The Doctor, Steven and Dodo arrive in the realms of the Celestial Toymaker, who forces them to play his deadly games.
Request examples:
!req Doctor Who 3x30 [02:32]
!req Doctor Who 3x30 [Doctor Who 3x30]
Syntax: !req EPISODE [quote or timestamp] (max. 8 square brackets)
For quotes, now you can request by index (e.g !req Doctor Who 3x30 [10-11]; !req Doctor Who 3x30 [20] [24]). Keep in mind, though, that index numbers might change at any time.
You can also generate a copy command with the quotes. Hover the desired subtitle and enter the amount of lines you want to copy.
Note: you must use specific languages with their specific pages/discord channels.
1. wyxchari
2. We're landing now Doctor.
3. Good. That means the gravitational
bearing must have rectified itself.
4. Hey, look at this!
5. Ain't it fab?
6. Yes... hmm, very nice.
7. Bless you.
8. Oh Doctor, don't say
you're catching a cold now.
9. Doctor? Well, where are you?
10. What do you mean, dear
boy? I'm still here, hmm?
11. Huh?
12. Doctor, you've vanished!
13. What? Oh nonsense child! Nonsense! Hmm!
14. You have! Do you think this is
something to do with the Refusians?
15. Why... it must be!
16. You're wrong!
17. This is something far more serious. We're
in grave danger. This is some form of attack!
18. But we're still in the TARDIS!
19. That may be, my boy, but wherever it is, it has
great power and can penetrate our safety barrier.
20. Don't just stand there, dear
boy, turn on the scanner!
21. But Doctor!
22. Don't ask questions, child. There
isn't time. Turn on the scanner!
23. It isn't working.
24. Yes, it is. When it isn't working, the screen is
not as clear as that. This is part of the same trick!
25. But what are we to do?
Let's take off at once!
26. That might be worse, my dear. Besides, I'm not only invisible,
I'm intangible, which means that I can't pull the switches.
27. Well, I'll do it if
you tell me what to do.
28. No! Whatever it is, we shall have
to face up to it. Open the doors.
29. But Doctor!
30. Open the doors!
31. We should go!
32. Can't!
33. Hey, if the Doctor's intangible, why did he need to
open the doors? He could have just walked through them.
34. Habit, I suppose.
C'mon, we should follow.
35. You won't get me out there.
36. You'll serve my purpose admirably. You're very good at games. Clowns always
are. You can show Steven and Dodo some of your tricks into the bargain.
37. If you want to go, then you go, but
I'm sure that the Doctor... Doctor!
38. Hmm? What is it?
39. There you are!
40. We can see you! Everything's alright!
41. Oh, you can see me?
42. Yes!
43. Well, splendid! Hee! Hee! Splendid!
44. Oh, let's go now. It must have just
been the Refusian influence after all.
45. What's this extraordinary place?
46. Well, I'm not quite sure, dear boy, but
it's, ah, it's somewhat familiar... hmm?
47. It looks dead boring to me. C'mon!
48. No, wait, child, wait!
49. Why?
50. Well, I don't think it was the Refusian's influence that made me become intangible
- no! It think it was something here. And I don't like the feel of the place anymore than you do. But, uh, we have to face up to it. You know, I think I was meant to come here.
51. Hey! Look! That's me!
52. What is?
53. Here
- on the screen!
54. What screen?
55. Here! That's me on the planet Kemble.
56. There's nothing there!
57. But I believe I now know where we are.
58. It's changed again! There I am in Paris!
59. Now turn around this instant! Turn away from it, dear boy! We're now in the world of The Ce...
Ce... Ce... Celestial Toymaker! And that screen is hypnotic. It's trying to dominate your mind.
60. But Doctor...
61. There is nothing there. You understand me? There
is nothing there at all. You must believe me.
62. What was it? What happened?
63. What's the matter, Doctor? I
couldn't see anything on the screen.
64. Come here, child. Now whatever you do, you must
not allow yourself to be trapped into looking at it.
65. Who's the Celestial Toymaker?
66. He's a powerful evil. He manipulates people and makes them into his playthings.
Whatever you do, neither of you must look at that screen. It's a trap.
67. What a spoil-sport you are,
Doctor. They like my memory window.
68. You! I might have guessed!
69. Of course! I've been
waiting for you a long time.
70. Where's the TARDIS?
71. Don't worry, my dear.
Just watch... over there.
72. It's me the day my mother died!
73. Turn away from it this instant!
74. What a shame! I thought my
little invention would amuse you.
75. You and your inventions, huh! Now, both of you, be very
careful. This place is a hidden menace. Nothing is just for fun.
76. What's the idea?
77. He's trying to get us into his power
- that's why we've got to fight him.
78. But can't we just go? I hate this place.
79. My dear, but how? Hmm?
That is the question. Hmm?
80. In the TARDIS, of course, as always.
81. There are many of
them. Take your choice.
82. But... there are hundreds of them!
83. Yes, hundreds. Come, Doctor.
84. No!
85. Doctor!
86. Have you gone invisible again?
87. No, he's gone. That
man's taken him away!
88. I don't like it! We
should never have stayed.
89. Yes, it's too late now.
90. Who was that man?
91. I don't know. But we've
got to find the Doctor.
92. What on Earth?
93. Shhh! Shhh! Steven!
94. But why have I got
to be quiet? Huh? Huh?
95. Very funny! Don't see what
you've got to laugh about.
96. If you could only see
your face with that hand!
97. For me?
98. Oh thanks! No one's ever
given me flowers before.
99. If you could just see your face!
100. I'm not sure that I like these clowns!
101. Look, can either of you talk?
102. Well, how 'bout you?
103. Yes, I can talk. How are you?
104. I'm fine. But what do you want with us?
105. They're here to entertain
you. Play a game with you.
106. Well, thank you very much. We've been entertained. We don't
want to play your games. Now where have you taken the Doctor?
107. Taken the Doctor? Nowhere, my dear chap. The Doctor
and I are going to play a little game together.
108. You can watch the results on that board. But
you must win all your games before he does.
109. Look, we're not interested in your
games. We want to go back to the TARDIS.
110. That's impossible.
111. Impossible?
112. Well... not quite impossible, but you'll have to win a few games first. After each
game, if you win, you will find a TARDIS, which may or may not be the real one.
113. What do you mean "the real one"?
114. As you
- as you have seen, I have many copies.
115. So we have to win a game
before we can get to the TARDIS?
116. Right! Several games, in fact.
117. And if we lose?
118. Then you both stay here... as my guests.
119. We better play his silly game, Steven.
120. I don't see why we should humour
him. He's obviously around the bend!
121. That's just it! If we don't do as he
says, we may never get out of here.
122. Well?
123. Alright! We'll play your little games. But
if we win, we get the TARDIS back, okay?
124. Agreed.
125. And if we lose?
126. You'll never see the TARDIS again!
127. Wait!
128. You never asked him about the Doctor.
129. Oh, he's probably got his game to play.
I'm glad we're not playing that one.
130. What are we playing?
131. Blind Man's Bluff!
132. You will kindly cease this practical
joking, and let us go at once, hmm?
133. Patience, Doctor, patience. You've only just
got here. Relax. It's so nice to see you again.
134. And now you have, so let us go.
135. You're so innocent, Doctor. The last time you were here, I hoped you'd
stay long enough for a game, but you had hardly time to turn around.
136. And very wise I was, too, hmmm? You and your games are quite
notorious. You draw people here like a spider does to flies.
137. How absurd! It amuses
me to give amusements.
138. And should they lose the game they play, you
condemn them to become your toy forever, hmm?
139. That is one of my rules, certainly. But
if they win, they're perfectly free to go.
140. And if I refuse?
141. Then you lose by default.
Is that what you choose?
142. No, I do not. I should
never have left the TARDIS.
143. You're so insatiably curious. That's why I insured that
the scanner would be blank. I knew that would bring you out.
144. Another one of your conjuring tricks, hmm?
Hmm! Hmm! What game is it you want me to play?
145. This!
146. The trilogic game?
147. The trilogic game. A game for the mind, Doctor, the developed mind. Difficult
for the practiced mind. Dangerous for the mind that has become old, lazy, or weak.
148. You infer that my mind
is getting weak and old?
149. We shall see. Perhaps it is merely lazy.
150. How dare you!
151. So you still think that you
can pit your mind against mine?
152. Of course I can!
153. Good. I hope that the time you have spent dabbling in your
researches 'round the universe hasn't dulled you. I need you.
154. You need me?
155. Yes. I'm bored. I love to play games, but there's no one to play against. The beings who call here have no minds and so they become my toys, hmm! But you will become my perpetual opponent. We shall play endless games together
- your brain against mine.
156. As you said, if I win
the game, uh, I can go.
157. So you can, Doctor, so you can. But I think
you will lose. Can you remember how to play?
158. I am only allowed to
move one piece at a time.
159. That is right. And you must rearrange them in
the same order that they are now on point C.
160. And, uh, I am not permitted to put
a larger piece on a small piece?
161. Correct. And you have 1,023 moves to do it in. That is the exact
amount. If you make one mistake, you lose. And to help you count, there!
162. When the two rows of numbers
match, the game is over.
163. Hmm! Hmm! I see. Can I begin?
164. Don't be so impatient, Doctor. There!
165. We mustn't forget them.
166. You are not asking
them to play this game?
167. Good heavens, no! They are
on the competitive quest.
168. Competitive? And, eh,
who are the others?
169. Two clown friends of mine. They are the home team.
They will play against your friends and win the quest.
170. Quest? What quest?
171. The hunt for the TARDIS! Win
the games, and you get it back!
172. It's rather like a Snakes and
Ladders set I used to have.
173. Look's crazy to me!
174. Oh, go on, have a go. It looks fun.
175. What? Me on that? Not on your life!
176. But this is the game
we have to play, right?
177. This is your game.
178. Right, then you play it.
179. Oh no! You must play it. It's
all quite simple. You start there.
180. Blindfold!
181. You must be joking! Kids' game!
182. Steven! Go on.
183. You have to cross these obstacles without falling down.
And if you get home without falling down, you win the game.
184. And what's... oh' What's-His-Name
there going to be doing all this time?
185. His name is Joey. I'm Clara.
He will play it, too, of course.
186. And if he loses?
187. No answer that time. And what
happens if we both manage it?
188. Then we play it again.
Until someone loses.
189. Oh it's a great future the Toymaker's got mapped out
for us. Alright, chum, you want to show me how it's done?
190. That means "Yes", I suppose.
191. You must come with me.
192. This is where we control them. One buzz for right
turn, two for left, three to stop, four to start.
193. Dodo! Steven! This is the Doctor. The game you're going
to play is not so innocent as it looks. Be on your guard!
194. If you lose this game, we shall be
here forever! So watch out for...
195. That was unwise of you, Doctor.
196. I must warn them.
197. Attend to your own game. Go for a move
- 152!
198. Keep playing, Doctor. And to stop you interfering,
I shall have to dematerialize you again.
199. There!
200. You are overreaching yourself,
Toymaker. How can I play this game?
201. Let's see. Suppose
we leave you one hand.
202. There. I suggest you resume the game.
203. I thought you'd see it my way, Doctor.
204. We won! We won!
205. Just a minute. I haven't had a go yet.
206. But the Doctor warned us...
207. It's alright, I can manage it. Rope, five stones, steps, plank, tube. Now I can do
it if you can guide me. After all, he can do it. And you remember the directions?
208. Right, one buzz; left, two buzzes;
four to start; and three to stop.
209. Can you see?
210. Not a thing.
211. Right. I'm ready.
212. Ready now.
213. Look what he's doing! Cheat!
You cheat! Steven, look out!
214. He can't hear you!
215. The door's self-locking!
216. Dodo, be careful! You nearly
made me fall that time.
217. What have you done now, you clown, you?
218. One right. One right?
219. Whew! That was close.
220. Yes, you'll honk when I get this blindfold off. Now I moved
another. I moved the first to the right and then to the left.
221. Now what now?
222. To the right?
223. You wait!
224. I don't see how he has a chance of
winning if you cheat all the time.
225. Cheat? Oh no. It's just a few
variations. They make it more fun.
226. What was that?
227. You again! I warn you!
228. Games with clowns!
229. How is he supposed to
squeeze through that tube?
230. Joey did.
231. But suppose he gets stuck half way
- what then?
232. Look what he's done! It's not fair!
233. He goes back to the start!
234. And you think that's fair?
235. Let me out of here! OPEN THE DOOR!
236. I can't!
237. Oh, you're just like a doll! A rag doll!
238. I don't think this funny at all!
239. Oh no! Look I warned you!
240. We won!
241. Oh Steven! Steven completed the course!
242. We won! We won! Now you'll
never find the TARDIS!
243. Well, it's a draw! Now let's do it again
- this time with him in the booth!
244. The winnah!
245. Steven, look at this! You can see right
through it. It's not a real blindfold at all!
246. No wonder you were able to run 'round the course so easily. And
now we'll try it again! Only this time with a real blindfold.
247. Not so fast! Here
- put that on him.
248. You better go in the booth to guide him.
249. Right! Now we'll play The Toymaker's little
game fairly! C'mon Dodo, start him off.
250. Steven I'm frightened.
251. You notice he's not funny anymore.
252. Steven you better stop him. He'll fall.
253. We can't stop him. It's him or
us. Go on! You can't stop now!
254. It can't be empty!
255. It is. Look.
256. What's that?
257. "Four legs, no feet, of arms no lack, it carries no burden on its back. Six deadly
sisters, seven for choice, call the servants without voice. " What does it mean?
258. A riddle. Look, here's a way out.
259. Perhaps this is to tell
us where the TARDIS is.
260. Or perhaps it's just another game.
Anyway, we've got to find out.