, and keep quiet.
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181. - We'll try our luck in the other room.
- Oh, very well.
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182. - Are you going, m'dear?
- We'll see you later.
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183. I thought we were all supposed
to play this game together?
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184. Well as there are seven chairs,
I thought that
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185. Dodo and I might try
our luck in the other room.
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186. And that way we'll all
have an equal chance.
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187. Yes, yes, yes, certainly m'boy, yes,
anything you like. Well, good luck.
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188. - Come on, Dodo.
- Alright, I'm coming. They're so big!
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189. Charming couple, aren't they, hmm?
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190. It isn't very charming
to be told you're not real.
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191. We were not amused.
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192. Well,
which chair do you suggest?
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193. Yes, well, none of them look like
the throne, do they m'dear, hmm?
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194. Well, then you must pick one at random.
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195. Ah, yes of course,
random, yes, ah now...
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196. Eenie meenie minie moe,
catch a nigger by the toe... Ah!
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197. No, Henry! Put the doll in it.
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198. Ooh, the doll, yes,
of course, the doll.
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199. Yes, my dear, you're... of course,
of course, pick up the doll.
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200. Ah, here we are then. Now then,
we'll take the doll and then...
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201. I say it's rather... rather heavy
my dear. Nearly as heavy as I am,
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202. I've... no doubt that, this will...
be perfectly good test for the...
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203. Oh, no... not more playing cards!
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204. They look rather sweet,
don't they? A Jack and the Joker.
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205. Leave them alone, and concentrate.
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206. You nearly gave the game
away in the other room.
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207. They think that there
are only four dolls.
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208. Now if everyone chooses the
wrong chair with those dolls,
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209. we're going to need the extra
ones to find the right chair.
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210. Is that fair? They seem
quite nice and friendly.
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211. Can't you understand,
we've got to win every game, otherwise
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212. we'll never see the TARDIS
again. This isn't a children's party.
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213. Well, I'm sure if you explained that
then the King and Queen would help us.
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214. Oh, Dodo they belong to the Toymaker,
remember that.
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215. He wants to keep us here,
at any rate the Doctor.
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216. Why?
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217. I don't know,
and it doesn't matter.
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218. But we've got to find the TARDIS before
the Doctor finishes the game he's playing.
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219. Right. Throw your
doll into a chair.
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220. Throw it?
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221. Yes. Six of these chairs are deadly,
remember that.
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222. I don't want to see either of us
caught out by one of those. Now throw it.
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223. Very well.
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224. What happened?
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225. It was... some sort of
electrocution! That could've been us!
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226. Yes... I see what you mean about
this not being a children's party.
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227. A party? Is it tea time,
already?
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228. I smell crumpets toasting!
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229. What's that?
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230. Oh, oh, don't be scared of us.
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231. Alright. Stand by. I'm going
to try chair number one.
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232. Horrible! The Toymaker must be mad!
Do you really think he means to kill us?
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233. What do you think?
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234. Well, what do we do now?
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235. Well, we've got to get the other
dolls! We've got to get out of this place!
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236. - We can't go in there!
- Why?
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237. Or they'll know about
the three extra dolls, then!
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238. Henry! Turn the thing off!
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239. I don't think I can get near enough m'dear.
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240. I wish you'd stop this silly game!
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241. Father's a very nice chair here for you,
my boy.
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242. Mother! Did you hear what he said?
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243. Henry!
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244. Well, just a harmless little joke, m'dear.
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245. Yes, well, I suppose we'd better
try the doll in it, don't you think?
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246. Now then... upsie dazie...
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247. we shall try the... this,
uh, chair now.
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248. Oh dear! It's - it's disappeared!
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249. I can see that!
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250. Well, that leaves us with
chairs number five and six.
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251. What do you propose we do now?
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252. Well,
I suppose we'd better see how that
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253. young couple are
getting on in their room.
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254. Well, they can't have succeeded. We'd have
had a visit from the Toymaker if they had.
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255. Ah! Yeah... oh, we need two more dolls.
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256. Uh, yes, a pity, hmm. I know, the Fool!
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257. Oh really Henry! How you can think
of entertainment at a time like this...
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258. Oh yes,
of course. I see... the Fool!
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259. Precisely, my dear.
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260. Mother! Mother!
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261. No, it's no use.
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262. I can't tell a thing just by looking at
it. We'll have to get those other dolls.
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263. The King and Queen are coming.
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264. Good! I'll tell you what I'll
do... I'll try to distract them.
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265. You step into the other
room and test the chairs.
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266. If they're both deadly,
then this must be the right one.
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267. Still one chair left to try, I see.
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268. Why don't you try it, girl?
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269. Why don't you?
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270. Haven't you had any luck either?
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271. No more dolls. Rather looks
like a stalemate, doesn't it?
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272. Ah! Not quite, my boy.
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273. Oh no, I still have one card to play.
If, you'll excuse the expression.
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274. What goes up the chimney down,
and can't come down the chimney up?
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275. Down the chimney... oh no, no, no,
my dear fellow, no, no not work!
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276. - We want your advice, don't we my dear?
- Advice? From a Fool?
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277. We still have to pick a throne, my dear.
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278. Now then, my dear fellow, for instance,
um, what do you think of this chair?
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279. No you don't! Not this one!
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280. Steven, the cupboard with the other
three dolls, it's locked. I can't open it.
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281. But you must. It was open before.
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282. Three more dolls?
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283. And you kept them from us?
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284. - Cheat!
- Dear! Dear!
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285. You can talk after what you
were about to do to this poor fellow?
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286. Poor fel - oh... what's that?
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287. Oh, nothing, my dear chap! Uh,
now, ah, come with us.
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288. - We can't leave you in such company.
- Certainly not.
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289. Come on my dear fellow...
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290. Come Cyril!
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291. Now you've done it... handed them the game,
right on a platter!
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292. If this isn't the real chair,
we've lost the game.
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293. I don't see that.
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294. Look...
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295. They've got two
more chairs to test.
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296. They get the Joker to
sit on one; If this isn't
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297. the right chair,
then the other one must be.
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298. You've been moving
along very satisfactorily.
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299. It's especially commendable
considering that
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300. young Dodo has chosen
to sit in the wrong chair
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301. the freezing chair.
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302. Dodo, you fool!
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303. Steven, I feel cold... all the way through.
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304. Stand up!
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305. Help me. I'm freezing. I... can't... move.
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306. Stand up.
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307. I... can't!
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308. Try! You must. You must try.
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309. Think I'm... turning to... ice, Steven.
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310. Fight the cold! Fight it, Dodo. You've
got to get out of that chair. Now fight it!
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311. It's... no... use.
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312. Look, you must try. We've
got to concentrate, together.
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313. - We... can't.
- We must - now!
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314. Thank you. You did it.
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315. Oh, we did it together.
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316. Oh no,
I couldn't do a thing. I couldn't move.
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317. Thank goodness you're safe.
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318. The Doctor would never have forgiven
me if anything had happened to you.
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319. But Steven, we've lost.
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320. Well, there's a much better
choice in here. Now give
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321. us your honest opinion:
Which is the better chair?
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322. Well, sir, I... I think,
ah... perhaps that one.
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323. Number six? Good! Good!
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324. Well, it is not possible really to test
a chair by just looking at it?
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325. Now come on, Fool, we haven't got all day!
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326. Poor fellow. Poor fellow.
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327. What's he laughing at?
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328. He wasn't laughing, were you?
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329. And they call me a fool.
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330. Well, look, ahem, sit down my dear fellow.
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331. Oh, not on your life, sire.
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332. A joke's a joke.
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333. I'm giving notice.
You can try out your chairs for yourself.
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334. Your son, I think, my dear.
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335. Well, what do you propose we do now?
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336. Well there is nothing else for
it. You'll have to try out the chair.
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337. I?
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338. Well, one of us will have to,
ahem. I know, we'll draw matches, hmm?
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339. No! I don't trust your
matches. We will toss for it.
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340. Heads!
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341. You forget, my dear. I know that
coin has got two heads.
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342. Then...
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343. We will both sit in it.
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344. And if we go, we go together?
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345. My love.
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346. Nothing happened.
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347. It's alright.
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348. We worried for nothing.
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349. Oh the poor things! We must help them.
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350. - No, not now!
- You mean...
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351. That must be the one.
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352. We've won! There's the TARDIS!
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353. As soon as the Doctor wins his game,
we can go! We're safe!
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354. Oh no! It can't be! It's
got to be the real one.
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355. Look! It's happened again.
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356. It's another of those that
the Toymaker's made.
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357. Nothing! Absolutely nothing! Well,
what now?
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358. You know, we never really solved that last
riddle - call the servants without voice.
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359. No. Let's try again. You never know.
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360. Dolls, dolls, wherever you are, come out!
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361. You're doing better than I thought.
But don't rest on your laurels.
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362. The Doctor is succeeding even faster
than you. Time and luck are running out.
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363. Here is the next clue:
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364. "Hunt the key to fit the door that
leads out on the dancing floor;"
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365. "Then escape the rhythmic beat,
or you'll forever tap your feet."
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366. But...
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367. He's gone.
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368. Steven, look.
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369. I said that's all they were.
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370. Never mind that now.
The next game, come.
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371. Dolls, dolls, wherever you are, come out!
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