1. Are you sitting comfortably?
Then we'll begin.
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2. Just to remind you all this is an absolute
terror and your stomach's churning,
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3. your bladder's loosening.
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4. It's just giving you the willies, okay'?
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5. The screams, just give it your all this time.
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6. Okay, here we go then, nice and quiet, please.
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7. I think Tooth and Claw has very simply
the essences of a scary story.
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8. It's an old house. It's creaking in the wind.
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9. It's a full moon, you're on moorland.
A monster in the cellar.
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10. Everyone's tied up,
you're trapped in the house.
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11. If you step outside the house,
you get shot by a monk.
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12. Not often that happens
but once you write that in,
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13. once you trap them in an enclosed space,
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14. then it's very classic storytelling.
It's classic Doctor Who in many ways.
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15. Action.
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16. One, two, three, pull!
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17. - One, two...
- Cut it. Thank you.
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18. The most regular device I can think of
in terms of scaring kids,
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19. or scaring the audience, is actually
the monster is already here, just that moment,
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20. that monster is already in here with us.
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21. All of you, stop looking at him.
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22. Flora, don't look, listen to me.
Grab hold of the chain and pull!
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23. The anticipation of the arrival of the monster
and the realization you're no longer waiting,
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24. it's here, it's right among us,
it scares me just to think about it.
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25. So he'll look up and open his eyes and then
two beats after that we'll open the doors.
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26. Tooth and Claw ultimately is very scary.
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27. I think the transformation of the werewolf,
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28. which, of course, has all been added
and augmented in post-production,
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29. is pretty horrific.
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30. In a very good way.
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31. I think there's an advantage to werewolves.
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32. They come with
a whole history of fear and terror.
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33. You don't actually start questioning it.
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34. The moment the moonlight
starts hitting it, you think,
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35. "Oh, lovely, it's going to change."
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36. It gives you a lot of room, actually,
to sort of say you know what the monster is,
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37. so you get to tell the story as opposed to
going into too much detail into the monster,
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38. which allows you to have more fun, I think.
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39. With monsters, it's all to do with the success
of the effects really,
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40. whether you can suspend disbelief.
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41. I think with the werewolf
you've got something really sort of...
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42. frightening and ravenous.
I think kids will really love that.
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43. It starts off as a character called The Host
who turns into the werewolf.
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44. In order to perform a transformation,
we will be filming The Host
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45. in the cage against a green screen.
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46. So all you need to see then is the face
and the hand from my point of view.
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47. Yeah, great.
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48. Change.
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49. Cut. Excellent. Well done, Tom. Very good.
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50. We'll also film various elements of the cage
lifting up with a guy in a green suit,
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51. so that we can, you know,
rub him out and put a werewolf in.
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52. During the scene, Tommy is going to
change into the werewolf.
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53. So at a certain point we have to lose Tom
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54. and replace him with a kind of
half-changed version of Tom.
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55. And to do that we've scanned Tom's head
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56. into the computer and we'll combine that
with our werewolf model.
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57. Just to sort of have those kind of intermediate
stages of the werewolf as it pops,
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58. you know, changes.
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59. The blue ball thing
on the stick on Josh's head
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60. is the werewolf's head,
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61. and it may look comical but just remember
you're absolutely terrified of this thing.
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62. When you do CGI stuff
and green or blue screen or whatever,
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63. you don't always have something
just as helpful as Josh was today.
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64. It was a huge help for all of us
to focus on the one place.
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65. And it also gave it a sense of scale,
which I think we wouldn't otherwise have had
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66. because he had that extension on
with the ball at the top
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67. to give us a notion of what height
the creature had become.
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68. It was in our brief that we discussed with
Russell was that we wanted the scale of it,
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69. it was nine foot tall, quite a big build set.
It felt menacing...
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70. When we started drawing it,
we realized that the head was wolf,
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71. the hands were wolf hands,
the feet were like wolf claws
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72. and then all around the middle bit
was more human.
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73. But do all these effects
push the fear factor too far?
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74. As we were making it,
we were getting a bit worried,
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75. you know, "Is this going to be
stepping over the line
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76. "for a show that goes out at 7:00
for the whole family to watch together?"
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77. I think when he finally watched
the whole thing come together
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78. it just hits the right balance.
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79. I'm not qualified to know whether
it's a good or a bad thing
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80. that children like scary things,
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81. but it's an undeniable,
unquestionable fact that they do.
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82. They like scary stories,
they'll tell scary stories to each other,
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83. they'll play games
that are specifically designed to scare them.
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84. It's a natural human appetite.
It's something we do. Children love scam.
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85. - Don't let them touch you.
- What happens if they touch us'?
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86. You're looking at it.
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87. I think Doctor Who's expected to be scary,
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88. I think a lot of people come to it
looking for scares,
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89. and I mean younger viewers as well.
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90. I don't think it should be so terrifying
that you're traumatized.
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91. I don't think there are limits
on how scary Doctor Who can be.
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92. I think there should be limits
on how graphic it can be.
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93. I mean, you look at the Christmas special
and the Doctor's hand is sliced off,
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94. but there's no blood,
so rather than becoming absolutely terrifying,
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95. you're kind of reassured by that,
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96. and then the Doctor grows another hand
and every/thing's all right.
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97. Witchcraft.
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98. Time Lord.
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99. You want to make them sort of feel scared,
but perhaps in a reassuring way.
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100. This new hand, it's a fighting hand.
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101. The battle for the Earth
doesn't just happen overnight,
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102. with every strike of the blade
planned out from the start.
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103. Everything's fine, just got to rejig this hit.
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104. - This first hit across the face'?
- Yeah.
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105. - Just so they can catch it there.
- Up there'?
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106. - Yeah, 'cause it's just...
- Morning.
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107. I like that sort of stuff. You know, I've done
sword fights in various other productions,
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108. down the years. And it's, erm...
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109. They're hard work,
but they're great when they start working.
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110. It's like a dance
and you have to build it up, literally,
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111. by working the moves out very methodically
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112. before you can start to act
and dance with it a bit, really.
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113. When we were choreographing the fight,
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114. we had to take into account
the role model of the Doctor.
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115. Basically, kids are going to follow him,
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116. so we can't make him out to be
an absolute fighting lunatic.
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117. The Sycorax leader, he can be that,
that's not a problem.
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118. It really starts working that fight
when it goes outdoors,
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119. and suddenly it's got a size, a scale to it.
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120. It's epic. It's truly epic.
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121. Then you come to the fight
at the top of Tooth and Claw, and you think,
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122. "Well, we've got to make that different now."
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123. We're going to shoot on a high-speed camera,
so it's going to be slow-mo anyway.
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124. And it's the grace of the flight of the monks,
that move is about.
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125. We were very lucky to have got
in David Forman
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126. who had kind of been working on
the Batman Begins movie.
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127. And he'd got lots of experience in,
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128. I think, the Hong Kong street fight thing
and martial arts.
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129. So, finding him and bringing him on board
was a key decision.
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130. Euros, our director,
wanted these monks to be very slick
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131. and something that the farm hands
had never seen before.
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132. This is crazy stuff, you know,
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133. these are peaceful monks
who are beating up the old man,
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134. you know, it's just mental.
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135. I chose a mix of fighting arts.
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136. One was wushu,
which is very good for stick work.
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137. And the other fighting arts were just a mix
of lots of different martial arts put together.
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138. Two against one, yeah'?
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139. We drew lots of influence from things
like Crouching Tiger, Hidden Dragon...
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140. Action!
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141. Brotherhood of the Wolf
and martial arts movies
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142. where the fighters have
a certain magic quality,
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143. where they can fly, basically.
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144. So I did watch lots of them
and tried to steal all the best ideas.
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145. We also wanted to combine it with something
which was more British,
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146. so it's kind of got lots of elements
of things like 28 Days Later,
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147. so it's got a very fast shutter speed
so everything's kind of very flicky,
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148. and there's lots and lots of cutting in it.
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149. So this has got high-octane,
adrenaline fight sequences.
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150. It's not often you can have the nerve
to do that on a schedule like this,
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151. but the whole day was devoted to one page.
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152. They've got wires in a courtyard,
it's an extraordinary setup but it works.
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153. It's the best episode opening you'll ever see.
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154. What is it'? What's under the canvas'?
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155. Father, answer me, what's in there'?
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156. May God forgive me.
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157. One of my favorite moments
in Tooth and Claw
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158. is that he's delighted to see the werewolf.
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159. He runs into that cellar
and everyone's in danger.
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160. This supernatural wind
is blowing through that room
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161. and he's so pleased to see a werewolf
in front of him!
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162. Where the hell have you been'?
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163. Oh, that's beautiful.
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164. I think that's just brilliantly perverse,
but that's why he travels the universe,
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165. that's why he does what he does.
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166. Which is for new experiences, and here
he gets to experience one right in his face.
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167. This is a man who becomes an animal.
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168. A werewolf'?
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169. That's what sets the Doctor apart
from your standard hero,
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170. is that enjoyment of trouble.
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171. He must enjoy it.
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172. Well, what do we do'?
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173. Now leave my world and never return.
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174. I propose an institute
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175. to investigate these strange happenings
and to fight them.
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176. I would call it Torchwood.
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177. The Torchwood Institute.
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178. And if this Doctor should return,
that he should beware,
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179. because Torchwood will be waiting.
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