1. Hey! Make it stop!
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2. What in the world was that?
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3. 16bit Sensation:
Another Layer
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4. 16bit Sensation:
Another Layer
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5. Sensei! What's with him?
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6. Looks like a guest has dropped
in through the ceiling.
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7. Is that how guests are supposed to come in?
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8. I heard they used a thing
called an "entrance"!
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9. Perhaps you could call it a
multidimensional entrance.
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10. Ah, he's awake!
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11. What year are we in right now?
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12. It's the year 1985.
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13. 1985?
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14. Where is it?
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15. Not that!
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16. Where could it be?
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17. There!
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18. The PC-9801 U!
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19. Released in May 1985, it's the first
model with 3.5" floppy drives!
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20. Which means...
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21. What?
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22. It really is the year 1985!
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23. Amazing!
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24. By the way, what is this place?
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25. This is Echosoft, a small, brand-new
software company in Akihabara.
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26. Waah!
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27. When I opened the video game case,
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28. there was a bright light and
I traveled back in time.
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29. Gogo no Tenshi-tachi is a game from 1985.
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30. In other words, you're sent back to the
release year of the game you open.
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31. Is that how it works?
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32. And this place...
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33. It's the Alcohol Soft building!
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34. This place was a game studio even
before Dad opened up his shop here?
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35. But how do I get back to the
world that I came from?
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36. How did Konoha go back, again?
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37. Mamoru-san.
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38. How about it?
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39. Would you like to make games with us?
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40. Huh?
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41. The truth is, we began creating something
called "bishojo games" just the other day.
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42. However, we don't have any
clue on what makes a good one.
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43. Indeed!
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44. Therefore, Mamoru-kun, could
we ask you to help us?
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45. On one condition.
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46. A PC-98.
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47. Let me use a PC-98.
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48. I'd be happy to work for you then.
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49. Very well.
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50. I forgot to introduce myself.
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51. Hm?
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52. I'm the head of Echosoft, Echo.
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53. I'm an Echosoft employee, Echo!
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54. Okay, Mamoru-san.
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55. We'll have you start working
for us right away.
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56. Sure.
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57. I started working part-time at Echosoft,
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58. a company I came across when
I traveled back in time.
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59. Basically the exact same
thing that Konoha did.
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60. The people at this company know
my name for some reason,
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61. and had no qualms in
letting me work for them.
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62. I can't help but wonder how
Konoha's game turned out,
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63. but if I'm in the year 1985, you could
say that time has basically stopped.
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64. Nothing will come out of worrying about it.
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65. Since I don't know how to get back,
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66. I had no choice but to stay here.
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67. That said, Echosoft is a strange company.
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68. They call themselves a game studio,
but there are only two people working here.
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69. What's more, the president's
name is also Echo.
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70. His assistant's name is Echo, too.
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71. Even their dog's name is Echo.
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72. You can't be serious.
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73. Well, I'm not one to butt
in on other people's business.
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74. Since I've been hired part-time,
I'll put in my wage's worth.
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75. Game programming is a part of my duties.
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76. The president, Echo One, gets an
astounding amount of work done,
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77. and he develops games
at an incredible speed.
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78. Graphic artist, scenario
writer, sound composer,
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79. not to mention programmer.
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80. Echo One has taken on all of those roles.
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81. Well, that wasn't too uncommon in the 80s.
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82. This is an old technique called
"cling wrap scanning".
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83. You copy the line art, like this...
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84. and then trace over it in a graphics editor.
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85. No mouse involved.
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86. Here, he's actually composing
the background music.
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87. Music Macro Language, or MML for short,
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88. is a specialized description language that
he's using to type out the musical score.
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89. You can also use dedicated
programs to compose music,
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90. but for some people,
writing MML directly is much faster.
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91. To draw the characters, he's using a
special tool called a pattern editor.
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92. As you can see, he can use it to
make pixel art of the characters,
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93. and it also allows you to
create animations for them.
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94. Hey, do you have a minute?
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95. Yes, what is it?
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96. How come you're not using any green?
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97. There are only eight
colors available to use.
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98. No, I know that much.
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99. This character has blue armor.
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100. I'll use green for a different character.
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101. Ah.
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102. So I guess this black part is
supposed to be the shadow, then?
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103. That's right.
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104. Can you let me try something?
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105. Sure...
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106. How's that?
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107. Well, well.
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108. It looks just like a commercial game.
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109. This is what's called dithering.
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110. Well, I'm just going off what I've seen.
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111. Mamoru-san, could you teach
me some other things as well?
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112. Yeah.
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113. Thank you very much.
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114. For example, there's no need to
use the PSG for sound effects.
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115. If you use system beeps like this...
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116. I see, I see.
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117. You're a programmer, but you
can do all sorts of stuff.
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118. Of course I can.
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119. Programmers are the kings
of game development.
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120. In the past, it used to be that programmers
would have to do everything by themselves.
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121. Incidentally, the games
we're making are for PC-88.
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122. This may be a shady game company,
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123. but what they're doing is no
different from a normal studio.
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124. However, their speed is
on a different level.
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125. Echo One never goes through trial and
error, or makes any corrections.
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126. It may sound absurd,
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127. but in just one day, he can complete
a surprisingly hefty game.
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128. Instant beyond belief.
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129. His assistant, Echo Two,
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130. always wears weird clothes and asks me
to give her a score on how cute she is.
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131. Mamoru-kun!
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132. How many points do I get today?
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133. I don't really get it, so I
just make up random numbers.
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134. Apparently this is also part of my job.
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135. Maybe I can just stay here...
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136. Guess not.
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137. Do you really need this many TVs to watch?
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138. One should be more than enough.
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139. It's all just the same program.
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140. Do they look the same to you?
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141. To me, they all look quite different.
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142. An utter failure, it seems.
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143. What's this?
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144. This is a device to measure
the energy that a game has.
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145. An interesting game contains lots of energy.
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146. Huh...
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147. What an odd device.
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148. The games that I make are
completely devoid of energy.
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149. Well, I don't know whether
fun translates into energy,
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150. but I can't tell from the design of
the box that it would be any fun.
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151. Is that something that you imagine?
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152. How can you not imagine it?
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153. I don't have the power to imagine anything.
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154. I came from a place where
imagination doesn't exist.
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155. Therefore, I don't understand it.
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156. Every time, my calculations are correct,
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157. but when I actually create a game,
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158. it doesn't have any of the thermal
power that I'd expected.
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159. To learn about this thing
called imagination...
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160. That's why I'm creating these games.
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161. Mamoru-kun!
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162. Hm?
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163. How many points do I get today?
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164. I was surprised at the idea of anyone in the
world completely lacking an imagination,
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165. but teaching someone what imagination
was turned out to be fairly difficult.
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166. It doesn't make any sense
to not have an imagination.
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167. You know what a donut tastes like, right?
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168. For the ones that I've eaten, I do.
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169. These two donuts taste basically the same.
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170. Knowing that, you should be able
to imagine how this one tastes.
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171. That's not imagination.
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172. It's reasoning based on experience.
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173. No, that's not my point.
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174. Um...
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175. Now I'm getting confused here...
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176. Mamoru-san.
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177. Your kind have the ability to feel
that something is interesting.
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178. You can sense how other people
feel, as if it was yourself.
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179. In other words, that's imagination.
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180. You can explain it to me,
but not understand it yourself?
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181. This is nothing more than analysis.
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182. I wasn't using my imagination.
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183. Hmm...
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184. Imagination.
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185. What is imagination?
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186. One day, Echo Two disappeared.
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187. And a full week passed without her return.
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188. Two's been missing for a while.
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189. You're right.
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190. Is that all you have to say?
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191. Aren't you worried about her?
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192. Worried?
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193. What is that?
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194. She vanished under unnatural circumstances.
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195. What if she's in danger right now?
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196. Echo's just fine.
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197. There's zero risk of her being in danger.
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198. Is she really okay?
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199. Yes.
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200. That said, it sure is inconvenient
without her around.
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201. I'm going to go look for Two.
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202. I wonder what kind of games
Mamoru-san finds interesting.
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203. Where have you been?
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204. Mamoru-kun!
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205. What are you doing here?
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206. Don't give me that.
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207. You didn't come back,
so I came looking for you.
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208. Why?
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209. Why, you ask...
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210. Well, I guess it's no big deal
since I ran into you here,
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211. but of course I'd be worried, after you went
missing for a week without a word!
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212. Worried?
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213. What does "worried" mean?
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214. What have you been up to over the past week?
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215. I went on a walk with Echo!
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216. That's one hell of a trek.
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217. Okay, I'm heading back.
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218. Mamoru-kun!
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219. I'll go back with you!
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220. Mamoru-kun!
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221. How many points do I get today?
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222. Akerue!
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223. Huh?
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224. Akerue!
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225. Sensei.
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226. I understand what imagination is now.
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227. What is it, then?
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228. I can't explain it.
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229. I don't have any way of
putting it into words.
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230. Is that so?
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231. Perhaps I've come to an
understanding of sorts as well.
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232. Let us merge into one.
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233. Were there always this many stairs?
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234. Up here, Mamoru-san.
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235. Hello, Mamoru-san.
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236. What's with the get-up?
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237. I was performing maintenance on the device.
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238. You can see all of Akihabara up here.
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239. Did this building always go up this high?
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240. Mamoru-san.
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241. What do you think about this town?
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242. Compared to '99, it's not as bright.
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243. I can see it.
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244. The abundance of energy
gathering in this town.
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245. In time, this will become a place
where anything is possible.
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246. That's the future that awaits this town.
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247. This isn't reasoning based
on my observations.
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248. It's what I imagine.
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249. You gained the power to imagine things?
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250. Mamoru-san.
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251. What do you think about the
human power of imagination?
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252. Beats me. I'm an engineer.
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253. I let people like Konoha or Kyonshi
deal with cultural ideas like that.
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254. A world where fantastic
monsters roam freely.
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255. A paradise floating in the sky.
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256. The dead rising from their graves.
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257. A place that exists nowhere.
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258. The power to recall things that
don't exist, and give them form.
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259. All humans have the power to
create things of that nature,
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260. as well as to experience them.
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261. Perhaps that's what makes them human.
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262. Don't you think?
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263. The games that we created,
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264. along with manga, novels, movies,
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265. countless tales dating
back to ancient times,
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266. not to mention religions,
nations, communities,
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267. dreams, hopes, and despair.
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268. All of these are concepts created
through a shared imagination.
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269. You can't just explain every
single thing with imagination!
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270. Sounds like you're the one
imagining things now.
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271. I know that you're well aware, Mamoru-san.
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272. Of the energy that gathers when
imagination is unleashed.
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273. You should have experienced
it not too long ago.
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274. Isn't that right?
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275. An earthquake?
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276. An exceedingly rare kind of lifeform.
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277. Through their imagination, humans
become multidimensional beings,
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278. and access present, past, future...
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279. Different space-times, different events...
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280. Gaining massive energy from
quantum possibilities.
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281. Upheld by thermodynamics as well.
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282. You people...
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283. What exactly are you?
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284. Your kind are the future.
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285. As well as the past.
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286. And the present.
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287. Imagination has the power to
alter both time and space.
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288. Imagination is what defines reality.
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289. I'm a supporter of the
games that you all have made.
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290. I know we'll meet again someday.
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291. I see.
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292. So that's what it's like.
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293. I left everything I bought behind...
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